Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

CosmicOsmo

Members
  • Content Count

    61
  • Joined

  • Last visited

Everything posted by CosmicOsmo

  1. Greetings, bad guys. I'm surprised that not a whole lot of recruitment goes on in here. Surviving is pretty easy. Small-squad PVP action is where it's at. I'm an EVE player looking for a group to roll with 4-8 people and engage everything we see. I like hardcore servers (or at least no crosshair/nameplates) I prefer a casual atmosphere but serious focus when on ops Playtime on weekdays is ~8pm-midnight US eastern time I have a mic, will talk but not too much I like to play in both the day and the night Any groups like that looking for another rifleman?
  2. CosmicOsmo

    Pending Build Progess: 1.5.9

    What's the point of changing temperature to degrees instead of percent? We only see the number in the debug monitor, which will eventually go away. Green icon = healthy, red = not, so what does it matter what the underlying number system is?
  3. CosmicOsmo

    Making DayZ Videos Faster Paced.

    I think it's better to cut out the boring sections with a crossfade rather than speed them up. 15 minutes of just running through trees at 4x is still 4 minutes of just running through trees. Just cutting it out makes every break in the action the same length, and avoids advertising the sheer amount of running, as the viewer won't know if you've cut out 2 minutes or 20. That said, sometimes a very "dull' moment in Day Z can be a very tense one. When you see a faraway treeline and get that feeling and the hair on the back of your neck raises as you hit the deck and scan along it, you can show that. Leave commentary out and let your character's heavy breathing raise the hairs on the viewer's neck as well. Also, the first 2 minutes of this video is you showcasing the game's bugs. Aside from being a bad ambassador, you undermine the intensity of the rest of your video by opening up with broken immersion. Your audio doesn't match up. For example, at 4:35, you're standing still on a road, but the audio is still from you running on grass. This is likely sloppy editing related to the time compressed bits.
  4. CosmicOsmo

    The definitive VEHICLE SPAWNS thread

    A bus spawns in the big red warehouse at Kozlovka.
  5. Congratulations! You have been awarded this week's Getting It Award! Don't worry, the solution to people whining about murder is... murder. Eventually they will leave and have to admit to their friends that they couldn't hack it.
  6. CosmicOsmo

    Why am I still a bandit?

    The removal of the bandit skin was left out of 1.5.8 and will be in a future update. Humanity works the exact same as before, it's just not displayed in the debug monitor anymore. I have murdered, turned bandit, and turned back survivor since the patch, so it still works.
  7. CosmicOsmo

    Winny changes

    I think the starter weapons should be increased in number to 4, and consist of the following: 1. A civilian shotgun (20 gauge?) with only pellets available: very short range, low noise, high damage. A good zombie killer weapon and a decent CQB weapon if you don't have to worry so much about fitting it through doorways. 2. A low-caliber rifle (eg .22 LR) with plentiful ammo: medium to long range, low-moderate noise, low damage. These will be ubiquitous in the zombie apocalypse—actual zombie survival nutjobs stockpile the stuff! It will give us a not-fuckoff-loud option for killing zombies at range and engaging in pvp, with its low damage being the downside. 3. A solid bolt-action rifle, much like the Enfield is now. Loud, long range, high damage. 4. A sniper. The current CZ is basically fine. Extremely loud (make sure it's actually louder than #3), extreme range, high damage. Right now it seems like the winchester and enfield both fill role #3, you have to seek out a M1014/remington to fill role #1, and only assault rifles can actually fill role #2.
  8. I know Rocket has mentioned technical reasons why changing the day length is impossible or hard, but setting that aside for a moment, I wanted to share my opinion on why a compressed day could actually enhance realism if it could be implement. Obviously, it is realistic on the surface level for a day to last 24 hours. This is very simple. However, it is realistic on a much deeper level for the day/night cycle to affect gameplay in a natural way. In a survival situation, people would choose to have reduced activity during the night, but would occasionally choose or be forced to become active during night, to take advantage of the cloak of darkness or to respond to interference by others. This is not currently happening in DayZ. What is more common is that people choose to switch servers during nighttime hours to always play in daylight. The ability to select the current position of the sun by stepping through a dimensional doorway into another server in not realistic. If the length of a day were something like 5, 7, or 10 hours (ie. not something that cleanly divides into 24) and ALL servers were synchronized to the same cycle, then the following things would happen: - People who can only regularly play for the same period each evening in their local time wouldn't always have to play at the same time of day in-game. They would get some variety, because the daylight cycle moves around relative to real-world time. - People would get caught by the sun setting and/or rising during their operations (by surprise even, if they didn't/couldn't check the time, or become delayed). - People would not be able to magically choose the time to suit their needs. - People who wanted to plan some activities that required light or dark wouldn't have to wait as long to do so. - The high rate of food and water consumption would be put in a more sensible context.
×