nickyhansard
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Creating 'The Spartans' clan/group. Anybody interested...
nickyhansard posted a topic in Clan / Group Recruitment
My vision of The Spartans is a small clan, roughly 12 people split into 4 teams (HQ, Alpha squad, Bravo squad, Delta squad). HQ will be in command and Alpha squad would be in control on the field, bravo second and Delta third. HQ will usually consist of myself and one other person, Alpha squad will consist of two people, one a sniper and the other an observer/rangefinder/field oberserver/squad leader (will be in control of field operations), Bravo and Delta group will consist of four people each (further broken down into pairs) who will receive battle orders and information from Alpha and perform the close quarters combat/looting. Obviously from this description I take this serious! The main reason I want to do this is for the DayZ standalone, where it will be very beneficial to have a tight knit group that works seamlessly together (well, if they include radios, more vehicles, underground camps, dogs etc.) If you would like to apply simply leave expressions of interest on this thread and we will arrange a DayZ gaming session. (Please only apply if you have a microphone, live within a couple of timezones of 10+GMT, play more than 10 hours a week and a fast internet connection) -
Creating 'The Spartans' clan/group. Anybody interested...
nickyhansard posted a topic in Clan / Group Recruitment
My vision of The Spartans is a small clan, roughly 12 people split into 4 teams (HQ, Alpha squad, Bravo squad, Delta squad). HQ will be in command and Alpha squad would be in control on the field, bravo second and Delta third. HQ will usually consist of myself and one other person, Alpha squad will consist of two people, one a sniper and the other an observer/rangefinder/field oberserver/squad leader (will be in control of field operations), Bravo and Delta group will consist of four people each (further broken down into pairs) who will receive battle orders and information from Alpha and perform the close quarters combat/looting. Obviously from this description I take this serious! The main reason I want to do this is for the DayZ standalone, where it will be very beneficial to have a tight knit group that works seamlessly together (well, if they include radios, more vehicles, underground camps, dogs etc.) If you would like to apply simply leave expressions of interest on this thread and we will arrange a DayZ gaming session. (Please only apply if you have a microphone, live within a couple of timezones of 10+GMT, play more than 10 hours a week and a fast internet connection) -
Base Defenses ( Document included )
nickyhansard replied to ZombieGrin's topic in DayZ Mod Suggestions
I am not going to argue the other points but if you watch that video on YT I said, you might change your thoughts about the hard to build part. I have all the parts (minus the gun) to build an auto turret in my room. I wouldn't be able to program it but im sure you could find somebody who could... -
Base Defenses ( Document included )
nickyhansard replied to ZombieGrin's topic in DayZ Mod Suggestions
Great idea :D Those people who believe this unrealistic need to look up youtube and search for a video called 'auto targeting sentry gun'. Some guy built it at his home. Perhaps if they made it so you had to collect the parts to create the turret that would be a bit more balanced (gyro's, laptop, software etc.). But at the end of the day Arma II isn't about balance and I don't believe this mod is either. Sometimes you're just outmatched. The guy on youtube also made it possible so the turret ignored certain colors. Or you could simply have the turret in one area and its computer connected by a wire somewhere else so you can shut it down safely when entering or exiting a compound, camp etc. Negatives Obviously a homebuilt turret like this has issues. It has difficulty with multiple targets (if a person is still moving although injured it might focus on them and leave everybody else alone), ammo supply (roll a car into its view to use all its ammo, animals. I am sure people can find more tricks), they would have to be maintained (power - you can't just leave server and expect it to be still running a couple of days later, breakage, damage taken during raids etc.). Then there is the obvious weakness of when people are entering or exiting their compound. Obviously they have to shut it down which would be a perfect time for a bandit raid and even if they do decide to turn the system back on it will target everybody (would add a great element to the game, having to stake out campsites so you can time a raid) Positives It makes it much more realisitic, if a zombie apocalypse happened you aren't going to go to all the effort of collecting this stuff only to lose it everytime you leave your campsite (logoff). You would set traps left right and centre and if you had the ability to do this you would. It creates a great sense of continuity and immersion to the game. It will also lull some groups into a fake sense of security. Maybe even making taking over a campsite/compound easier. Why not fly a helicopter directly over top and land within the compound, they would likely have all their best items easily available and then you could take the turret yourself, or parachute in while they are there, turn of the system (steathily and at night) and have your friends ready to charge the base. So many great ideas and gameplay methods just from a simple turret. The most common argument I see is that it isn't realistic but it is more unrealistic NOT to include it in the game.