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Your DayZ Team
septuscap
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Everything posted by septuscap
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No weapon at start - Awesome Teamwork
septuscap replied to enaver's topic in DayZ Mod General Discussion
Then how would that have anything to do with the "no gun at start" change? -
Please stop with anti-sandbox suggestions!
septuscap replied to Arnoldio's topic in DayZ Mod General Discussion
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Adjustments to fall damage needed
septuscap replied to kilmannan's topic in DayZ Mod General Discussion
Yea I lol'ed at that too. Some fanboys are beyond help. -
You are listening to the wrong people Rocket.
septuscap replied to MrBloodworth's topic in DayZ Mod General Discussion
I wish PvE players would stop giving bad advice. You're not good at the game, you're the moron everyone sees proning and then you wonder why you get domed and never saw the bandit. -
No weapon at start - Awesome Teamwork
septuscap replied to enaver's topic in DayZ Mod General Discussion
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Some Constructive Feedback on the new patch 1.71
septuscap replied to allbusiness's topic in DayZ Mod General Discussion
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Some Constructive Feedback on the new patch 1.71
septuscap replied to allbusiness's topic in DayZ Mod General Discussion
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Adjustments to fall damage needed
septuscap replied to kilmannan's topic in DayZ Mod General Discussion
I should be amazed at the fanboys who defend arma2's environmental damage. But I'm used to this level of idiocy now. -
Please stop with anti-sandbox suggestions!
septuscap replied to Arnoldio's topic in DayZ Mod General Discussion
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The issue regarding this mod, the people who bought the game for DayZ
septuscap replied to privatewolf's topic in DayZ Mod General Discussion
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Please stop with anti-sandbox suggestions!
septuscap replied to Arnoldio's topic in DayZ Mod General Discussion
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Stuck in Development Wilderness Area After Last Night's Downtime
septuscap replied to [email protected]'s topic in DayZ Mod General Discussion
You're just west of Pavlovo, maybe northwest. Consult a map. -
Toss a flare or smoke grenade, start a fire, etc?
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Tried the No Gun and Limit Gear start option
septuscap replied to logan23's topic in DayZ Mod General Discussion
Doing this now versus when it's an actual FEATURE and the trolls know they can spawncamp anyone on the coast is a completely different thing. The same people who say the makarov won't help you against a spawn camper are the ones complaining about being killed by new spawns with makarovs. The truth is if you're spawn camping with a sniper rifle, odds are really good you're going to get domed by a makarov if you're not careful. -
(Another) Trading Post that might actually succeed?
septuscap replied to Publik's topic in DayZ Mod General Discussion
Why not just have 2 city merchants who act as escrow? (A drops gear in one merchant's pack' date=' B drops gear in the other merchant's pack, merchants take gear to the other player. Or merchants take gear out of player's pack). The last thing you want is confusion, and people arguing over not getting the right gear, and accusing other players of stealing. I think you're just better off holding a place like Rog (server ghosting or not). Trolls are going to make swiss cheese of your boat, no question. Rog will give you the structural defense you need to control an area. Maybe it'd be easier to police if you force visitors to keep their guns IN their packs. Anyone who has a gun out in the area of Rog will be KOS. Anyone who logs in attempting to ghost (having their guns out) will be killed before they even load in. Anyone who attempts to take a weapon out will be KOS. I just think it'll be really hard for you to tell who is ghosting in to visit and who is ghosting in to attack otherwise. Good luck to you though, my guys would probably be down to merc for you if you need it. -
Was the recent change in survivor's motivations affected by the community or Rocket?
septuscap replied to kilozombie's topic in DayZ Mod General Discussion
That VictorM guy does not sound bright enough to pull this off tbh. But Any collection of friendly clans could. Just make sure visitors keep their guns in their packs, and keep their distance from other visitors (no stealing from other people's backpacks). Have an official merchant on hand to handle escrow for trades. If bandits try to ghost into the city, kill them while they're at the load screen. If some one tries to pull a gun out of their pack, gun them down. And nothing is stopping you from maintaining a list of friendlies and setting up pick-up games on specific servers. That would seriously tilt the ratio of survivors:bandits. The hilarious part is that the bandits you cry for "ez moding" are putting in way more effort controlling the resources on any given server -- you guys are doing nothing but bitching and moaning. -
Was the recent change in survivor's motivations affected by the community or Rocket?
septuscap replied to kilozombie's topic in DayZ Mod General Discussion
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my first day "DayZ" forum/pvp observations
septuscap replied to osiriszoran's topic in DayZ Mod General Discussion
Clearly' date=' my post ABOUT the DCing was missed, [/quote'] I didn't mean "cry" as an insult there, I've cried about d/c abuse as well. Maybe "complain" is a better term there. I was just explaining to Kolchak that d/c abuse is an issue for everyone, not just bandits trying to get a kill. In fact a LOT of survivors don't d/c. Usually it's organized groups that abuse it. -
Was the recent change in survivor's motivations affected by the community or Rocket?
septuscap replied to kilozombie's topic in DayZ Mod General Discussion
I've seen people ferrying randoms around with buses. I've seen people trying to create safe cities to trade at or visit. Neither of these two people even had a clan afaik (makes it 10x harder to do). Why don't you make a friendly clan? Or help with a project like this? Or make one? Why don't you make a list of friendlies and coordinate pickup games. Maybe set an overarching goal a la CHKilroy's vids' date=' find 20+ friendlies, and go at it. (Sure there'll still be bandits, but as you've said, so their would be in a "real" environment). Maybe create some roleplay ruleset; weed out trolls that just joined the group so they'd know which server/time you were playing to follow/kill you, etc. It's very telling that the people complaining have done NONE of the above; just run into the open yelling "FRIENDLY???" and then dying. Edit: case in point rocket's t-shirt really does say it all. "ANYONE IN CHERNO???" He's mocking you idiots. -
my first day "DayZ" forum/pvp observations
septuscap replied to osiriszoran's topic in DayZ Mod General Discussion
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20 words or less: Super-Low Humanity Detection
septuscap replied to rocket's topic in DayZ Mod General Discussion
NO brings the same issues as tags on mouse-over imo. -
my first day "DayZ" forum/pvp observations
septuscap replied to osiriszoran's topic in DayZ Mod General Discussion
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Was the recent change in survivor's motivations affected by the community or Rocket?
septuscap replied to kilozombie's topic in DayZ Mod General Discussion
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my first day "DayZ" forum/pvp observations
septuscap replied to osiriszoran's topic in DayZ Mod General Discussion
It's generally due to one of two things. A lot of PvE types saw CHKilroy videos and thought even randoms would play together like this. Obviously, in games AND hellholes irl, strangers rarely spare each other. Rather than organize pickup games with friendlies (skewing the survivor:bandit ratio in their favor), they cry to punish bandits -- in the end they're children and want the game to punish the bandit b/c they themselves aren't good enough. Another common issue is the armchair dev. Some one seizes on a popular whine (waahhh bandits for example), and feels the need to come up with an idea to fix it. Not just an idea -- an idea that is SO original that it can only be theirs, so they feel like they designed the game. Generally coming up with an idea unique enough to be yours and only yours means it's a shitty idea. -
Was the recent change in survivor's motivations affected by the community or Rocket?
septuscap replied to kilozombie's topic in DayZ Mod General Discussion