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Mullraugh

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Everything posted by Mullraugh

  1. Mullraugh

    Suicide Option?

    I agree, but not because wimps would do it for better spawns. Just purely because this is an Alpha game, and it clearly states before you play it that we will run into bugs. I have no idea why they wouldn't add a respawn/suicide button because there are times in this game where you seriously can't play it unless you kill yourself and restart. Such as getting stuck in walls.
  2. Mullraugh

    I dont understand why there is no AUTO RUN KEY!!!

    Jaysus. Calm down. As if you couldn't be any lazier. You had one job. Hold W. If that's too hard for you I think you might need to rethink some decisions
  3. Mullraugh

    We need 60-100 player sever

    By nobody I meant 90% of the geared up DayZ Players
  4. Mullraugh

    We need 60-100 player sever

    Nobody who's geared up interacts in the first place.
  5. Mullraugh

    We need 60-100 player sever

    I disagree. The Apocalypse should feel lonely and desolate, you should feel as if you're the last man alive in the whole world. Seeing another human should be an amazing experience, it should be rare. Like this: Instead of this: 40 man servers are just fine as long as everybody spawns in a different house, shack in the woods, or crashed car throughout the entire map, instead of one concentrated bloodbath area on the north east coast.
  6. Mullraugh

    Lethal Creatures

    In the Jungle you must wait. Until someone rolls a 5 or 8.
  7. Mullraugh

    Blood Bandits?

    I was captured by Vampire Bandits once.. I had some far-fetched outta the ballpark blood type and they put it in themselves. They died about a minute later and I took all their stuff haha.
  8. Mullraugh

    Zombie Aspect - New Ideas!

    Zombies were terrifying in the mod because they twitched around and were impossible to actually hit when you shot at them. The only way to survive a group of 5 zombies was to either spray and pray, crawl around them and hope they didn't notice, or let them chase you into a building where they would slow down enough for you to run away. I think they need to quadruple the amount of zombies and make them spawn in big packs or hordes where one little noise (like a gunshot or talking in direct chat) will piss them off and they'll run toward the location where the noise originated, not your character. They should also have a kind of eye-sight sort of thing, where if they see you MOVING, then they'll scream and alert the other zombies, then start chasing you. But if you're laying in the grass right in their line of sight I don't think they should notice you.
  9. Mullraugh

    Bigfoot

    Murder.
  10. Hello fellow survivors! Today I teach you my personal ways of identifying bandits. The following views are solely of my individual brain and are in no way shape or form the official, definite, trademarked way of identifying players of the game. Now let's get started with a simple question. "What is a bandit?" According to the Wikipedia post I just searched up to make myself look smarter in this thread, It says that a bandit is: "ban·ditˈbandit/nounnoun: bandit; plural noun: bandits; plural noun: banditti a robber or outlaw belonging to a gang and typically operating in an isolated or lawless area. "the bandit produced a weapon and demanded money" synonyms: robber, thief, outlaw, gunman, crook, mugger, gangster, raider, freebooter, hijacker, looter, marauder, bandito; More dated desperado; literary brigand; historical rustler, highwayman, reaver "masked bandits held up the train" military slang: an enemy aircraft." Now. Nowhere in that definition does it say that bandits kill people for the sole purpose of their own personal enjoyment. I personally think the word "Bandit" in DayZ should be swapped to "Gunman" or "xXL33TPr0Sc0peZKiLL3RXx" But, for the simple reason of "easyness", we'll continue to call them bandits. The first thing I do when I join a server is look at the player list. If I see 7 people in a clan together, I auto-assume they're bandits attempting to take over Berezino. (Unless the clan says [Hero] or something). Second, I look for people with stupid names, or really bandity-type names. Such as "Killer, Reaper, Hunter, or Ghost" for bandit names, or "xXpr0SnipzXx, DouchEbagMcGee, Michael274743453, or LOLTRolLEDscrebs" for stupid names. All of these I automatically assume to be bandits as well. Third, I look at all the decent names like John, Michael, Jacob, Caitlynn, Paul, etc. I know I have a 50/50 chance with these people being friendly or not. Types of Bandits: 1: The Bandit: These guys are REAL bandits. They hold you up, or handcuff you, then actually take your items. They don't kill you, and often times they leave you with a sick stomach after feeding you rotten crap or worms. These guys, out of every other bandit out there, actually deserve a medal for being brave enough to use their microphones, unlike the other anti-social introverts such as most other types of bandits. 2: The "Badnit": These guys are just plain failures. All they do is fail at either killing, or holding up people. 3: The "Kill on Sight Call of Duty xXPr0ScopezXx" Bandit: These guys just shoot for fun and their own personal pleasure. They get erections from seeing other people die. True Story. 4: The Clown: These guys like to have a little sadistic fun with their prized captured naked men. They pride themselves in forcing their captives to fight to the death, or by feeding them rotten food or worms or such. 5: The Vampire: Now, these dudes haven't been around since the game first came out. When blood stealing was the most amazing feat one could pull off. Unfortunately, these guys discovered Saline bags and skipped the hazards of injecting the wrong blood type. 6: The Hidden Sniper: These guys like to wait 6 hours at a high-target area so they can shoot at someone from a long distance and rarely actually hit them. 7: The Scumbag Bandit: These fellows like to say they're friendly in order to crush your hopes and dreams of ever meeting someone friendly in this game just before they blow your brains out for no reason at all. 8: The Super Scumbag Bandit: These guys actually team up with you for hours on end before picking the opportune moment to slaughter you and your friends. 9: The Cultist: These guys will capture you and sacrifice you to some strange god after performing the ancient dance of Hoo Hoo Ha Ha. 10: The Axe Murderer: This guy will chase you for hours with an axe in hopes that he will land a blow into your squishy skull. 11: The Squeaker: These little buddies usually like to team up and will reenact a scene from the Wizard of Oz Munchkins as they swarm around your dead body singing "The Bitch is dead" 12: The Town Takers: These guys like to pretend that killing everyone in Berezino makes them the rulers of the world. 13: The Goodguys gone Bad: These people were just ordinary survivors until they cracked after being murdered by too many of the things they hated the most. Then became one because why not. They can be any of these bandits listed. 14: The Loose Cannon Cop: These guys are really just confused or drunk heroes, who just finished a massive firefight and have an extremely itchy trigger finger, or are just jumpy and paranoid. 15: The Accidental Murderer: These people are nice people, and sometimes accidentally mistake you for a bandit or a zombie. 16: The Bandit Hunter: Now, you may think you're doing good to the world by hunting down and killing bandits, but you're not a hero for doing it. You're on a fine line between Neutral and Bandit. Heroes shouldn't kill unless provoked. 17: The Itchy Finger Desperado: These guys are people who are in a hero group, but really really want to see some action. Bandit Clothing: There are many different types of clothes in this game, but I've noticed that all bandits wear relatively the same thing. Motorbike Helmets: These things are okay if you've just spawned in since they help you survive against any Mohamed Ali wannabe's out there. But if you consider a motorbike helmet your headwear of choice after being fully geared up, I consider that to be like a grown man who still drinks from a sippy cup. If you are looking to protect yourself against melee after getting geared up, you're obviously looking for trouble since the only melee heavy zones in the map are the places where people spawn. Payday Masks: Anyone who wears this is covering their face because they either like Payday, or think they look intimidating. And, if you really think about it, Payday is a game about robbing banks, and a synonym for Robber is Bandit. Full Military Gear: Now, obviously everyone hopes to get full camo and high-cap vests and such, but usually the people who do have these things, have nothing better to do than get in firefights or mess with new spawns. Cowboy hats: Now, you Americans are gonna hate me for this, but speaking from experience, people who wear cowboy hats are ALWAYS bandits. ESPECIALLY if they wear respirators and aviator sunglasses along with it. Kill these dudes on sight, no regrets. That's about it for now. Hate me all you want, but this is just my personal way of dealing with the scumbags that everyone loathes. Add any bandit types you know of or I missed below!
  11. Mullraugh

    Green mountain!

    Here's the Green Mountain Suggestions thread I made http://forums.dayzgame.com/index.php?/topic/184947-the-curse-of-green-mountain-suggestions/
  12. Mullraugh

    How to avoid confusion when adding more ammo types

    I think boxes of ammo should be more rare than just finding bullets around. That way they can remove the calibre from the name and just call them "Bullets". Then it would be way better and you'd either have to find a box of them that tells you the calibre, look on the bottom of the casing, or just wing it
  13. Mullraugh

    A new approach to the bandits and heros situation

    In an apocalypse situation, there would realistically be around a 50/50 split between good people and bad people, maybe a 60/40 in the good people's favor. Unfortunately DayZ is around a 90/10 split in the bad people's favor solely because it's a video game and people on the internet are douchebags for no reason other than to make themselves feel better or to entertain themselves. If DayZ was the only video game that was ever invented and there were no other games out there, I'm sure the bandit to decent human being ratio would be more even since people would not be under the influence of modern "Shoot 'em up" FPS hardcore mlg pr0 games like Call of Duty or Battlefield. Everyone is selfish in this game, some more than others. If we were to even the bandit to survivor ratio, it would mean that most people will have to swallow their immature teenage self-pride and actually interact with complete strangers to accomplish a common goal, which is survival. So, I believe, the only cure for bandits is to make survival so hard that people are forced to team up purely because they'll die on their own.
  14. Mullraugh

    Mullraugh's Guide to Bandits

    It's "Eh?" not Ay ye silly hoser
  15. It's all Green Mountain's fault.
  16. Mullraugh

    A wild idea!

    Shit.
  17. Mullraugh

    Loot should be personal

    This is already in the game. The longer you stay alive, the better loot you find. You don't see a new spawn with full military gear, you actually need to spend time to get it
  18. Mullraugh

    A wild idea!

    And here I thought I was insane
  19. Mullraugh

    Barricading roads.

    Car doors. You're arguing over car doors. If only this argument was in-game... -Though I have a feeling Sabre05 would have a temper tantrum and shoot everyone because he started to lose the argument
  20. Mullraugh

    Lost In The Wilderness

    Don't use the online maps ever. It's a far greater achievement/adventure if you figure this out on your own.
  21. Mullraugh

    The Curse of Green Mountain

    After searching for days after days, weeks after weeks, and after months of survival, hopelessness and desolation, I have finally compiled a few documents that might help to prove my so called "superstition" of Green Mountain being cursed. There has been quite the discussion involving this horrible place, and I am happy to see it. I believe the more information that gets out there, the better. But be warned... This place has a far greater influence on Chernarus than previously believed. First Piece of Evidence: I've taken a look at the Helicopter Crash Site map, just to get a general idea where they are, and if it might possibly relate to Green Mountain. Here's what I saw: The Yellow marked areas are places where Aircraft are expected to crash in a time of wide-spread panic. Airfields. You would expect to see multiple wrecks of aircraft at a post-apocalyptic airfield. Everything in the yellow is excluded from this investigation. Orange. These places I was a little iffy about. Obviously, we don't know what caused the crashes, but my best bet is maybe a zombie got on board or they started up a chopper that was low on gas without thinking. The reason it's orange is because there's a slim possibility that they're in Green Mountain's "Sphere of Influence" as I like to call it. Green. The Green areas are the dead zone. Everything downed in this area, especially in the light green circle, are what I believe to be Green Mountain's doing. Almost half of the downed helicopters in the map are within Green Mountain's area of effect. "The Sphere of Influence" Anywhere within a kilomitre or more of Green Mountain, I believe, is cursed. Some places more than others. I've heard stories of the abandoned towns near the base of the mountain to be crawling with spirits and other paranormal things. Zelenegorsk is rumored to be the epicenter of the infection in Chernarus. This area could possibly be effected by an electromagnetic jammer of sorts, that radiates from Green Mountain. I think it may be the most plausible guess as to why perfectly fine American Blackhawk helicopters are crashing in the middle of nowhere. Second Piece of Evidence: A Strange Sign. During my travels I had stumbled upon what looked like an over-sized sewer manhole. Upon closer inspection, I could see the writing on the sign: Unfortunately I just took a screenshot and continued running without bothering to note my location. It is only now that I take a look at all my screenshots that I saw it and decided to try and decode the sign. From a very rough Russian translation via Google Translate, I've managed to get a very crude translation. Now, obviously I don't know how to speak Russian fluently, and Google translate isn't the best at all, so the translation might be a little rough and may need revising by some of the Russian speaking survivors here. Here's what the sign says [subject to editing] "Until 04/23/2014 on it. Cesme located land bases - "spire" Sencha" Spire... hmm. Dictionary.com says a spire is "a long tapering object." Could this sign be talking about Green Mountain? What does the symbol mean? Could it be a map sign for "Mountain" or something? Who are Cesme and Sencha? EDIT: Apparently this location is where the former "grass pyramid" was. Hence the triangle indicating a pyramid shape. The Sign says: Up until 23.04.2014, on this place stood a terrain glitch - Pyramid. - Sench Thank you for reading this update! I hope it sheds more light on the mystery of Green Mountain and the paranormal anomalies that surround it.
  22. Mullraugh

    lose the flashlight

    It helps when said land you're living off of is imprinted in your brain like a nuclear blast shadow on a wall.
  23. Mullraugh

    My first death.

    Never stop doing what you're doing. If 99 out of 100 people shoot you on sight, that one person you meet could change the way you think of this game drastically.
  24. Mullraugh

    Mullraugh's Guide to Bandits

    I never said that. I shoot people too. Not for shits and giggles of course, but I still kill people. I'm no neer-do-well angel from outer space here to stop all bandits. I'm neutral. I don't get killed by bandits or other players, heck I haven't seen another player in-game for a week. 90% of my deaths are from Green Mountain
  25. Mullraugh

    Mullraugh's Guide to Bandits

    Calm down fellas.
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