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9 NeutralAbout Foulcorn
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Color degradation from blood loss has to go (loss of visual fidelity)
Foulcorn replied to alleycat's topic in General Discussion
Also players shouldn't be allowed to log out or they die, and there shouldn't be any respawns because that's unrealistic so once you die you have to buy the game again to play. For the immersion. -
Color degradation from blood loss has to go (loss of visual fidelity)
Foulcorn replied to alleycat's topic in General Discussion
I agree, it's terrible, there needs to be a line between realism and gameplay, player enjoyment that you can't cross. It's the same thing when indicators were going to be changed to audio queues and text in chat (which it is now). There was nothing wrong with the previous indicators. Realism is suppose to enhance gameplay, this color degradation just ruins it. The game isn't real life, there is already things that make it unrealistic, switching from night servers to day servers for example. Respawning aint realistic but we know that giving the players just one life would be idiotic. We understand that there are things that we have to deal with that aren't realistic but for some reason people want to make the game as much as real life as possible although we all know real life is BORING, that's why we play games... ok not really. -
You still haven't said why it's bad. Just that it's bad because you say so. Make a point. It should at least be attempted or an option for some servers since the game is in alpha.
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So jumping from night time to day time is also realistic (switching server)? It's a game and right now the time of the day is something optional. How does the current cycle help gameplay? I know that a realistic time cycle for a game like minecraft would not benefit it.
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Whatever, it doesn't change the fact that night is easily avoided.
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There's already too many things that are breaking the "realism" feel like the sound of melee weapons and the way they hit walls, zombies glitching through walls. I know it's a game but you gotta know when to cross the line on when to sacrifice realism for gameplay and I think the current day/night cycles are sacrificing gameplay for realism
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It's an example. Also why would it be "horrid"? I don't know of any other game that has real time
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I'm wondering if the time of the game has ever been tested with different speeds. Shouldn't night time be part of the game? Right now it's designed so that it's almost optional. I don't know if other people do this but whenever it gets dark or I get onto a night time server, I just switch server. Night time should be a challenge and not a challenge that is so easily avoided. If a day was an hour long, 30 minutes of day, 30 minutes of night or something like that, then it's less incentive to switch server, knowing that the odds of getting a day time server is lower and that it'll eventually become night time on that one as well so there's little point in switching. It'll make night time part of the game, not something so easily avoided. Of course, lighting has to be adjusted first, right now night time is so boring since it's darker than coal and my flashlight has the most unrealistic light ever.
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Lol yeah, all whiskey bottles shouldnt be... empty
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Snipers would probably still detect you easily, just look for the guy with a backpack and you can identify survivor skin easily. A skin and the animation might work too well (if the backpack isn't visible). I would rather sprint over the field isntead of letting the sniper figure out im not a zombie (which probably wont take too long).
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Sure, a vehicle that can have 4 passengers and is fast off-road doesn't exist right now, why not?
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Maybe once the game is finished, this can be added in as a patch.
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I understand it can be a pain to add this feature, im just wondering if people think it's a good idea
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Haha yes, I just thought of that as well. Anyways, im just suggesting to add card games and maybe even add a poker set and/or dices so you can play different games.
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Exactly, it can add more emergent gameplay, Rocket said himself that he wants to give players tools so they can achieve specific things. A deck of cards can be a tool.