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TheCoolestCat
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Everything posted by TheCoolestCat
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I think it should do it really slowly. Like less than a unit of blood a second.
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I don't think we should just make up numbers...
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I'm too lazy, and don't even know how I would find this. Anyone else want to figure it out for me?
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They aren't locked, there is nothing inside the buildings. Rocket didn't make the game, he modified it. Arma 2 has buildings you can go in, and buildings you can't, it would take far too much time for him to go and make a new interior for every building in the map, if he even could.
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Please use the search function, there are already a lot of threads about radios.
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Good idea
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I mean this would be great, there could be so many plants growing everywhere, and (this next part might take way too much scripting) you could grow your own. I'm talking all kinds of usable plants. Marijuana (mild pain-killer, cool effects) Wheat(bread) Berries(food) Apples/Oranges(grow on the already existing trees, food) Figs(same as apples/oranges) I'm sure there are lots of others too. There would also obviously have to be ways to mess with the plants. Like a way to roll the weed into a joint, or cook it into something, or to grind the wheat, mix with water, make some unleavened bread.
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Naturally Growing and Harvest-able Plants?
TheCoolestCat replied to TheCoolestCat's topic in DayZ Mod Suggestions
To the first part, why? It is a useful medicine, and the game only has a couple pain killers. To the second part, as I said on the OP, the growing part is less likely, but I don't see why you can't just find plants growing around the country and use them. I don't think growing would work actually, but the rest doesn't sound too hard to do. -
While it seems sexist, it is logical... Although, you need to keep in mind that anyone that has survived this far is probably pretty strong.
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Naturally Growing and Harvest-able Plants?
TheCoolestCat replied to TheCoolestCat's topic in DayZ Mod Suggestions
Oh, sorry, I didn't see that, and I did search for it. Also, Doktor, shut the fuck up dude, that's like saying if you wanted a zombie combat simulator you should go play dead island. -
Short After-Life and Bartering
TheCoolestCat replied to serastheslayer's topic in DayZ Mod Suggestions
No, terrible idea. -
MERGED: ammo, ammunition, .22LR etc.
TheCoolestCat replied to NinjaJake's topic in DayZ Mod Suggestions
I can't tell which comments are for which thread. :( -
Don't post things if they have already been posted! You know it's a rule, so don't break it just to have something to say.
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The earplugs should make you deaf until unequipped. That way people don't just run around with them on all the time to bypass the gunshot sounds.
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I think it is possible, but it makes more sense to just climb the fucker, who needs a harness and all that nonsense?
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Maybe we can also add tiger mounts and dungeons too?
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We want different skins back :/ (before 1.60)
TheCoolestCat replied to vendaar's topic in DayZ Mod Suggestions
No, you are a carebear. -
Sorry if this has been posted, if it has tell me in the comments or PM and I will remove it, I didn't really know what to search. Well in real life drinking coca cola or pepsi does not hydrate you, it dehydrates you. So I think that coke should either be replaced with a different drink, or should make you more thirsty, but give you a small boost of speed for a while (caffeine).
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MERGED: Everything poop and pee
TheCoolestCat replied to grandpa_smuckers's topic in DayZ Mod Suggestions
+1 vote -
A big part of the game is pvp, why would you want to reduce that?
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Steam already has this
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Good idea +vote
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I think 30 minutes would suffice, but you get a free fifteen or so deaths with no wait time, for the new players that are learning how to play. Also it should only be serverside, not for all of them.
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MERGED: ammo, ammunition, .22LR etc.
TheCoolestCat replied to NinjaJake's topic in DayZ Mod Suggestions