Ok i am rather baked right now and it is 4am where i am, nevertheless i can't get this idea out of my head and need to share it, so hopefully this makes sense (and if it's a retarded idea cut me some slack :P). Some of you may know of the numerous life missions there are (were?) for arma2. These missions involved players roleplaying cops and civilians in a gta style world. Anyway i spent a fair bit of time coding one of those missions and in the end i realised the biggest problem with them was that once players had all the toys (and money), there was nothing to do except grief/deathmatch and the game got really boring really fast. This has parallels with DayZ: The only goal in DayZ is to survive (other than subgoals like getting gucci gear to grief other players with), and in reality in this game you could technically survive for hours and hours if you stay in shelter with a couple of cans of food and some water (and perhaps a fire with the latest patch). The point is, staying alive is actually quite easy in this mod, however it is more fun to go out and explore, which happens to also be exponentially more dangerous. My personal problem with DayZ is everthing feels a bit pointless, i.e. i'm looking for more supplies so that i can stay alive in order to keep looking for more supplies, etc. Now it seems most people enjoy this, or enjoy being bandits and dming, but personally if i dont have a tangible goal to achieve when i am playing a game i find it to be rather boring. TLDR: MY SUGGESTION: When you clear a town it is cleared for good (obviously its going to be much easier to clear small towns vs chern for eg). It then has a civilian population meter, which starts at say 10, and increments for the amount of trade that occurs in the town (diminishing returns tho). These towns trade all kinds of items in exchange for others, and have supply and demand (ie you cant sell 10 items of food to a town thats already trying to sell 30 items of food, but a town that has no food will value it more than weapons, so you'll get better deals (assuming you have food to trade)). The amount and type of items that are sold depend on the population meter (and obviously what has been traded), and depending on the town size you would have a population cap (so small towns cant produce crazy good guns (but cherno, tho say almost impossible to clear, would be able to after sufficient pop is reached)). Obviously a town with a pop of say 100 wouldnt have 100 ai civs, just a few to represent that it is populated and a dialog that shows the pop for the town or something like that. Additionally a player to player trading system could be implemented. Now i know this idea would be complex to implement but from my personal experience in coding the economy system for the life mods i can definitely see it being implementable and it also makes the gameplay a lot more exciting when players feel like they are influencing the game world. Furthermore having tangible safe zones where players can meet and trade, or towns that even bandits could control, would be FREAKIN COOL (liek stalker and shiii-). So, thankyou to anyone who actually read the whole thing, and i'm off to bed!