Yep, main problem of zeds - they way too predictable in combat. Outdoors just slowly step back and shoot at zeds that attacking air, sometimes it doesnt work due lags or its somehow fixed, but indoors its pretty easy to kill zeds. There are also a problem - i have no problem killing zed, that attacking me, but its much harder to kill zed that attacking someone else, it takes more bullets to kill zed and even clear headshots dont work. Maybe more types of zeds would do, depending on territory. Now there are different skins, but what if they would have special abilities. For example: - grabbers - have special attack - grab during that they dont damage survivor, but making him incapable of shooting or running, so its like knocking down attack similar to now, but with higher chance, and less duration and damage to survivor during knockout. - some of military zeds have bulletproof vests - resistant to body hits - some of military/police zeds on north faster than other types or have some way to damage/grab running player - some of crawling zeds should remain fast indoors - some of north or city zeds highly infectious and will infect players who got too close to its body even after death of zed. These zeds should be slower, but solo camping in buildings will be more dangerous due these stinky zeds. So idea is about making more stronger types of zeds at north and making knocked down survivors more resistant to zeds attacks so your partners could save you in time.