Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Brawndo

Members
  • Content Count

    1
  • Joined

  • Last visited

Everything posted by Brawndo

  1. Brawndo

    The PvP Discussion Thread

    Here's how you balance the PvP issue: Give incentives to players to keep other people alive. As it stands right now, 99 times out of 100, another player is more of a value to you dead (i.e. no threat) than alive. The best way I can think of achieving this is by creating player classes that players select when they spawn. For example, if you choose to be a Doctor, you have the ability to use bloodbags and other advanced medical aid, while other players can only bandage themselves and apply rudimentary first aid. Another player may choose to be a Mechanic, allowing him to fix cars while other classes cannot. Players who are Soldiers have the best combat skills, but they cannot do other things as well. And so forth. This would encourage players to team up instead of just deathmatching across Cheranus.
×