I do really enjoy the persistent part of this game. but being able to meta-game and move round enemies risk free is bad, and people that do this should feel bad! My fix to this does require a little tweaking and does break the persistant nature of the game a little but IMO is the fairest way to prevent this sort of behaviour. Servers should save positions of players locally and the inventories need to go to the DayZ servers, this way you don't lose your stuff but your position where you logged off on a particular server is saved to that server. Jumping into another server to move wouldn't affect your position on the last server you were on. Tents and stored gear should still be saved to the DayZ server though. So you and your squad( if you have one) know where to meet up. This also has the effect of minimising the Alt F4 trick, they can disconnect and save themselves but there's nothing preventing the attackers from forming up around the point where you logged off and waiting patiently for your return. TL:DR Keep Inventories Persitent, Across all servers. Keep position info server specific.