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pogoman979

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Everything posted by pogoman979

  1. pogoman979

    Consolidated GUI & POO MOD (With Pic!)

    Howabout the GUI can be brought up by holding down a key, but otherwise is hidden. And there is a minimalistic warning icon in the corner that flashes when ever a particular bodily problem is critical/requires attention, at which point u open the GUI to see whats up.
  2. pogoman979

    Zombie Agro

    the zombies chasing you forever isn't the issue, its the fact that the zombies are much faster than you but then stop to attack and so their attack misses and then you get away from them again. Really if a fast zombie starts chasing once it reaches you in reality you would be fucked. Try running when a zombie has pounced on you and is gnawing at your skull. Zombies need a pounce/leap animation and if they connect the player needs to be slowed or even immobilised.
  3. pogoman979

    @ Dayz team

    i would like to claim responsibility for killing chernarus life by rewriting it as an open source mission for the community when A2 was released. Mr 's tears were delicious :P
  4. Ok i am rather baked right now and it is 4am where i am, nevertheless i can't get this idea out of my head and need to share it, so hopefully this makes sense (and if it's a retarded idea cut me some slack :P). Some of you may know of the numerous life missions there are (were?) for arma2. These missions involved players roleplaying cops and civilians in a gta style world. Anyway i spent a fair bit of time coding one of those missions and in the end i realised the biggest problem with them was that once players had all the toys (and money), there was nothing to do except grief/deathmatch and the game got really boring really fast. This has parallels with DayZ: The only goal in DayZ is to survive (other than subgoals like getting gucci gear to grief other players with), and in reality in this game you could technically survive for hours and hours if you stay in shelter with a couple of cans of food and some water (and perhaps a fire with the latest patch). The point is, staying alive is actually quite easy in this mod, however it is more fun to go out and explore, which happens to also be exponentially more dangerous. My personal problem with DayZ is everthing feels a bit pointless, i.e. i'm looking for more supplies so that i can stay alive in order to keep looking for more supplies, etc. Now it seems most people enjoy this, or enjoy being bandits and dming, but personally if i dont have a tangible goal to achieve when i am playing a game i find it to be rather boring. TLDR: MY SUGGESTION: When you clear a town it is cleared for good (obviously its going to be much easier to clear small towns vs chern for eg). It then has a civilian population meter, which starts at say 10, and increments for the amount of trade that occurs in the town (diminishing returns tho). These towns trade all kinds of items in exchange for others, and have supply and demand (ie you cant sell 10 items of food to a town thats already trying to sell 30 items of food, but a town that has no food will value it more than weapons, so you'll get better deals (assuming you have food to trade)). The amount and type of items that are sold depend on the population meter (and obviously what has been traded), and depending on the town size you would have a population cap (so small towns cant produce crazy good guns (but cherno, tho say almost impossible to clear, would be able to after sufficient pop is reached)). Obviously a town with a pop of say 100 wouldnt have 100 ai civs, just a few to represent that it is populated and a dialog that shows the pop for the town or something like that. Additionally a player to player trading system could be implemented. Now i know this idea would be complex to implement but from my personal experience in coding the economy system for the life mods i can definitely see it being implementable and it also makes the gameplay a lot more exciting when players feel like they are influencing the game world. Furthermore having tangible safe zones where players can meet and trade, or towns that even bandits could control, would be FREAKIN COOL (liek stalker and shiii-). So, thankyou to anyone who actually read the whole thing, and i'm off to bed!
  5. pogoman979

    Spawn survivors with only a flashlight

    It would be cool if your starting items were randomised, but very minimal. Like you might only get a flashlight, or you might only get a makarov with one clip. But then, when you spawn, you could choose to spawn either immediately or wait for other players and spawn in up to a group of three. Then one person can be the flashlight guy, one person the guy with the gun, and the other guy can have flares or a hunting knife or something :D. The funnest part of this game is just starting out and working in a group with other survivors so
  6. pogoman979

    DayZ needs objective other than survival

    well something is required. My experience playing for an hour or two last night: Wandering around struggling to survive so having a fun time. Then i randomly find a dead bandit with an m16 and heaps of ammo, alice backpack full of firewood, beans, etc. Suddenly i have enough supplies to survive for days, and i have no idea what to do with myself. I'm not the kind of player who enjoys death matching without purpose, so after about 30mins more of trying to amuse myself by shooting respawning zombies i got bored and disconnected. Idk maybe i just lack the imagination required to wander around and "create my own story"
  7. pogoman979

    DayZ needs objective other than survival

    To be clear i am not suggesting there be scripted "missions", that players can do or anything like that. Any missions players do undertake should be missions of their own making. Think about what would actually happen in a zombie apocalypse: Most people would die, and the strongest would survive, but even if you had found enough provisions and weapons to survive for many years, you wouldn't be satisfied, you would crave human contact and the need to live in an ordered community, basically you'd long for things to be as they once were. So you would seek out other humans and eventually form a large enough group to establish a community and slowly take back over control of the areas infested by zombies. DayZ is at its most entertaining when you are struggling to survive, but once you've built yourself up a decent inventory of provisions and arnaments and survival has essentially been accomplished, you can either run around killing zombies that respawn over and over, or players that respawn over and over (or i guess you could just hide and keep 'surviving'). I believe my suggestion in the OP is the most realistic in terms of what would occur in the actual event of a zombie apocalypse; people won't just run around 'surving' or being 'bandits' for the rest of time. Communities and bases would form and eventually humanity would take control back from the zombies. Fortunately this wouldn't be the end of all conflict, as in a post apocalypic world provisions and weapons would still be scarce so introduce faction wars a la stalker and raids etc. So yes now that i'm not baked i still think it's a good idea :P
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