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Everything posted by mick17
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If I was developing the SA I would take what works from ArmA II and then expand on it. I would create a hit box (or the equivalent on the engine) and make it a base damage for through and through wounds on limbs and non fatal chest shots. Then I would create sub hit boxes around the heart, liver, lungs, stomach/intestine area, head, jugular vein, femoral artery, etc... Then I would code in variables for each sub hit box. Say a variable would be, if shot in the femoral artery hit box there is an 93% chance of the bullet causing massive blood loss after an initial damage number. Meaning you would bleed out in a minute and a half or so if you do not get a tourniquet or two on the leg. The head has a 100% one shot kill. (I know people have survived head shots IRL but it is a game... how are you going to simulate permanent brain damage?) The heart has a 100% chance of instant death. You get the point. Then I would code in that the base damage hit box is null if any of the sub hit boxes are hit. Distance should play a role in the damage factor as well as caliber. 7.62x39 is a little larger than 5.56x45 but they still do the same thing. They punch a hole in you. The 7.62 would put a little larger hole in you put it's damage would stay a little higher at longer range than the 5.56. Just my idea, instead of just using a quite old system with set damage values why not create something from scratch like they have done from the start in SA?
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A suggestion for a type of Camouflage clothing! I love this kind and I hope to see it in the SA. I think it should be pretty rare as well. I know it's not native to Russia/Europe but if they have things only found over there (as in clothing and weapons), it kind of limits the game quite a bit.
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It's my favorite pattern and I think it looks awesome! I think it works very well in woodland areas and it would blend very well in the woods if Chernarus. Which is where I plan on navigating through when SA releases. Gotta keep hidden. ;) Also Marines (which the pattern is exclusive to) are my favorite fighting force besides the Spec Ops community.
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Russian Community Consolidated Suggestions - A huge presentation for Rocket.
mick17 replied to DZR_Mikhail's topic in Suggestions
The health system looks amazing! I hope they do something similar to it. -
Remove the ability to store rifles in backpacks
mick17 replied to GBTP's topic in DayZ Mod Suggestions
I have a Mosin Nagant IRL and I can run it up the side of my pack under the compression straps and it doesn't take any storage space up, but it is on my back leaving me open to carry another primary weapon. I think you guys are forgetting the important part of a weapon. The ammo. Ammo for two large primary weapons is going to way a ton. 300 rounds for a mosin weighs between 30-35 lbs. -
As far as I know they are going to be implementing science type labs at some point where you can research the disease and gather information/back story.
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Make weapons take up different amounts of slots in a backpack.
mick17 replied to TacticalN29's topic in DayZ Mod Suggestions
Some select few rifles will, but not many. In real life, I can put a mosin on the side of my pack and run it behind the compression straps. Takes up very little of storage space. -
Not for close range or for the SA when they fix the draw distance. I like keeping a low profile and Camoflage helps me do that! Plus it looks awesome! We all know you have to look bad butt in the apocolypse.
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Yeah, it's the USMC Woodland Digital.
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I'm suggesting the particular pattern in the picture. I don't believe it would be too difficult as it is in ArmA II already.
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The original Chernarus was 225 square kilometers. Dean has been saying at E3 that the world is 260 square kilometers. That's a hefty increase in real estate. If you pay attention to the videos they are working on expanding that even further with satellite data that hasn't been implemented completely yet. This took them (as far as I know) a long time. At least since they announced the SA. So they will be coming up on about 8ish or so months now just for comparatively (but large) small increase. So that is 35 square kilometer increase in 8 months. If they make a map the size of Chernarus for the release we are talking (with the speed that they are at now) around 56 months... Not to mention all the assets they would have to create because of the new setting ie, American buildings, cars, vegetation, etc.... I know Rocket has said about making a Western City map with surrounding landscape before but if I'm not wrong he was talking about after release as possibly paid DLC to fund it. Short answer: Not exactly possible to do unless they devote everything to the map and that is not the best idea.
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Will DayZ be overshadowed by next-gen consoles at E3?
mick17 replied to Stoddy15's topic in DayZ Mod General Discussion
It doesn't really matter to be honest, DayZ will be there and people who care about it will get information out of E3 about it. As for the consoles I'm just glad gamingvis moving to a new generation and I can welcome all the new ips. Gaming was getting extremely stall there in the last year or so. When I found DayZ and ArmA it was like a million breaths of fresh air! -
No DevBlog this week but here is some screens
mick17 replied to rocket's topic in Mod Announcements & Info
I'm super excited to explore the new Chernarus! It looks amazing! Also the inventory looks awesome and easy to use. -
Northwest of Northwest Airfield. Plenty of water and I can hunt!
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PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
mick17 replied to SmashT's topic in Mod Announcements & Info
Sweet info! Torches confirmed!! As well as hammers! -
Standalone Zombies a bit OTT?
mick17 replied to victusmortuus's topic in DayZ Mod General Discussion
@OP Your thinking about it allllll wrong... why don't you just not be seen when you're sneaking through to loot a building? That way you're free to loot in peace. It sounds like you're gonna be running thrugh the town yelling and screaming and you decide to stop for a quick loot while being chased. When I was playing the mod I could crawl/crouch/move slowly and loot without agros... it just takes a little bit of patience. -
Great news! I can not wait to see the inventory system. It sounds really amazing.
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Bullet wounds are horribly unrealistic
mick17 replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
From what the inventory sounds like they could make ahealth evaluation window out of it with maybe status of limbs, head, etc... they said everything is 3d and drag and drop. Maybe you could do more complex medical treatments in that screen or something. -
'Chernarus Plus' should have overhauled geographical features.
mick17 replied to Pokerguy12's topic in DayZ Mod General Discussion
Chernarus+, from what it sounds is going to completely change how the game is played. Its gonna take forever to loot every biilding in everytown. Then there are the the cmpletely brand new placed they made. Utes is also going to change coastal play allot. There is an airfield and at few town on the island from Arma II. With graphical changes you will feel like you are in a familiar place, but it will be so different. I'd love to see a river with multiple streams that flow into it making it larger and larger as it flows to the ocean. It would start in high mountains way to north that would require amazing cold weather gear to climb or something. -
wanting to do a death match on our server
mick17 replied to recklesspanz's topic in DayZ Mod General Discussion
Just play vanilla ArmA II... -
I definitely would like one! That'd be amazing! It looks like a huge leap over the ArmA II. Even though ArmA II is already amazing!
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What do you want to NOT be realistic?
mick17 replied to phillyjoker's topic in DayZ Mod General Discussion
Actually everything you just mentioned is all very real and possible. Rappelling down the side of a building, and you can take that rope on the helecopter to the point where about 8 total people can attach and be extracted and be hanging under the helicopter as it flies. It's a pretty sweet extraction technique. Also shooti g out vehicles haha But what I want to be unrealistic...? I can't really think of anything. If they make the weight carrying system and stamina system realistic in tandem with food and drink it would add a whole lot off planning. Instead of just running everywhere, you would have to plan routes and stuff and it would gwtting where you want that much more awesome. And if you wanted to go somewhere fast you rake an extremely light load with little food or water. It would be very interesting! -
What would YOU like to see in Standalone?
mick17 replied to Puffy's topic in DayZ Mod General Discussion
Give me marpat camo, a bonnie hat, facepaint, an ilbe main pack, a shemagh, scoped mosin nagant, an m4 silenced, a glock 19, and combat boots. That will make me an extremely happy camper! -
The real backpacks of DayZ, how much they cost, and where you can buy them
mick17 replied to [email protected]'s topic in DayZ Mod General Discussion
http://www.amazon.com/gp/product/B006NSS0Q4/ref=s9_simh_gw_p236_d0_i4?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=136VHSZET1WNPSP9PM07&pf_rd_t=101&pf_rd_p=1389517282&pf_rd_i=507846 I want to find one of those in Dayz... Wouldn't need to take up any pack space to carry a main weapon on the pack! -
If your gun has a sling swivel stud, you can attach a harris style bipod to a gun in about 10 seconds flat, no tools required. Flaslight mounts just mount on rails (pictanny, etc) and they clamp around a light with thumb screws, no tools required. Scout scopes require scope rings which I think you need a screw driver to tighten around the scope. The scope rings usually just go on rails as well. Fore grips you can put on raiks in about 3 seconds, no tools required. Acogs, red dots, etc. are just put on rails, I believe no tools required. Lasers are put on rails as far as I know no tools required. Same with slings. Modern weapons are made to be as easy to modify as possible. So I don't think you need a workshop to do it. Obviosly anything that takes real gunsmithing (I.E. re-crowning a barrel) should take a workshop. And btw... attachments do not make anything Call of Duty... why you say? Well because look at where they got it it! Real life! If it was a made up thing people only dis in call of duty then yeah, it woul do make dayz like call of duty. But no its not that.