Jump to content

cfnz

Members
  • Content Count

    30
  • Joined

  • Last visited

Community Reputation

15 Neutral

About cfnz

  • Rank
    Woodland Warrior

Profile Information

  • Gender
    Not Telling
  • Location
    New Zealand
  1. I agree. I do wonder if the player base has twisted the game into something it wasn't really intended to be, though I guess there's been some good lessons learnt from it. I know I'm hoping for a game that revolves around survival. If it doesn't turn out that way, so be it.
  2. cfnz

    I found something. (It's a burial site.)

    It's a mass grave. Part of the first Arma2 campaign mission involves looking for evidence of war crimes iirc.
  3. cfnz

    Side Chat.

    I'm not particularly interested in side chat in text form. I do like the idea of some kind of global communication so people can ask for assistance (or whatever else) in game rather than externally via this or other forums. The problem of course is whether or not it gets abused by some.
  4. cfnz

    Why do YOU kill in DayZ?

    I've neither killed another player nor even fired a shot at one. From a gameplay perspective I don't see any need to. I had a good oportunity last night but decided to move on So what does this mean? Are many people simply incapable of thinking outside of 'have gun must shoot people' or is it that they want to shoot people and migrate to any game where that's an option? Obviously there's a distinct lack of content in game so no doubt some are doing it just for something to do.
  5. Personally that's the opposite way I'd implement any kind of regeneration. I'd be more inclined to make it slow down as it approached 12000, but that's just me.
  6. I'm not opposed to the idea but I don't think it's necessary with the current mechanics for regaining blood. If transfusions gave a fixed amount (less than full) of blood and food gave nothing (or less than now) then I think there would be a place for regenerating blood. It should be pretty slow and at this stage I'd only link it to blood amount, and perhaps food/water - blood regen makes you hungry/thirsty faster or something.
  7. Personally I think that being a loan wolf (survivor) should be hard and being a loan wolf (bandit) even harder. In theory, at least at this point I like the idea of factions being the way to go for most people, provided most of it occurs in game rather than via external websites or VOIP. I’d like to see the game strongly encourage cooperation, for both survivors and bandits. Funny, I’m sure I’ve seen the opposite argument around here before where people claim it’s the survivors that want the tents for hoarding. No doubt there will be all manor of changes to the game as it progresses and new features are added, it remains to be seen what player actions are deemed to be contrary of the intent of the design. It’s going to be an interesting ride.
  8. Reductio ad absurdum. Ultimately though, I don't really care, I'll play the game as it is. I still think the idea of permanent death is integral to the game in terms of the emotional aspect Rocket likes to talk about in interviews. The more you can carry across from one life to the next the less you care about the death of your character. At least that's my point of view.
  9. Very true, but you'll never be able to access it again. Which is why I don't object to tents disappearing on death, when you die, you lose everything.
  10. My only thought at this stage is that they have too much storage space, I'd be inclined to remove the specific weapon and backpack slots and just leave the general storage (same for vehicles too). I don't object to them being destroyed on death.
  11. cfnz

    Next update video

    So painful to watch. Interesting comments on the UI, the visibility and audibity icons are potentially too important to remove. I'm somewhat surprised.
  12. I wouldn't label it as a bad idea just yet, I want to test it out first, but I do wonder whether it's taking things too far. A UI may be gamey but if it remains the most effective way of communicating information to the player then leave it in.
  13. cfnz

    Thermal seekers

    I wouldn't say it's a must but I'd be quite happy to see thermal sights removed from the game.
  14. cfnz

    Poll: Your status in Dayz

    I have no issues and will continue to play, albiet only occasionally.
×