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septuscap
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Everything posted by septuscap
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Winchester or Lee Einfield? What is their damage on humans?
septuscap replied to hazychestnutz's topic in DayZ Mod General Discussion
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Cool concept, I don't know that it should have any real priority though. I don't think it would change the KOS dynamic of the game much (which I think is what people are suggesting?), compared to something like smoke grenades that I have used often when dealing with snipers or bottlenecks.
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New Food and Water Acquirement System
septuscap replied to alcatraz968's topic in DayZ Mod Suggestions
Seems utterly trivial. Do not want. -
Yea variations of this have been suggested numerous times. It's a good idea I think. Completely compensates for the fact that you can't recognize your buddy from a stranger b/c of skin/resolution limitations.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
septuscap replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Seeing as how rocket is going to add a logout timer (or some other fix)' date=' this won't be an issue. Obviously it's still broken, but you can't use an exploit that is slated to be fixed as a defense for your argument. So it's unrealistic for A to kill B and d/c, but it's realistic for B to respawn and take revenge on A? Again, d/c abuse will be fixed -- I don't know why you think you deserve to be able to hunt the guy down on your next life hours later. Obviously at some point people have to log off -- and when they come back they're not guaranteed to be on the same server. That's why most of the REAL fights are over tent cities and vehicles -- things tied to the actual server. You're trying to design the game around random scrubs who don't even know what they're doing yet. -
I'm bloody done with this deathmatch game
septuscap replied to puffu's topic in DayZ Mod General Discussion
It is no more effort than paging through the server lobby and finding a server that isn't full and has decent ping. "Breaking immersion" has become code for "I want the game to be PvE friendly." You want the solution? Here it is: Wild West Server (does all the work for you' date=' go interact "meaningfully") Wasteland Medics Freeside Trading Co, join survivors, trade, help set up a city Survivor Checkpoint between Cherno and Elektro These are a few of the more unique things being done. There are also numerous anti-bandit clans, survivor clans, clans that help new spawns with morphine/blood/food/soda/water, solo players who avoid players via stealth, etc. And if you must meet strangers in-game, do it like you would in a real zombie apocalypse. You wouldn't just walk up to a guy with a gun and yell "HI THERE FRIENDLY?" Keep some degree of cover while you initiate conversation. Have a friend on overwatch in case the situation goes bad. Test the waters; turn your back and use alt-look to see where he's aiming, chat him up and see if his responses lag like he's also talking in some VOIP (with his REAL group), see if he's trying to lead you into a trap. Granted, there could be more features implemented to help survivors make cities, establish communication via radio, leave "posters" in-game advertising player cities, friendly clan protocols, meeting points/times for friendlies, etc. so you don't have to meta, but joining the right server + TS really isn't asking too much (or any more than the meta required to check the server lobby for an open-but-full server with decent ping) -
Walking dead FPS. Dayz rip off?
septuscap replied to mr_plores's topic in DayZ Mod General Discussion
How is this anything like DayZ. This mod doesn't have a monopoly on zombies -- it's not even the only (or first) zombie mod for ArmA2. IMO what DayZ brought to the table was the union of lobby servers + persistence. I honestly had never seen that before, and it's a cool way to get MMO-style gameplay for "free." But I'd still rather just have it be a real MMO and eliminate server hopping, low-pop farming, avoiding night-time, etc. Not to mention all the bonuses of 2000+ concurrent players, bigger maps, etc. -
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A new "Virus" is in game spreading to the forums
septuscap replied to OrLoK's topic in DayZ Mod General Discussion
repost for bad players (rocket specifically made a t-shirt about idiots like you. "ANY FRIENDLIES IN CHERNO?"): Wild West Server (does all the work for you, go interact "meaningfully") Wasteland Medics Freeside Trading Co, join survivors, trade, help set up a city Survivor Checkpoint between Cherno and Elektro These are a few of the more unique things being done. There are also numerous anti-bandit clans, survivor clans, clans that help new spawns with morphine/blood/food/soda/water, solo players who avoid players via stealth, etc. And if you must meet strangers in-game, do it like you would in a real zombie apocalypse. You wouldn't just walk up to a guy with a gun and yell "HI THERE FRIENDLY?" Keep some degree of cover while you initiate conversation. Have a friend on overwatch in case the situation goes bad. Test the waters; turn your back and use alt-look to see where he's aiming, chat him up and see if his responses lag like he's also talking in some VOIP (with his REAL group), see if he's trying to lead you into a trap. Granted, there could be more features implemented to help survivors make cities, establish communication via radio, leave "posters" in-game advertising player cities, friendly clan protocols, meeting points/times for friendlies, etc. so you don't have to meta, but joining the right server + TS really isn't asking too much (or any more than the meta required to check the server lobby for an open-but-full server with decent ping) -
The thrill of the kill? Transporting psychological aspects into game mechanics
septuscap replied to Knautscher's topic in DayZ Mod General Discussion
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View distance actually locked to 1000m? anything beyong that is fog?
septuscap replied to BaitedHook's topic in DayZ Mod General Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
septuscap replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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Maybe it's time to sweep perimeters before just wandering into a town. Just a thought.
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how many ppl will quit when.....
septuscap replied to btrizzle's topic in DayZ Mod General Discussion
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People DC, change server, move behind you, reconnect & kill you !!!
septuscap replied to white-rino's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
septuscap replied to PinkTaco24's topic in DayZ Mod General Discussion
Wild West Server (does all the work for you, go interact "meaningfully") Wasteland Medics Freeside Trading Co, join survivors, trade, help set up a city Survivor Checkpoint between Cherno and Elektro These are a few of the more unique things being done. There are also numerous anti-bandit clans, survivor clans, clans that help new spawns with morphine/blood/food/soda/water, solo players who avoid players via stealth, etc. And if you must to meet strangers in-game, do it like you would in a real zombie apocalypse. You wouldn't just walk up to a guy with a gun and yell "HI THERE FRIENDLY?" Keep some degree of cover while you initiate conversation. Have a friend on overwatch in case the situation goes bad. Test the waters; turn your back and use alt-look to see where he's aiming, chat him up and see if his responses lag like he's also talking in some VOIP (with his REAL group), see if he's trying to lead you into a trap. Granted, there could be more features implemented to help survivors make cities, establish communication via radio, etc. But the problem isn't the game, it's you. -
list a couple sandbox FPS games. No? Okay, now try listing one with zombies. Have a nice day.
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How the player-built base worked out.
septuscap replied to bahhh's topic in DayZ Mod General Discussion
Just b/c you're not willing to even have a buddy keep sights on a stranger while you go approach him doesn't mean it's not practical. Just b/c you're not willing to make a city doesn't mean it's not possible. There's a common thread between the survivors who bitch and what they do in-game. -
Break Down your DayZ experience
septuscap replied to Yeti (DayZ)'s topic in DayZ Mod General Discussion
10% perimeter sweeps before running into a town (sniper nests, etc) 10% hospital runs 10% ammo/weapon runs 10% mucking around with vehicles (don't really actively look for them) 20% running from A to B (while scanning for activity) 10% stalking a mark after seeing him, figuring out what he's doing and where he's going. 20% realize mark isn't alone and prepare for group vs group 5% waiting for mark where I think he will exit for the kill 5% actual gunfights, maneuvering under fire, etc. Could be way off on the %'s, but this is basically what I spend my gametime doing. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
septuscap replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Except for bandits where you backwards rationalize some logic for needing meta-gaming. Edit: -