Jump to content

waphlez

Members
  • Content Count

    52
  • Joined

  • Last visited

Community Reputation

2 Neutral

About waphlez

  • Rank
    Helicopter Hunter

Profile Information

  • Gender
    Not Telling
  1. waphlez

    Weapon Damage

    Now that the foundation release is (hopefully) less than one month away, I would like to see the damage health system in the game be addressed. Rocket has stated that the current system, an extension of the Arma 2 damage sytem, needs to be reworked entirely. If you don't recall DayZ update history, when the 1.62 ArmA II patch came out it signifcantly nerfed the damage on a lot of weapons (pistols, smgs, lee enfield, and 5.45mm based rifles like the AK-74). Now, rocket responded with a "will see what I can do" response but the damage remained unchanged. Right now, the difference in bullet damage is dramatic and unrealistic.
  2. waphlez

    Official Rocket Identities

    I think we all have some account names/emails that we regret making.
  3. waphlez

    PRONE NEVER FULLY REVERTED?

    Not a problem, IMO. I haven't had a chance to play since the hotfixes for 1.7.1 but the only issue I had was crouch walking being too noticeable.
  4. Perfectly fine with the prone nerf, didn't like the higher visibility when crouch walking however (3 bars, same as crouch running).
  5. I like the idea, though I think you should spawn with something, and I like the idea of random loot or at least some way of picking what you want to start off (Oregon Trail style). Would be much more interesting IMO. At the very least we should have some medical supplies, maybe random of bandage, morphine, painkillers. Something to drink, either a full can or keep the canteen (maybe make it empty, but at least you can find water). Not having a bandage + no gun would be hard. Spawning at night with no light source would also be really hard. I'm fine with no food.
  6. M4A1 is manufactured by a few companies, mostly Colt and Remington. A2 and A3 variants are produced by Bushmaster. The differences between the models are pretty small (stock, rails, etc.). In Arma II, the M4A3 CCO and M4A1 CCO both have red dot sights, but the M4A3 has a foregrip, a flashlight, and a camo pattern. I am pretty certain that both the A1 and A3 only have semi and full auto. While it's possible for M4s to have burst, I don't think they do in Arma II.
  7. If there is ever a crafting system... tin can + M67 + wire = tripbomb Player kicks wire, wire pulls grenade out of can, tick tick boom. Can be stepped over or disabled, noticeable visually and audibly (when tripped) , long enough fuse to get away from (with good reaction).
  8. Video card can probably cut it just fine depending on what resolution you play. RAM is good but your CPU might struggle as the game is very CPU intensive. If you can overclock that CPU to something at least around 3.2 or 3.4 GHz it would probably help out a lot. That said you can download Arma II: Free and see how well it would run. I'd imagine if you can run Arma II: Free in a large server you can run DayZ.
  9. waphlez

    How much would you pay?

    A solid and marketable price would probably be $30 or maybe even more depending on the content/features/polish. I would gladly pay a full price of $50, but that's because I already know how much I enjoy DayZ. Minecraft is cheaper, yes, but that's a fairly basic engine for a basic game that can be sold to a massive demographic of casual to hardcore gamers who have no problem shelling out the 15-20 bucks for it. DayZ is a hardcore game, and realistically it probably won't sell like Minecraft. The type of player who would enjoy DayZ is the type of player who regularly puts out 40, 50, even 60 bucks for quality games of their favorite genre. Also, the higher the price of the game, the less hackers there will be since they lose more money when they get banned. One possible idea that taps into the F2P model but without fully divulging in it is to have a demo version where your character can only be played for X hours. After a certain amount of time, you have to pay for the full version to allow the database to fetch your character for you. Sure, you could keep starting a new character for free, but I would bet a lot of players would upgrade to have their character live longer than the demo allowance. Obviously you won't kill their player if it's free, just don't allow it to spawn and say "you need full version to continue playing this character, upgrade now and you can continue or click here to start a new demo character". Maybe even limit certain features that new players probably wouldn't find/use anyway (vehicles, tents, etc.)
  10. YES For the sake of testing it would be interesting. However, this would be better if we had melee weapons. From my experience (both being the bandit and the victim), bandits that kill newbies tend to not even give the poor saps wielding maks the time or opportunity to shoot back. I doubt this would make the problem more severe. I think it should be obvious anyway, stay out of Elektro/Cherno until you get a gun from a smaller town/barn.
  11. waphlez

    Inventory/Backpack Space Utilization

    Also would be nice if weight had an effect on how tired you get.
×