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Everything posted by mick17
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Does DayZ's player killing simulate real life authenticly?
mick17 replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
I think it does. I believe most people would be the way they are in the game as in a real apocolypse situation... -
Will anyone else play KOS in SA when it comes out?
mick17 replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
I will play as I played in the mod, and I only killed one person in the mod in about a month of playing... -
DayZ Alpha won't launch until launched !
mick17 replied to [email protected]'s topic in Mod Announcements & Info
You know he could just not even release the game... He retains that right, just like he retains the right to not release it till it's ready. You haven't given him a single dime of your's for the SA. He has taken no ones money in the community for the game and therefore owes no one anything (except most likely BI)..... -
Suicide in DayZ and why it's important
mick17 replied to TheMachine's topic in DayZ Mod General Discussion
I like the sucide option but not the lockout..... I don't want to pay for a game and not be able to play it because I died. Not really in need of THAT much immersion. -
Confirmed by Rocket. Not sure if it is in the current build. Watch the presentation from rezzed in which I believe he goes ocer that briefely. If not in that video its in others.
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I'd love to be have to have a pistol concealed as well as on my thigh in game. For me a pistol at your thigh or on a plate carrier horizontally at chest level is the best place.
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http://www.reddit.com/user/rocket2guns Top comment = confirmed for SA!
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You should be required to have a sling attached to your weapon to switch while running.
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I will start off by saying this: I do not know how to code. (although I have with the help of tutorials) I am just taking what I already know about games, engines, variables, triggers, and things of the nature. I have spent some time in the mission editor in ArmA II and have designed a few maps for Portal in the Source engine. Other than that my knowledge has just been from reading and learning from what developers say. Also I do not know what kind of damage model the VR Engine, or the Dayz version of the VR Engine use. I am assuming it using some form of hit boxes or the like. So with all that said here is my idea! I would create a hit box for the entire character and give it a max base damage number that could be done to the character if hit in that box. I would then code in variable damage numbers for different caliber weapons. Such as .22lr does significant less base damage than 30-06 or 7.62x54 or 51mm. Then for each caliber I would code in a steady decrease in damage after the effective range of the caliber in question. The max base damage would be the highest caliber weapon at optimal range for that round. It couldn't do more damage than that number. I would then go on and create sub-hit boxes. 1. The head. (and within the head I would have two eye socket hit boxes, known as bullet funnels which would have a 100% chance of instant kill.) I would then code this hit box to be 99% chance of instant kill and the 1% is the extremely rare survival of being shot in the head. Although you would be knocked unconscious in that last 1% and be very disoriented for a long time and die if you weren't immediately treated. 2. The neck. Pretty much a 100% instant kill box due to the windpipe and jugular vein. 3. The heart, Another maybe 98% instant kill chance. 4. The lungs/chest cavity. would be like a 30% chance instant kill. If you survive you would have very injured lungs. You would have chances of collapsing lungs, air filling your chest cavity etc... (Not up on what happens when you are shot in the lung.) 5. The stomach/intestine/kidneys/liver area. If not treated very quickly would kill you in say a half hour due to toxins and internal bleeding. 6. The femoral artery. If you hit in this box it has a 93% chance of hitting the actual artery and causing death in about a minute and a half due to massive blood loss. Could be treated with a tourniquet. Now these sub hit boxes do not cover the whole body, which is what the hit box for the entire character is for. You would have to code in that if any of the sub hit boxes were hit the entire character hit box damage would be null and it would apply the sub hit box damage + variable or variables that you coded in. That way you could be shot in the arm but it doesn't kill you. You could make boxes for the arms and legs if you wanted to and add variables to those as well. Leaving extremely small areas of the entire character hit box left where there is just skin. Basically leave that for puncture wounds. Kind of like the edge of your side down near your waist? It's pretty much skin there and would end up being a puncture wound. Obviously you would have to come up with realistic variables for the hit boxes. Just a rough idea! Hope it gives the developers some ideas.
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Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
We're just spit ballin' here haha inspiration comes from everywhere! Maybe he would see this and it would spark an idea. You never know! -
Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
I agree! That was a fairly good system. I would like to see less direction and instructions though... learn by trial and error on test subjects that you kidnapped. Muwahahaha!! -
Cannibalism and drinking your own urine
mick17 replied to Maarduuk (DayZ)'s topic in DayZ Mod Suggestions
I'm all for having it in the game, just so that's an option but I'm not seeing the need for doing that especially if all the water sources that are in the mod are going to be in the SA. There are ponds everywhere! -
I agree, although I think it should be larger packs only. Some packs even have dedicated weapon scabbards.
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Mosin Nagant, AR-15/M4 variants, and an M40A5.
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I don't know what I will feel like playing it for the first time. I haven't played the mod in probably 6 months or more just so the experience is as new as possible. All I know is I'm going to enjoy looking through every building that I come across and hearing the birds sing while walking through the country side!
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Russian Community Consolidated Suggestions - A huge presentation for Rocket.
mick17 replied to DZR_Mikhail's topic in Suggestions
Bump! There is some good stuff in here! -
Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
Neither have I.. -
Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
http://www.surgeonsimulator2013.com/m.index.html -
Camera should "zoom in" on your murderer when you die
mick17 replied to Zentrom's topic in DayZ Mod Suggestions
No thanks! I hate those cams in any online game. Ruins everything the shooter/killer worked for! -
Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
Definitely would be awesome to see that level of detail! It would add immersion plus it would be downright cool to have battle scars like that in-game. 30-06 is fun to say... to me once you get the hitboxes working properly at a base level you ccould just take your time over the course of development and continue to add consequences for being shot. There would always have to be a treatment implemented as well. But like you said I think some should only be able to be done with all the right equipment. Que up SURGERY SIMULATOR! -
Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
Btw feel free to comment or suggest improvements! -
Rocket has already mentioned that when he implements underground bases he wants you to be able to research the virus in a lab type setting. His brother is a virologist who created a fictional virus for the game.
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I have a thread now for the idea if you wiah to read it in a little more detail. http://dayzmod.com/forum/index.php?/topic/140448-requested-post-for-sa-damage-model-suggestion/#entry1380459 You wouldn't have to simulate all that stuff because all of that happens inside. All you would have to do is say, you get hit in this box make the character bleed at this rate so that he/she dies in one minute. You get in the the stomach you die in 30 minutes or whatever. The treatments to those if I'm not wrong would be where it would have to be a little morr in depth.
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Requested Post for SA Damage model Suggestion.
mick17 replied to mick17's topic in DayZ Mod Suggestions
It would obviously need refined. I kinda just put it down in the roughest form. -
Yeah dude, most of that kind of thing is placeholder/ no where near completed............ Rocket has said that about a million times on reddit now.