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Lets go back to the classics...
catface.jpg replied to nickv33's topic in DayZ Mod General Discussion
I really don't get the hate on high-vehicle private hives. For one thing, as someone has already mentioned, it's quite realistic to expect a 225 sq. km. area to have several hundred cars. The only reason people get upset is that it is no longer the arbitrary challenge to which they're accustomed. A vehicle isn't supposed to be a reward for patience and determination in a game, that you park out in the trees and never drive. It's supposed to be one tool, which you can choose to utilize or not, for survival. IMHO, the higher vehicle count servers are more realistic. Using one is also kinda a pain in the ass, especially if it's not your server. You have to park it outside of town, and leave it unattended while you scavange (no piles will spawn near you while you're driving it, see). One slip-up in the kludgey vehicle physics while you're driving, and it's flipped over. Or has major damage. The fuel economy is also COMPLETELY unrealistic. Even the shitty cars likely to be in Chernarus would get better gas mileage than these cars actually get. So I don't see it from either angle. The angle that it's giving away something which used to take effort is silly to me, because the original effort was unrealistic. The angle that it gives an advantage right away is equally silly to me, as it takes considerable effort to effectively use a vehicle, and hang onto it if others play that server. -
Agreed! Your camp was definitely hanging around a dark alley, wearing provocative clothing. When I played public hive, I kept tents spread out on different servers. Never more than one in a spot on the same server. Sucks, bruh. At least they weren't jerks! I've had a few tents get found, and they were just picked clean. Sometimes people get cute and leave like...empty tin cans in there lol I agree with the others tho, they WILL be back. Maybe not today, but if they die they know exactly where to go for gear. Take your best rifle, as much ammo as you can carry, a couple bandages and meds and enough food/water to get somewhere you can farm loot and gather stuff to rebuild... woops, sorry, I just caught up to the end of the thread. Good luck rebuilding!
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why i wouldn't make it through the zombie apocalypse in real life
catface.jpg replied to Gwraspe's topic in DayZ Mod General Discussion
I am fully prepared for the zombie apocalypse. Prepared to be delicious. Statistically speaking, any infection-related apocalypse will not likely be anything glamorous like zombies. It'll just be people dying. Anyone who had any immunity to it would lose probably all of their friends and family, and then have to walk through a world quite literally filled with dead bodies. Bodies in the streets, in people's homes, in stores, everywhere. The stench alone will drive most people to the brink. If I managed to be ...fortunate(?)... enough to be immune, and found a way to mitigate the stench long enough to get away from populated areas, and wasn't crippled by the depression of losing everyone I've ever loved... ...I'd probably just eventually starve to death. I'm a computer nerd. Not the hip and stylish computer nerds in their 20s right now, talkin bullshit about "geeks are sexy." I mean old school, I have been a dweeb since the 80s. I don't hunt. I don't think I could kill and dress an animal, even with my survival depending on it. If I could find seeds, I could probably grow a little food assuming good weather...but I wouldn't bet on me making it through the first winter. I don't even know how to can. I don't own guns and am not a fighter, but I'm also incredibly stubborn and willful - so I definitely wouldn't survive my first encounter with an aggressive bandit. They'd just shoot me, and take my beans. -
Social Experiment, Neat Idea
catface.jpg replied to Oliver Riedel's topic in DayZ Mod General Discussion
This idea is really good. I'm as pessimistic as a few others, about being able to accomplish it properly with people's schedules and stuff - but I wish you luck getting this together and would like to read stories! I think your idea will really work best with a smallish group, that can always play at the same time. Meet as strangers, but really bond. Get to know each other. TRY to keep each other alive. For bonus points, go full roleplay. Tell each other about your lives, but in past tense. Each player is the sole survivor of their family and community. I can definitely see this getting intense and fun. I wish I could take part, but it would be nearly impossible for me to commit the kind of time you'd need to do this right. -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
I've been going back over the wiki a bit, and I think I'm just going to scrap this whole thing and start over. I missed a couple things, like the fact that 64 bit strawberry perl is not recommended. So, maybe I had build problems because I used 64 bit perl. Wish me luck this time around lol -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
One thing I did want to ask about specifically, which did confuse me during the setup: The tutorials I found all said to download and install the DayZ CLIENT. The wiki guide I am following also refers to having the appropriate "client files." So, I installed dayZ client files on the server. This feels wrong, though. There is a Server download for 1.8.0.2, should I be using that instead? -
Manual installation of Reality server, 99% there but....
catface.jpg replied to catface.jpg's topic in Mod Servers & Private Hives
Thank you guys! The .rpt file starts out with a lot of this: ======================================================================= C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2oaserver.exe== "-nosplash" "-cpuCount=0" "-name=Reality" "-profiles=dayz_1.chernarus" "-cfg=dayz_1.chernarus\basic.cfg" "-config=dayz_1.chernarus\config_0b7b494a.cfg" "-mod=@dayz;expansion\beta;expansion\beta\expansion;Expansion\beta\expansion\addons;@reality_1.chernarus" "-world=chernarus"=====================================================================Exe timestamp: 2013/10/13 00:16:18Current time: 2013/10/12 22:14:45 Version 1.62.95251String STR_MOD_LAUNCHER_ACTION not foundItem str_usract_watch_toggle listed twiceItem str_usract_watch listed twiceItem STR_EQUIP_NAME_24 listed twiceItem STR_EQUIP_DESC_24 listed twiceItem STR_EQUIP_NAME_1 listed twiceItem STR_EQUIP_DESC_1 listed twice It repeats this pattern for various STR_ NAME and STR_DESC item numbers for about 150 lines. Then, it starts these: Updating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ It does this for about 1700 lines, various "base class" updates for items and objects and vehicles and whatnot. Then it starts these: Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Offroad_SPG9_Gue/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Ambulance/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Avenger/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/USMC_Soldier/Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/MTVR/ There are only about 20 lines like that, and then an equally small number of these: Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/ Then, these: 22:15:24 Bad special value22:15:24 Bad special value22:15:24 Bad special value22:15:25 Bad special value22:15:27 Bad special value22:15:30 Bad special value22:15:36 Bad special value22:15:49 Bad special value22:16:09 Bad special value Then the log ends. The googles tell me this is probably BattleEye, so I will check things out from that angle tonight when I resume efforts on this. Any other light anyone else could shed in the meantime would be awesome. The only way I can get BattleEye to not print errors to the arma console is to launch the reality "restarter.exe" as administrator. I'm happy to do this as a matter of procedure. Anything else I should check for battleeye? I do have ports 29910 and 29911 UDP open and forwared appropriately, along with port 2302 TCP. My game is showing up in the public browser, which I take as a positive test that they're set correctly. -
Manual installation of Reality server, 99% there but....
catface.jpg posted a topic in Mod Servers & Private Hives
Hey folks, I need help getting my private server working correctly. The last time I did this, I just used an easy server installer. This is my first manual setup. I used Reality server pack, which had been recently updated with most of the notes specifically mentioning 1.8.0.2. I installed Arma2, installed ARma2OA, installed the patches to 1.62 and then the latest beta patch (108074). I installed the dayZ client version 1.8.0.2. I installed MySQL. I then followed the instructions for manual installation here: https://github.com/thevisad/DayZ-Private-master/wiki/Manual-installation-(advanced) They're pretty straightforward, I was not confused by any portion. The server starts without issue and appears in the server browser. It prompts for password as configured, and seems fine. BattleEye updates successfully. The only thing is, when I try to connect to it from my playing machine, it just hangs at "waiting for host." Black screen. My username in the upper right. I've seen these symptoms reported by others, but can find no relevant fixes so far. Most references I've found say this is a client problem, but I've ensured matching versions all around as well as matching beta patch. I've also tried to connect from two different play machines. Both experience the same issue, and are able to connect to other servers without problem. Halp, pls? -
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The number of players in last 24 hours has been tanking ever since I started playing. From about 200,000 to now less than 50,000. Recently, I stopped playing public hive to avoid murderers and cheaters. I started playing on my own home private hive, running on a spare machine in the house. My wife and friend join over LAN or Hamachi. I realized I no longer counted as a Day Z player on the website, since I'm not connecting to public hive. So I wonder...for how many people is this true? I wonder if people are just ditching public hive to avoid hackers - and I wonder how many. Maybe people aren't leaving the game, maybe they're just leaving the hive.
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Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
When I said friendlies lose, I didn't mean they lose the battle. i didn't mean 30 friendlies vs 1 bandit = 30 dead friendlies. I didn't even say that. What I said was one bandit forces the deathmatch mechanic. Which you just proved in your story. You were 6 friendlies, scavenging. 2 Bandits show up...now you're opening fire. You're deathmatching with them. Just because you came out alive doesn't mean it wasn't a deathmatch. You just won the battle. Good on you. But u missed my point :3 -
Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
How exactly are they going to kill him without engaging in deathmatch? How will they avoid him without being wary of other players (which is not a guarantee)? ONE murderer forces EVERYONE to play the murderer's game. Or, at least, everyone that murderer sees. Frankly, avoiding being murdered has never been tactical. Ever. You can sneak around on your belly for miles, it's not going to keep you from being killed. The only thing that keeps you from being killed is not being seen. That's why I don't deathmatch, myself. THere's no tactic to it. All you do is stumble into someone. Or wait somewhere people go, so that you can shoot at them. It's more dumb luck than skill. -
Not a care-bear thread, but asking for a solution
catface.jpg replied to Jurkey's topic in DayZ Mod General Discussion
You make a cat wish he could give beans twice. -
Eh, I already bought it from a place called gamersgate. $30 is still less than I'd pay for a vilayer.com server even for one month, so I got over myself and pulled the trigger. I have it downloading now, so I can get started after work. \:D/
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Well that slightly sucks. Is there a download-service that will sell me Arma2/OA other than steam? I really don't want to get a set of discs for this.
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Hello folks! I'm looking to set up my own private server. I've been looking at dayzprivate.com (Bliss). I'm a linux sysadmin by trade, so the windows end of the pool is a little murky for me. But, overall the instructions are straight forward and I am confident I can muddle through it. One question: Can I install Arma2/OA from Steam, and use that as a dedicated server, and then join it using that same CD Key and Steam install on another machine? Or does it check CD Key and disallow this? I'll buy another copy of Arma2/OA if I really have to, but it would seem at least within the *spirit* of the license to allow me to run a server and play on it without buying two keys.