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Everything posted by catface.jpg
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Lets go back to the classics...
catface.jpg replied to nickv33's topic in DayZ Mod General Discussion
I really don't get the hate on high-vehicle private hives. For one thing, as someone has already mentioned, it's quite realistic to expect a 225 sq. km. area to have several hundred cars. The only reason people get upset is that it is no longer the arbitrary challenge to which they're accustomed. A vehicle isn't supposed to be a reward for patience and determination in a game, that you park out in the trees and never drive. It's supposed to be one tool, which you can choose to utilize or not, for survival. IMHO, the higher vehicle count servers are more realistic. Using one is also kinda a pain in the ass, especially if it's not your server. You have to park it outside of town, and leave it unattended while you scavange (no piles will spawn near you while you're driving it, see). One slip-up in the kludgey vehicle physics while you're driving, and it's flipped over. Or has major damage. The fuel economy is also COMPLETELY unrealistic. Even the shitty cars likely to be in Chernarus would get better gas mileage than these cars actually get. So I don't see it from either angle. The angle that it's giving away something which used to take effort is silly to me, because the original effort was unrealistic. The angle that it gives an advantage right away is equally silly to me, as it takes considerable effort to effectively use a vehicle, and hang onto it if others play that server. -
Agreed! Your camp was definitely hanging around a dark alley, wearing provocative clothing. When I played public hive, I kept tents spread out on different servers. Never more than one in a spot on the same server. Sucks, bruh. At least they weren't jerks! I've had a few tents get found, and they were just picked clean. Sometimes people get cute and leave like...empty tin cans in there lol I agree with the others tho, they WILL be back. Maybe not today, but if they die they know exactly where to go for gear. Take your best rifle, as much ammo as you can carry, a couple bandages and meds and enough food/water to get somewhere you can farm loot and gather stuff to rebuild... woops, sorry, I just caught up to the end of the thread. Good luck rebuilding!
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why i wouldn't make it through the zombie apocalypse in real life
catface.jpg replied to Gwraspe's topic in DayZ Mod General Discussion
I am fully prepared for the zombie apocalypse. Prepared to be delicious. Statistically speaking, any infection-related apocalypse will not likely be anything glamorous like zombies. It'll just be people dying. Anyone who had any immunity to it would lose probably all of their friends and family, and then have to walk through a world quite literally filled with dead bodies. Bodies in the streets, in people's homes, in stores, everywhere. The stench alone will drive most people to the brink. If I managed to be ...fortunate(?)... enough to be immune, and found a way to mitigate the stench long enough to get away from populated areas, and wasn't crippled by the depression of losing everyone I've ever loved... ...I'd probably just eventually starve to death. I'm a computer nerd. Not the hip and stylish computer nerds in their 20s right now, talkin bullshit about "geeks are sexy." I mean old school, I have been a dweeb since the 80s. I don't hunt. I don't think I could kill and dress an animal, even with my survival depending on it. If I could find seeds, I could probably grow a little food assuming good weather...but I wouldn't bet on me making it through the first winter. I don't even know how to can. I don't own guns and am not a fighter, but I'm also incredibly stubborn and willful - so I definitely wouldn't survive my first encounter with an aggressive bandit. They'd just shoot me, and take my beans. -
Social Experiment, Neat Idea
catface.jpg replied to Oliver Riedel's topic in DayZ Mod General Discussion
This idea is really good. I'm as pessimistic as a few others, about being able to accomplish it properly with people's schedules and stuff - but I wish you luck getting this together and would like to read stories! I think your idea will really work best with a smallish group, that can always play at the same time. Meet as strangers, but really bond. Get to know each other. TRY to keep each other alive. For bonus points, go full roleplay. Tell each other about your lives, but in past tense. Each player is the sole survivor of their family and community. I can definitely see this getting intense and fun. I wish I could take part, but it would be nearly impossible for me to commit the kind of time you'd need to do this right. -
Manual installation of Reality server, 99% there but....
catface.jpg posted a topic in Mod Servers & Private Hives
Hey folks, I need help getting my private server working correctly. The last time I did this, I just used an easy server installer. This is my first manual setup. I used Reality server pack, which had been recently updated with most of the notes specifically mentioning 1.8.0.2. I installed Arma2, installed ARma2OA, installed the patches to 1.62 and then the latest beta patch (108074). I installed the dayZ client version 1.8.0.2. I installed MySQL. I then followed the instructions for manual installation here: https://github.com/thevisad/DayZ-Private-master/wiki/Manual-installation-(advanced) They're pretty straightforward, I was not confused by any portion. The server starts without issue and appears in the server browser. It prompts for password as configured, and seems fine. BattleEye updates successfully. The only thing is, when I try to connect to it from my playing machine, it just hangs at "waiting for host." Black screen. My username in the upper right. I've seen these symptoms reported by others, but can find no relevant fixes so far. Most references I've found say this is a client problem, but I've ensured matching versions all around as well as matching beta patch. I've also tried to connect from two different play machines. Both experience the same issue, and are able to connect to other servers without problem. Halp, pls? -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
I've been going back over the wiki a bit, and I think I'm just going to scrap this whole thing and start over. I missed a couple things, like the fact that 64 bit strawberry perl is not recommended. So, maybe I had build problems because I used 64 bit perl. Wish me luck this time around lol -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
One thing I did want to ask about specifically, which did confuse me during the setup: The tutorials I found all said to download and install the DayZ CLIENT. The wiki guide I am following also refers to having the appropriate "client files." So, I installed dayZ client files on the server. This feels wrong, though. There is a Server download for 1.8.0.2, should I be using that instead? -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
Thank you guys! The .rpt file starts out with a lot of this: ======================================================================= C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2oaserver.exe== "-nosplash" "-cpuCount=0" "-name=Reality" "-profiles=dayz_1.chernarus" "-cfg=dayz_1.chernarus\basic.cfg" "-config=dayz_1.chernarus\config_0b7b494a.cfg" "-mod=@dayz;expansion\beta;expansion\beta\expansion;Expansion\beta\expansion\addons;@reality_1.chernarus" "-world=chernarus"=====================================================================Exe timestamp: 2013/10/13 00:16:18Current time: 2013/10/12 22:14:45 Version 1.62.95251String STR_MOD_LAUNCHER_ACTION not foundItem str_usract_watch_toggle listed twiceItem str_usract_watch listed twiceItem STR_EQUIP_NAME_24 listed twiceItem STR_EQUIP_DESC_24 listed twiceItem STR_EQUIP_NAME_1 listed twiceItem STR_EQUIP_DESC_1 listed twice It repeats this pattern for various STR_ NAME and STR_DESC item numbers for about 150 lines. Then, it starts these: Updating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ It does this for about 1700 lines, various "base class" updates for items and objects and vehicles and whatnot. Then it starts these: Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Offroad_SPG9_Gue/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Ambulance/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Avenger/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/USMC_Soldier/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/MTVR/ There are only about 20 lines like that, and then an equally small number of these: Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/ Then, these: 22:15:24 Bad special value22:15:24 Bad special value22:15:24 Bad special value22:15:25 Bad special value22:15:27 Bad special value22:15:30 Bad special value22:15:36 Bad special value22:15:49 Bad special value22:16:09 Bad special value Then the log ends. The googles tell me this is probably BattleEye, so I will check things out from that angle tonight when I resume efforts on this. Any other light anyone else could shed in the meantime would be awesome. The only way I can get BattleEye to not print errors to the arma console is to launch the reality "restarter.exe" as administrator. I'm happy to do this as a matter of procedure. Anything else I should check for battleeye? I do have ports 29910 and 29911 UDP open and forwared appropriately, along with port 2302 TCP. My game is showing up in the public browser, which I take as a positive test that they're set correctly. -
I've been playing a few weeks, mostly on public hive, bopping around different servers as available. I usually try low-population servers because I don't want to shoot at anyone and I don't like being shot at. Recently I've been playing on a couple private hive servers. One where I play solo, another where I play with my wife, and another where I play with my wife and my best friend. This way we can play whenever and don't have to worry about ditching anyone. Anyway, I've found more friendlies on private hive servers. Way fewer "shoot on sight" folks, and far fewer talentless gasbags just taking advantage of easy pickings. In my opinion, I have found some criteria for the perfect private hive. I'm offering the list to help new players, especially survivors aiming for hero status instead of bandit. All private hives have the benefit of not attracting server-hoppers. The people you're playing with cannot simply bounce out to another server after they loot you. The Perfect Private Hive has the following: 1) Good time zone. It has daylight when you play (or night if you prefer), during the time you play. 2) Veteran skill level of better, so attackers cannot simply scan the trees until your name and distance light up. 3) 3DP off. While 3DP gives you more realistic peripheral vision, it also allows you to see over brush and around corners unrealistically, benefitting murderers who don't have skill. 4) CH off. With crosshairs off, attackers cannot squeeze off easy and unrealistic hip-shots and must stop and use iron-sights to shoot you. 5) Exact match for your Day Z and arma beta patch version. The arma patch on the server can be newer than what you have, and still work, but for best compatibility make sure both match. The Day Z version MUST always match. 6) Active admins, who actually play and don't just sit in the BEC admin chair chatting. While some private hives do exist solely so that a local clan can dominate and kill everyone, there are many who are looking to make a good impression and get players on the server. They will often help, providing rides and gear. 7) Global voicechat enabled. Bear with me here. Yes, it's unrealistic. You can't talk to someone miles away, unless you have a phone or radio or something. But here's the thing - you can just mute them. Global chat seems to annoy the living piss out of the talentless schmuck, so it keeps them off the server. Choose a server that has this enabled, and just mute chatty folk. Like I said, using these criteria I *still do get shot* by murderers, only far less often. And when someone gets me, it's due to their marksmanship and patience in stalking me. It's much easier to get over it when it's an honest crime and not just some 12 year old punk being an ass-hole.
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The number of players in last 24 hours has been tanking ever since I started playing. From about 200,000 to now less than 50,000. Recently, I stopped playing public hive to avoid murderers and cheaters. I started playing on my own home private hive, running on a spare machine in the house. My wife and friend join over LAN or Hamachi. I realized I no longer counted as a Day Z player on the website, since I'm not connecting to public hive. So I wonder...for how many people is this true? I wonder if people are just ditching public hive to avoid hackers - and I wonder how many. Maybe people aren't leaving the game, maybe they're just leaving the hive.
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Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
When I said friendlies lose, I didn't mean they lose the battle. i didn't mean 30 friendlies vs 1 bandit = 30 dead friendlies. I didn't even say that. What I said was one bandit forces the deathmatch mechanic. Which you just proved in your story. You were 6 friendlies, scavenging. 2 Bandits show up...now you're opening fire. You're deathmatching with them. Just because you came out alive doesn't mean it wasn't a deathmatch. You just won the battle. Good on you. But u missed my point :3 -
There are two very simple modifications that can be made to zombies in the current game engine that, I feel, would drastically change the game for the better. Make a headshot required for a kill, and increase their running speed so that it's juuuust a bit faster than a player. The zombies simply aren't challenging enough in the current game to make a good zombie apocalypse sandbox. With enough players on a server, it quickly becomes deathmatch. Zombies are almost IGNORED. I believe this is mostly for lack of anything better to do, or lack of anything that *requires* cooperation. If the zombies were more challenging, the game would change. There'd still be deathmatch and banditry, but it would be in a more realistic proportion and there would now be a place at the table for cooperation, or at least a little diplomatic cease-fire now and again. I'm not a bandit, but I have to say, I cannot fault bandits for getting bored and shooting at people. In most zombie lore, you destroy the zombie's brain to destroy the zombie. There's nearly NO established canon that provides for a body shot kill - Yet it is quite simple in Day Z with anything but a Makarov. Body shots should *slow* or stumble a zombie - and perhaps in the standalone there could be dismemberment physics or limb-injury for the zombies beyond broken legs. People with assault rifles accustomed to getting chest-shot kills on zombies would have to learn to double-tap. The running speed of zombies, and the fact that they're always slower than people, is sort of a joke. You can just run balls-out and catch the attention of every zombie in town, then lose them around the corner of a building or run indoors and bottle-neck them to finish them off. The mechanics of this are simple and unchallenging. As long as you keep running, you're in essentially NO danger from zombies. Speaking of indoors, the running speed for zombies should be the same indoors as it is outdoors. And they should be allowed on concrete piers, and inside the hospital. These "safe areas" are arbitrary and unrealistic, and take away from the difficulty. These changes would make zombies much more challenging and fun, without having to increase their spawn volume and add to de-sync problems. In fact, you'd likely have to *decrease* their spawn volume in order to not make the game frustratingly bloody impossible :D
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Hello folks! I'm looking to set up my own private server. I've been looking at dayzprivate.com (Bliss). I'm a linux sysadmin by trade, so the windows end of the pool is a little murky for me. But, overall the instructions are straight forward and I am confident I can muddle through it. One question: Can I install Arma2/OA from Steam, and use that as a dedicated server, and then join it using that same CD Key and Steam install on another machine? Or does it check CD Key and disallow this? I'll buy another copy of Arma2/OA if I really have to, but it would seem at least within the *spirit* of the license to allow me to run a server and play on it without buying two keys.
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Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
How exactly are they going to kill him without engaging in deathmatch? How will they avoid him without being wary of other players (which is not a guarantee)? ONE murderer forces EVERYONE to play the murderer's game. Or, at least, everyone that murderer sees. Frankly, avoiding being murdered has never been tactical. Ever. You can sneak around on your belly for miles, it's not going to keep you from being killed. The only thing that keeps you from being killed is not being seen. That's why I don't deathmatch, myself. THere's no tactic to it. All you do is stumble into someone. Or wait somewhere people go, so that you can shoot at them. It's more dumb luck than skill. -
Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
You make a cat wish he could give beans twice. -
Eh, I already bought it from a place called gamersgate. $30 is still less than I'd pay for a vilayer.com server even for one month, so I got over myself and pulled the trigger. I have it downloading now, so I can get started after work. \:D/
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Well that slightly sucks. Is there a download-service that will sell me Arma2/OA other than steam? I really don't want to get a set of discs for this.
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Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
Bandits KoS. They snipe. They kill freshspawns. They also don't. The problem with people saying "hey, it's a sandbox - you play how you want and others play how they want" is that this relies on a logical fallacy that EVERYONE can get what they want. They can't. It's a sandbox, with multiple players in it. It's not multiple sandboxes with each player type grouping up to play something together. So, the sandbox invariably gets reduced to whatever the lowest common denominator makes it. This doesn't change much for bandits. If there are 30 people on a server, and all are bandits, they are all playing the game the way they wish. If 10 "friendlies" join, they are not taking the bandits' game away from them. They're not changing it at all. In fact, they're most likely to leave after getting shot a few times. But if 30 people are on a server, agreeing to be friendly, and then even ONE bandit joins - the game is now changed. The friendlies no longer have their desired sandbox experience. All are forced to play deathmatch, by one. That's why it's easy for bandits to be behind the idea of keeping things the way they are. It's not Day Z, or Rocket, or anything else that discourages cooperation in the current game model. It's the basic fact that just one murderer dictates the flow of the game for everyone. Even in a situation where friendlies outnumber bandits, the friendlies lose. The best solution, in my opinion, is to divide the realms. Clearly, people play for different reasons. So there should be a PvP realm, and a PvE realm. In PvE: Friendly Fire disabled. No one can shoot another player. In PvP, no such restriction. No crossover allowed between the two, you basically have the option to play two public hive characters. So no foraging in PvE and then fighting in PvP with what you find. SEPARATE LIVES. I think the reason why the loudest-mouthed bandits hate ideas like this is because simply having competitive deathmatch isn't enough for them. THey have to shoot someone who doesn't want to be shot at, or isn't even trying to shoot back. They don't want a challenge, they want to try and make someone else feel bad, or lose something. They want the hollow sense of "victory" that this gives them, along with the sorely needed ego boost. But the more reasonable baseline bandits/PvPers are going to be like the player I quoted above. They want competition, challenge, and the thrill of having human opponents that can kill them or escape. The satisfaction that comes with being victorious in that setting, and the increase in self-esteem that comes with that (not to be confused with a hollow ego boost). They want sportsmanship and competition, without all the care-bear bullshit on the Survivor side that basically turns the game into a dull farming simulator. I get that. And I think they should have it. I don't always want that, sometimes I just want to putter around and shoot zombies and drive cars and *play* in the sandbox. And sometimes I like dull farming ;) -
Zombies: Faster and Headshot Only
catface.jpg replied to catface.jpg's topic in DayZ Mod Suggestions
Reading thoughts in this thread, I come to agree that perhaps headshot only is a bit too zealous. Someone mentioned a heart-shot, that should probably do it too. Maybe a lung shot means they're dead in 30 seconds or something. Being infection-based zombies, some of the older Romero conventions would have to be relaxed. My main point is, the current zombies are too simple. A couple body shots with an assault rifle and they fall over dead, instantly. Sometimes even one shot. Being able to sprint away from them constantly definitely still needs to go. Some sort of actual stamina system that slows your running as you run out of breath would do well here. Maybe not necessarily make them run faster than people, but take away the "infinite sprint" to level things out a bit, make them more balanced. -
Infamous Outcasts are recruiting!
catface.jpg replied to Toxiic (DayZ)'s topic in DayZ Mod General Discussion
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Zombies: Faster and Headshot Only
catface.jpg replied to catface.jpg's topic in DayZ Mod Suggestions
To those who think this will make the game too difficult, consider this: The people it slows down are EXACTLY the people who will otherwise be hunting YOU. When they're bored, you get shot. Plain and simple. Also, it won't make it too difficult. So you'll die a lot as a beginner. YOu know what I did as a beginner? I died a lot. -
I like pistols. I don't even grab rifles anymore. They just make a lot of noise, and I'd rather have my hatchet ready. Sometimes you need a gun, though, so I collect pistols. When I have a tent, there's a nice collection of pistols in it. When I don't, I usually have a pistol on me and a second (sometimes even a third) in my bag if I have space. I know it's not practical, but like I said, I like pistols. A gun being a gun, I figure as long as I aim for the head it's a kill. But I'm starting to wonder... I've hit several zombies in the head over time, seeing blood explode from their ear, only to have them *not* die. Recently I got shot while in the market in Cherno. The attacker knocked me unconscious, but didn't kill me. He didn't finish me off, either. Just sorta stood around and watched me. Maybe he shot me by accident in panic. Maybe he didn't realize I was armed and was trying to let me bleed out. When I awoke, I decided to not take any chances, and I carefully drew down on his forehead with my Makarov and fired. Got him right in the head. Blood splatter confirmed the hit. But he wasn't dead, and shot me again for my trouble, this time killing me. Are headshots instant kills, regardless of weapon, or not? Did I get de-synced or whatever, so that it looked like a headshot on my end, but I really missed him? Or did it not kill him because it's a Makarov? Are the hitboxes on Arma/DayZ a little blurry? I'm *positive* I saw blood spatter marking my hit.
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Thanks for the recommendation, but I cannot do anything with it: "DayZ RP Private Servers Sorry but you cannot register at this time because the administrator has disabled new account registrations."
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Step 1. Get in car. Step 2. Tap left-alt twice Now drive, keeping one hand on mouse for looking around. You're welcome.
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For People Who Can't Drive Without 3DP
catface.jpg replied to catface.jpg's topic in DayZ Mod General Discussion
It locks mouselook, so that mouse doesn't steer. You steer with keys, and look with mouse, just like walking. I've been finding this method very easy and immersive. Better than GTA in first-person driving.