Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
https://github.com/Pwnoz0r/DayZ-Private-Server -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
My servers are crashing all the time, and when they don't there is too much lag. But I'm a rude costumer... -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
I don't understand what your talking about, I just placed the server 1.7.3 files in their correct location and server is working perfectly: 1.7.3 features, whitelister pro, etc... Anyway, when Bliss 4.0+1.7.3 is released I will install it. What new features does Bliss 4.0 have apart from v1.7.3? In my Namalsk server, do I install Bliss 4.0 or just leave it in 3.7? Thanks a lot. -
Crash course on the 1.7.3 Combat System (by the person who wrote it)
[email protected] replied to venthos's topic in DayZ Mod General Discussion
Where is the log with the combats loggins in my server? Can´t find the file. Also, I don't understand why the player isn't killed when he disconnects in combat, he should. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Why not? I installed 1.7.3 manually yesterday, and my private hive server is working perfectly. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
1) I'm the costumer, you are getting my money, I can be rude if my server doesn't work. 2) I'm the costumer, I'm paying, I'm the one who decides if the support quality is good or not. 3) Sorry for beeing rude, but I was pissed off. Your support quality is good, but it is very irregular... -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
This will be my second day with my server not working. They answered my ticket and they said it was fixed, and when I go to run the server it is still not working. Fucking great. Is it that difficult to offer an acceptable service to your costumers? -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Whitelister Pro needs like 30 seconds to run when the server restarts, if a player joins the server before Whitelister Pro is running it's going to stop starting up and it is not going to work. That's why you need to lock your server quickly before any player joins the server, wait about 30 seconds and then unlock. SurvivalServerGuys, answer my ticket, it is very important: #302547 My server stopped working for no reason. -
Devblog details on engine architecture for DayZ
[email protected] replied to rocket's topic in Mod Announcements & Info
I hope the DayZ dev team reads this. I've been years expecting a zombie apocalypse simulator, a realistic zombie survival, and DayZ came out: I've played the game mod for more than 400 hours (according to Steam). DayZ is amazing, but it needs a lot of more difficulty. That's why people complain about what is the objective of the game, because it is so easy. 1) Zombies need to be a real enemy. In DayZmod, when a zombie sees and runs to attack the player, the player thinks: "Oh okay, a zombie, let's kill it". The player reaction should be "Holly fuck, a zombie saw me, RUN MOTHERFUCKER RUN". Zombies needs to kill players by hiting them only 4 or 5 times, not 30 times (it is ridiculous when a player wants to suicide in Kamenka, to be waiting 3 minutes for 7 or 8 zombies to kill the player). Also, zombies should run at the same speed as the player, but with the difference that the player get's tired and zombie don't, so no loger a solution for escaping from zombies is running for infinite time... player will eventually need to kill the zombies at some point so they don't catch the player. Also, zombies should be able to "grab" the player, so when a player is running and has contact with a zombie, it get's stopped or at least slowed down. *ZOMBIES NEED TO BE ABUNDANT AND A PAIN IN THE ASS* 2) Loot needs to be so fucking hard. In DayZmod if you go to a big village you can get most of the items in the game easily, you get full equiped so fast. Getting a good gear should take more than 10 hours, not 1 hour. Also, food and drink should also be very hard to find, so players will actually fight to eat and drink: THAT IS SURVIVAL, and not having lots of food and drink in 5 minutes. *PLAYERS WILL FIGHT TO EAT AND DRINK, THIS IS NOT CALL OF DUTY, THIS IS A SURVIVAL* Sorry if my english is not perfect. Thanks for reading. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Whitelist pro will be released in 2013? -
You want some more progress screenshots of DayZ Standalone?
[email protected] replied to rocket's topic in Mod Announcements & Info
Yes, Chernarus needs police stations and cars! -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
What the fuck is this shit? What the hell are you doing? Why didn't you stay in Bliss 3.4? Since you updated Bliss and all that shit you destroyed my server. Now everything is working as shit. Can't change my server timezone whatever I do, it's fucking dark on my server at the hours when I have the higher player activity. Confirmed: you were the best server hoster and now you are the worst server hoster. I recommend everyone not to rent a SurvivalServer, it is absolutly CANCER. -
You want some more progress screenshots of DayZ Standalone?
[email protected] replied to rocket's topic in Mod Announcements & Info
Nice pics, but I expected something else. That is ArmA II. It is the same game as DayZmod but with a few new features. Look at the hospital, it is the same hospital as the current one but with 2 or 3 more large rooms. For example: I expected a entire new building for the hospital and much much bigger. Chernarus-plus is going to be the current Chernarus but with new buildings. This is just what I think when I look at those pics. DayZstandalone is going to be DayZmod but with some new animations and buildings... but mostly the same thing. Anyway, I love DayZ and I want to marry Rocket. This is just my opinion, I think you are doing a good job, and DayZ is like one of my favourites games ever. Thanks for creating this amazing game. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
What the hell happened? Two weeks ago you were the best server hosting and now you are like the wrost. You need too work like before, you were the best. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Please, my server needs that whitelister tool. Now I'm fucked up: if I don't update to Bliss v3.6 I'm not having any admin tools and server is going to work so badly, and if I do I will have a server infested of hackers. Please, solve this as soon as possible. Two weeks ago you said you were going to release a rollback option and a map that displayed online players "soon". Don't make it that soon, I really need this, please. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Any chance of having Bliss v3.6 with whitelist? Whitelist is the most important thing in my server right now. With no whitelist I don't want a DayZ server, because we are going to have a hacker that does /kill all every hour. Anyway, I've been having Bliss v3.4 with no problems for weeks. Can't understand why servers is working horrible with v3.4. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
502 bad gateway everywhere... -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
But SS are the ones updating to 3.5. What happens if I remain in 3.4? -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
NO, NO, NO. Please no. If you update Bliss to 3.5 and remove whitelist you are literally DESTROYING my server. One week of entire work adding more than 200 players to the whitelist manually and now you are removing it? -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
What do you mean with that? That third party tool doesn't work for me, I'm gonna have more than 100 players in whitelist And anyway, if I don't update Bliss to 3.5 and I keep the 3.4 version, whitelist will work right? -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
No whitelist anymore? Oh my god... -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
I need help please... I know how to use whitelist with PhpMyAdmin. I have it activated, so when non-whitelisted players enter the server they get stuck on loading screen... the thing is that players stuck on loading do not get "saved" in PhpMyAdmin anywhere... how I am supose to whitelist new players then? PS: didn't create a ticket because maybe another user can help me :) -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
With the rollback and online players map SurvivalServers is going to be the PERFECT hoster. -
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[email protected] replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
A hacker entered my server and kill the 60 players that were playing. Please, I really need a map that displays online players and the rollback option. This last thing is very very very important for hackers... -
I am setting up automatic restarts, and I need to put the restart time. BEC will recognise that time with the servers timezone or does it have it owns timezone? I've read it has military time (GMT 0) but I'm not sure if this is true...