cfnz
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15 NeutralAbout cfnz
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Rank
Woodland Warrior
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Gender
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Location
New Zealand
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What type of game was/is/should it be?
cfnz replied to axelnito's topic in DayZ Mod General Discussion
I agree. I do wonder if the player base has twisted the game into something it wasn't really intended to be, though I guess there's been some good lessons learnt from it. I know I'm hoping for a game that revolves around survival. If it doesn't turn out that way, so be it. -
I found something. (It's a burial site.)
cfnz replied to charles999@btinternet.com's topic in DayZ Mod General Discussion
It's a mass grave. Part of the first Arma2 campaign mission involves looking for evidence of war crimes iirc. -
I'm not particularly interested in side chat in text form. I do like the idea of some kind of global communication so people can ask for assistance (or whatever else) in game rather than externally via this or other forums. The problem of course is whether or not it gets abused by some.
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I've neither killed another player nor even fired a shot at one. From a gameplay perspective I don't see any need to. I had a good oportunity last night but decided to move on So what does this mean? Are many people simply incapable of thinking outside of 'have gun must shoot people' or is it that they want to shoot people and migrate to any game where that's an option? Obviously there's a distinct lack of content in game so no doubt some are doing it just for something to do.
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Poll- Very slowly regenerating blood?
cfnz replied to colekern's topic in DayZ Mod General Discussion
Personally that's the opposite way I'd implement any kind of regeneration. I'd be more inclined to make it slow down as it approached 12000, but that's just me. -
Poll- Very slowly regenerating blood?
cfnz replied to colekern's topic in DayZ Mod General Discussion
I'm not opposed to the idea but I don't think it's necessary with the current mechanics for regaining blood. If transfusions gave a fixed amount (less than full) of blood and food gave nothing (or less than now) then I think there would be a place for regenerating blood. It should be pretty slow and at this stage I'd only link it to blood amount, and perhaps food/water - blood regen makes you hungry/thirsty faster or something. -
What do you do when you hit "endgame" status?
cfnz replied to sauna's topic in DayZ Mod General Discussion
At least you're honest. -
How do people feel about tents? (not about the bugs)
cfnz replied to sostronk's topic in DayZ Mod General Discussion
Personally I think that being a loan wolf (survivor) should be hard and being a loan wolf (bandit) even harder. In theory, at least at this point I like the idea of factions being the way to go for most people, provided most of it occurs in game rather than via external websites or VOIP. I’d like to see the game strongly encourage cooperation, for both survivors and bandits. Funny, I’m sure I’ve seen the opposite argument around here before where people claim it’s the survivors that want the tents for hoarding. No doubt there will be all manor of changes to the game as it progresses and new features are added, it remains to be seen what player actions are deemed to be contrary of the intent of the design. It’s going to be an interesting ride. -
How do people feel about tents? (not about the bugs)
cfnz replied to sostronk's topic in DayZ Mod General Discussion
Reductio ad absurdum. Ultimately though, I don't really care, I'll play the game as it is. I still think the idea of permanent death is integral to the game in terms of the emotional aspect Rocket likes to talk about in interviews. The more you can carry across from one life to the next the less you care about the death of your character. At least that's my point of view. -
How do people feel about tents? (not about the bugs)
cfnz replied to sostronk's topic in DayZ Mod General Discussion
Very true, but you'll never be able to access it again. Which is why I don't object to tents disappearing on death, when you die, you lose everything. -
How do people feel about tents? (not about the bugs)
cfnz replied to sostronk's topic in DayZ Mod General Discussion
My only thought at this stage is that they have too much storage space, I'd be inclined to remove the specific weapon and backpack slots and just leave the general storage (same for vehicles too). I don't object to them being destroyed on death. -
So painful to watch. Interesting comments on the UI, the visibility and audibity icons are potentially too important to remove. I'm somewhat surprised.
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Why does Rocket want us to have congenital insenssitivity?
cfnz replied to SillySil's topic in DayZ Mod General Discussion
I wouldn't label it as a bad idea just yet, I want to test it out first, but I do wonder whether it's taking things too far. A UI may be gamey but if it remains the most effective way of communicating information to the player then leave it in. -
I wouldn't say it's a must but I'd be quite happy to see thermal sights removed from the game.
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I have no issues and will continue to play, albiet only occasionally.