malicioush
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1 NeutralAbout malicioush
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Woodland Warrior
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Well, I would imagine that the people in Day Z are not using keys since they're hot wiring the cars.
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Need Medical Assistance? We can help.
malicioush replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I personally could use some help. Posting here since the RMG thing seems to be down. Shoot me a message on Steam on MaliciousH. Edit: Bandit group got me. -
Need Medical Assistance? We can help.
malicioush replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
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Infected children. Hell, Dead Space has those Necromorph children and babies (creepy fuckers). I think Day Z could get away with infected children. Not sure what the point of having it gameplay wise though.
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Whistle bind: A simple idea that might reduce needles PK'ing
malicioush replied to eel's topic in DayZ Mod Suggestions
People can talk, as other people have point out so whistling is kind of pointless but I wonder if it is possible to actually "shout". As in a voice option that increases direct voice range to say, 120m. Hell, how about whisper as well? It make it so that there are voice ranges ingame. Having it set to just one range is kind of odd. I'm actually surprised core ARMA II doesn't have it. I think. -
OH. I get it. Hack in as how many hack you can do with the hatchet. I didn't know so I just put it down.
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People were spawning invisible. I was one of them and no, I didn't kill anybody. Edit: Album of my time: http://imgur.com/a/qN1uN#0 I was looking to die so I could restart. So I decided to see how invisible I was. This was a nice way to end my character. Sorry to the people I spooked, namely The Walking Dead and Ghost. I just couldn't resist. Might have spooked the girl too. As a side note about her, she was getting shot by someone with an Enfield. Might of had been Ghost. I am documenting my time in case I get flag or something to be banned. Also, I screen captured the way I did to simulate video. It was the next best thing. ---- Unstizzy, can you confirm or deny the following: Can you hear invisible people walking and running? People seem to react when I was nearby but it may have been because of the infected nearby.
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I don't think Rocket is getting the intended effect.
malicioush replied to dds__@hotmail.com's topic in DayZ Mod General Discussion
He's pulling a New Coke. I can feel it. -
20 words or less: Super-Low Humanity Detection
malicioush replied to rocket's topic in DayZ Mod General Discussion
YES Wouldn't one of a list of possible sounds to alert levels of humanity be more interesting? More human like. -
20 words or less: Spawning without a weapon
malicioush replied to rocket's topic in DayZ Mod General Discussion
YES It would be interesting to see and it'll be fun however I think just having less ammo would work too. -
For your first story... I found it really odd that you gave away a weapon and put yourself at a disadvantage. I play cautiously friendly and will heal and feed a person but never give out a weapon. You were asking for it in the first story. Temos really didn't considered you a threat since you only had a makarov. I wouldn't.
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You guys got to remember that right now, it is a sodding mod. rocket couldn't give a damn how large/hardcore/casual the player base is. He's not getting a penny from us. Well, maybe from ads but not from us directly. Best could happen is he could land a job because of this. So he is just doing what he wants and what he sees fit. Now if he goes ahead with making a standalone game... it would be a different story.
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removing bandit skin transition is a fail
malicioush replied to Greenny's topic in DayZ Mod General Discussion
Now if I find someone, I just back off and find cover. I scared off plenty of people like this. It is their choice if they want a gun battle. Its almost always that the attacker loses. So they just back off. Now getting ambushed... eh. It happens. -
While slowing down would cut down on the mistaken respawn but shit happens and it would be nice to have that one last confirmation before you respawn. I find it funny that there is a confirmation for exiting but not repawning.
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An infected dropping a live grenade would make holing up in a house be rather dangerous... I would like it. Also dropping one who aggro'd on you silently won't help much since he goes boom anyways. Thus everything for a 2 km area is pretty much alerted. I got a basic one: An infected that plays dead. A lot of times I'm sure we seen dead infected lying around from others people gunfire. Now have fun determining if that one over there is truly dead or not. Sure most of the time you could just go around that body but what if you are getting pinned by walkers? It would be worth a shot to go by that dead looking infected... or not. On what it does when activated. Perhaps it could stay crawling or stand up to give chase.