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TacticalN29

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Everything posted by TacticalN29

  1. TacticalN29

    worth buying arma 2 now?

    There weren't any missing textures in any of the demos, nor did they say anything about missing textures. Missing animations is a different thing. However from what I understood vehicles will be in the game at release, they'll just be the same as the mod. Then they will revamp them later. The SA will be better than the mod in almost every way. It'll look better, run better, play better and be better. No offense to the mod devs, but when you basically write an engine specifically for a game it's going to work a lot better than the mod.
  2. TacticalN29

    Cannibalism and drinking your own urine

    Haha I know but I don't have one.
  3. TacticalN29

    Cannibalism and drinking your own urine

    I'm pretty sure they already said you can eat dead people.
  4. TacticalN29

    Cant launch anything

    By retail I assume you mean a physical boxed copy?
  5. The only problem with this statement is the mod devs care what the community thinks. Rocket isn't developing the mod. He is developing the SA. Trust me he's not going to pander to "babies".
  6. TacticalN29

    squad identification

    As Fraggle said they were discussing tattoos. If I'm correct they were also discussing patches for your uniform and/or clothing.
  7. TacticalN29

    Dayz for ARMA cold war assault?

    While I can guarantee you that there is no official DayZ mod for ARMA, I also doubt that anyone in the community made one. However I could be wrong.
  8. A Ruger 10/22 has been confirmed for the SA launch.
  9. It is a Mosin and its been confirmed to be in the SA release. I'm not sure what sidearms will be in other than a CZ pistol.
  10. That's a Mosin and a Tokarev isn't it? If so I know for a fact the Mosin is Russian and I'm pretty sure the Tokarev is.
  11. I don't really mind the stumbling and falling, only it happens way, way too often.
  12. I'm not defending specifically how they did it. However it's happened before. The mod devs make the zombies very difficult and the community whines.
  13. I also like this idea as it would provide another layer of realism. After all DayZ is a survival simulator with some zombies thrown in.
  14. Speed may not require a skeleton change, but they did mocap specifically for the types of zombies that are already in the game. As far as head shots only, I'm pretty sure the aiming system in ARMA is too clunky for this to be viable. Unless of course they were walking slowly not moving their head at all. Actually scratch that. The aiming system isn't clunky. It's realistic. I think people have gotten misconceptions about shooting from movies and TV shows like the Walking Dead. I guarantee you that if it were real that group of survivors would be missing a lot more than they were hitting. You can't just swing your gun around and pop zombies in the head.
  15. They have had thousands of zombies in a server in the SA. And the zombies will spawn at server start and never despawn.
  16. This too. I would personally prefer hard, dangerous zombies. I just don't think this is the way to do it. But a lot of people in the community whine and complain when they update the mod to make the zombies actually dangerous. So they just change it back. However I think the SA will rectify some of these problems.
  17. The thing with this is they would have to completely change the zombies in almost every way. They re-did the animations and skeleton of the zombies for the standalone. While they still run I don't think it's in the jerky fashion of the mod. I think that there will be more zombies in the SA than there are in the mod, but I'm not sure. As far as #3 they have diseases and infections that can kill you. But as far as not being able to cure it ever, I don't like that. Headshots only may be more in line with traditional zombies, however that was never how DayZ was and I don't think they will change it.
  18. TacticalN29

    Player Revive idea for standalone.

    Obviously the word automated is in the name of an AED, but don't you need some type of skill or knowledge to operate one?
  19. I say wait until we get to play it and then tell them if we don't like it.
  20. TacticalN29

    Player Revive idea for standalone.

    They could put in a very basic mechanic that would allow a small chance for survival. It would be very, very difficult to go too in depth. Say you survive a GSW to the head. In real life it's probable that you would have brain damage/ and or be paralyzed. And who would want to play DayZ with a paralyzed character.
  21. TacticalN29

    Player Revive idea for standalone.

    Do they have any techniques or equipment to actually try to restart a heart?
  22. TacticalN29

    Player Revive idea for standalone.

    Well you can try CPR, but I don't think that works very often.
  23. Hello, I'm not sure if this has been suggested before, but I have not seen it nor heard it suggested. This would be for both the SA and the mod. As has already been confirmed for the SA, there will be a Mosin Nagant and a Ruger 10/22 at launch (among other weapons). Now obviously (if you've ever seen these weapons in real life) the 10/22 is quite a bit smaller than the Mosin. It would make more sense if it took up fewer slots in a backpack. I'm not sure how hard this would be, but it seems like it wouldn't be too difficult.
  24. I agree except for the Bizon PP-19 isn't something I would consider a civilian weapon. Nor is the AKS-74U. Out of all the civilian weapons in the game it's probably the smallest and shortest.
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