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Your DayZ Team
SkepticJerry
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how many ppl will quit when.....
SkepticJerry replied to btrizzle's topic in DayZ Mod General Discussion
Someone gets 'outplayed' when you spawn into the game behind them or you just happened to find a pair of night vision goggles and they haven't, or they ran out of ammo because they can't find any. The idea that all this random shit occurring means someone has 'outplayed' someone else, is bullshit. If you start from equal positions and you get the best of your opponent then kudos, you ''outplayed' them, otherwise you're full of shit. -
Playing DayZ for a week... an overview.
SkepticJerry replied to HWG's topic in DayZ Mod General Discussion
I say give us a REAL zombie apocalypse and we will be too worried about them and less about the other players. They should be wandering all over the place and in places where you DON'T expect them. Zombies are pretty shit so far....I'm not afraid of them. I spend most of my play time trying to out spot other players. -
DayZ has become Deathmatch / Team Deathmatch
SkepticJerry replied to underpaidorphan's topic in DayZ Mod General Discussion
It's pretty sad when your biggest fear is other players and NOT the zombie apocalypse. I have died twice from zombies but probably 15 times by players. Zombies I can predict, players I can't. I've sadly resigned to shooting on sight. I had some amazing co-op days with strangers a couple of weeks ago, but that's gone. -
how to successfully raid cherno with barley entering
SkepticJerry replied to IIzTrollin's topic in DayZ Mod General Discussion
What do you do with the barley? Make stew? -
WTF is happening to the server community.
SkepticJerry replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
There's only one way to solve this dilemma. You have to make players worth more than a can of beans or some ammo. There should be more cooperative elements to the game, like blood packs for example. Kill as many people and who you like, I don't care, but make certain elements of the game require the cooperation of another player. There has to be a benefit to the players for NOT killing each other. Something like blood transfusion is key to this. The game requires you get a transfusion FROM another player. Perhaps food shouldn't give back blood. Blood could return VERY SLOWLY at a constant rate only if you are WELL FED. Otherwise, the only way to get back quickly is to have another player give it too you. All this talk of realism and I never had a can of beans heal a cut or make me instantly "200 points" healthier. Perhaps bandages should work something similar. If you bandage yourself, perhaps it only slows the bleeding and you trickle blood (Say 1 point every 10 seconds) for a period of time. Eventually it stops and you you can SLOWLY heal as above. Having a bandage applied, or first aid administered, from another player, stops the bleeding instantly and starts the healing process. How about infections? You SHOULD get an infection from zombie attacks. YOU WERE BITTEN! It makes your player continue to get more ill and degrade his abilities. The only way to cure this infection is help from another player. Things like this would require you to seek out other survivors or join clans/groups as survival is no longer tied to kill or be killed. This doesn't punish anyone for play style and makes other survivors more valuable than a can of fucking beans. -
Grocery Stores
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The only thing more dangerous than a Zombie, is a Zombie on fire!
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Who's running the power plant? Zombie Utilities?
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Suggestion [Female Zombies, Child Zombies]
SkepticJerry replied to jezex90's topic in DayZ Mod Suggestions
Yes please! +1 Infant zombies too? -
Although interesting, there is no need for it in this game as it stands. Food is readily available and spawns regularly in the form of loot and animals. Now, remove those, and require players to actually grow, gather and hunt food. In a real survival situation, one would spend most of their day looking for food. Make starvation REAL! It can takes WEEKS to starve to death, not the measly few hour or so before you need to eat a can of beans. The same goes for water, a person can live several DAYS without water under greater and greater duress. During starvation, the player would get weaker, slower and more vulnerable to infection. Combine THESE elements, then cannibalism becomes a viable option. Until then, there's no point in it.
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A simple solution to identifying bandits post 1.5.9.
SkepticJerry replied to thoxon's topic in DayZ Mod Suggestions
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The death throes, screams of pain, blood everywhere, what's NOT there to attract zombies? I'm sure some loot would be damaged and destroyed by the zombies tearing the corpse apart. Is there time to loot? Can I take the chance to loot? Will they break the AK the player was carrying? Did that smoke grenade get lost in a pile of intestines? etc... I know with last patch zombies are more attracted to dead players. Does it matter how they were killed or is it just the corpse drawing them? Of course none of this matters outside of settlements as there are no zombies in the wilderness. I feel there should be more cooperative elements to the game, like blood packs for example. Kill as many people and who you like, I don't care, but make certain elements of the game require the cooperation of another player. There has to be a benefit to the players for NOT killing each other. Something like blood transfusion is key to this. The game requires you get a transfusion FROM another player. Perhaps food shouldn't give back blood. Blood could return VERY SLOWLY at a constant rate only if you are WELL FED. Otherwise, the only way to get back quickly is to have another player give it too you. All this talk of realism and I never had a can of beans heal a cut or make me instantly "200 points" healthier. Perhaps bandages should work something similar. If you bandage yourself, perhaps it only slows the bleeding and you trickle blood (Say 1 point every 10 seconds) for a period of time. Eventually it stops and you you can SLOWLY heal as above. Having a bandage applied, or first aid administered, from another player, stops the bleeding instantly and starts the healing process. How about infections? You could get an infection from zombie attacks. YOU WERE BITTEN! It makes your player continue to get more ill and degrade his abilities. The only way to cure this infection is help from another player. Things like this would require you to seek out other survivors as survival is no longer tied to kill or be killed. This doesn't punish anyone for play style and makes other survivors more valuable than a can of fucking beans.
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A solution to KOS and death match mentality?
SkepticJerry replied to SkepticJerry's topic in DayZ Mod Suggestions
There are no stupid ideas here...keep em coming! -
Yes, you could set zombie kill traps and cover doorways and what not.
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Make campfires last much longer when placed near tents.
SkepticJerry replied to TheCaptn (DayZ)'s topic in DayZ Mod Suggestions
Put a limit on matches for starting a fire. Have the fire burn say, 10 minutes. If someone is there, they can click on the fire and select "tend fire" and it will burn for another 10 minutes. Other options could be "cook meat", "warm self", "dry clothes" etc.... If they leave, it goes out after 10 minutes and if they forget to tend it, then it goes out and you have to use another match to start it again.