septuscap
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Everything posted by septuscap
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
Life expectancy probably won't ever be long enough. For me, the whole point of a respawn time is to stop you from playing DayZ for the rest of your planned session. It's supposed to be a massive inconvenience, to make people value their (and hopefully other people's) lives more. Would it not be satisfying knowing whoever you just killed now has to wait an hour+ before logging back in? If you want to grief people as a "bandit", this is how you do it. If anything, a timer would make you value another life less because now they're even more of a threat to you with this Sword of Damocles over your head. I think that's a step backwards. This was so obvious I'm amazed people are actually posting it as a "valid" idea. YEA JUST MAKE RESPAWN TIMES TAKE 1+ HOUR, THAT'LL MAKE ME TRUST A STRANGER. I can already see the next iteration of it: The more kills you have the longer your respawn time! Because that worked SO well with bandit skins. Trolls aggroing zombies and/or forcing you to kill them or lose your shit, armed with the knowledge than when you die you'll be sitting out an hour+ -
Has Problem With DM, Gets Classed As "Carebear"
septuscap replied to grishnakah's topic in DayZ Mod General Discussion
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As has been said, players won't work with strangers as long as (a) the risk of double-cross is too high, and (b) there is no benefit to doing so (over a pre-made ventrilo group). I *definitely* think if rocket could tweak the game, we could see if players could create a "wild west" style city, policed by some "clan" in the interest of trade. I know I for one would be willing to visit to trade ammo. It's not quite clear what we'd need to make that happen. While guards could confiscate & catalog your weapons for the duration of your stay, I don't know how many people would be willing to sign up for that sort of arrangement. In the event of any chaos erupting I would want to be able to get out of dodge without leaving my gear behind. Some form of holstering weapons then, would help -- so guards can simply scan the area and make sure no one has a weapon OUT (and if anyone tries anything -- you take him out). Another issue would be stealing. Anyone could just peek into my pack and take what they want. It is impossible to create any kind of city with this sort of implementation. There should definitely be some sort of lock/unlock mechanism for your bag (disabled once you die -- say your killer just cuts the bag open at that point, or whatever). This *might* be enough to make it possible, and it'd be a really cool endeavor to see. But I'm sure it's IMPOSSIBLE as things stand now. Realism has nothing to do with it, the game is simply too crude and UN-realistic for it to happen.
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Carebear Brainstorming Thread
septuscap replied to JamesGTAIV (DayZ)'s topic in DayZ Mod General Discussion
It'd definitely be interesting if rocket could implement features that let players create the safety they want. If you could holster weapons (ie. not have anything in your hands), secure your pack (maybe if you have no weapon in hand your pack IS secure, ie. you can hold it shut yourself), and there were villages WITHOUT zombies, I would think players might actually BE ABLE to create a safe city for trade. Just a thought. As it stands now, there is no fucking way I would feel safe in a "safe city" with guns pointed every which way. I don't give a shit if you can aim your gun 20 degrees lower, there is no way guards would be able to track that shit. I let off a shot and then tap ctrl again, what happens? BLOODBATH. It would be a much simpler task to just make sure everyone's hands are empty. -
How to stop people from playing Day Z
septuscap replied to dirtystinkinninja's topic in DayZ Mod General Discussion
The one common motif I hear is that it's "trigger happy CoD kiddies" that are ruining the experience by KILLING you. How are immature children getting the JUMP on you? You're not doing yourself any favors by pretending it's not your shit play that's frustrating you. -
Whats up with all the nerds..
septuscap replied to FievelGoesPostal's topic in DayZ Mod General Discussion
twitter's for nerds, he uses facebook. -
DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
If that's a quest then so is "find hatchet to start a fire and cook better food." :D While generically true, I don't think it's comparable to the linear quests of a themepark game. Players competing over the prize, vying for the point for completely DIFFERENT reasons (maybe one group wants to power the lights in elektro while another wants to use the plant to force the group in cherno to pay tribute), etc. -
DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
I didn't mean quests -- What I meant was localizing loot so you can't just find an abandoned spawn location and farm it there. NW Airfield is a decent example, but there's no reason to go there for loot unless you WANT to make it harder on yourself. -
DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
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To be honest, I would only purchase again if it was on an MMO scale. 50 player max on a (relatively) small world with people exploiting server hopping is not my idea of solid design. Good for a romp, that's about it.
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
That's actually the exact definition of a "carebear." -
The monopoly of private parties is upon us.
septuscap replied to Slyguy65's topic in DayZ Mod General Discussion
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My Rant: Why I am Done with the Game.
septuscap replied to BusterFrisco's topic in DayZ Mod General Discussion
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I understand what I want out of this game.
septuscap replied to Horr1d's topic in DayZ Mod General Discussion
He negative repped me too. I was harsh but I don't think he understands how stupid he is. I gave you negative rep because that was the most pathetic post I've ever heard. You are the type of guy who back in the 1800's said' date=' "Oh no, we cant possibly release the slaves! How will they find jobs and who will do the work in their place!?" Having zombies that have an updated AI code will not break the game because of lag and even if it did, a better way of saying that could be... "I like the idea, but would this be possible with constraints of bandwidth currently in operation on the server?" Then potentially offer a solution that will progress the game for the better. If this was a Christian or Muslim forum, you have pretty much just said "You cant do that, the gods will get angry" [/quote'] New lows for Horr1d. Incoming nazi reference. -
I understand what I want out of this game.
septuscap replied to Horr1d's topic in DayZ Mod General Discussion
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DayZ has become Deathmatch / Team Deathmatch
septuscap replied to underpaidorphan's topic in DayZ Mod General Discussion
1 hour respawn timer? 24 hour respawn timer? What the hell are you guys smoking? Get off this forum and focus on finishing that GED. -
I'm pretty sure I've kept a fire going irl with just shit I've found on the ground. I think you need to go outside more. That said, I don't give a shit if DayZ requires a hatchet, just one more goodie to loot. You can live on beans & pasta if you detest hatchets so much.
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Shooting hospital glass from the inside?
septuscap replied to MrEpicGoat's topic in DayZ Mod General Discussion
Tired of Pro Melee CoD kiddies. They also think they're going to break a glass with a knife or with his fists. If you want to break a glass you shoot it' date=' or you throw big things to it. You dont go melee against it. This is not Call of Duty, stop it. [/quote'] Well, if you have a crowbar or a bat... I didn't think this even had to be explained but apparently there was some one stupid enough to think I meant punching the glass. -
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Your opinions on forced server rules (3DP, Crosshair etc )
septuscap replied to john_blund's topic in DayZ Mod General Discussion
I think there is significant agreement that nametags are complete bullshit (except possibly within 1-5 meters to simulate "recognition"), I hope rocket can do something about this. I can't stand joining a server only to notice nametags are on, I don't know why people are even on these servers (duping me into thinking it's a good server b/c it's full, the bastards). -
I understand what I want out of this game.
septuscap replied to Horr1d's topic in DayZ Mod General Discussion
Jesus man you always say a whole lot of nothing and then when you explain your actual implementations they're full of holes or worthless. Every game has these kinds of people, wannabes that want to feel they developed the game. You suck at it, stop. -
The problem lies in the player, not the game.
septuscap replied to ivan2294's topic in DayZ Mod General Discussion
You know, that's true, but that doesn't change the fact that humans work together with strangers b/c it's IN THEIR BENEFIT TO DO SO. Look at what countries (ie. groups in Day Z) do to each other when it's not. They fucking kill each other. Day Z is just a world with NO implementation for cooperation with randoms. Why do I need more than my 3-5 buddies? Not only is it not beneficial, it's RISKY. You'll probably shoot us in the back. As a larger group we'll be seen and sniped. Etc. If I were optimistic I would ask for objectives that required more than 3-5 people to do. Where each group could possibly have something the other wanted. Where each held/controlled building required the other (ie. power plant + gas station). But as it stands now a group would more likely switch to another server than cooperate with randoms. Just b/c this is an "anti-game" does not mean there are no systems at work, or that they can't be broken. There are obvious broken systems that prevent any interaction besides deathmatch in Day Z, that's just a given. Even if rocket implemented holstering weapons and a player vied to make a safe city for trade, enforcing holstered weapons, how many "guards" would it take to actually ensure the city's safety? Probably the entire server capacity :rolleyes: Could be interesting to hop over to "SAFE SERVER 2" to find some one to trade with, but let's be honest, it'd be easier to trade by setting up the wtb/wts on a forum and trading via escrow with a trusted 3rd party like a Day Z mod or something. It's not going to change the meta of the actual game. Anything besides deathmatch seems to involve single server + higher player capacity at the end of the day, maybe some one has a better idea.