I think that defib does have a place in this game. However, it should only apply to deaths under certain circumstances. Deaths such as being beaten to death by zombies, bleeding to death, or "dying from shock", which you could basically chalk up to anything blunt-force. Falling, car wrecks, etc. If you're killed by a .50 caliber sniper rifle, obviously you shouldn't be able to come back to life with electricity, however, if you bleed to death or are killed with small arms fire, I think that 2 blood bags, 2 bandages and a defib unit should be able to restore you to a condition around 6000 blood. You should also be pretty useless for a while, though. Shake like a leaf and not have that pain curable for half an hour, and then at that point only have that pain curable by morphine, and then also be restricted to the speed of crouch walking and pass out if you go into shock. I think that this game rewards team play, and this would be a significant benefit to having teammates who are well-equipped. That being said, I'm not sure if I'd like a chance of failure attached to a defibrillator. On one hand, it would still up the risk of death, but on the other, it would make it seem pointless to carry, because you would probably only use it 1-2 times and having it fail on both occasions would be really lame and probably not worth the effort. Just my two beans.