Martel
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Everything posted by Martel
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debug ocean happened to me, if you look very far away you can see land, you just have to go to it. Should be north if you have a compass. Then go east untill you get out of debug forest. I managed it being thirsty, dropped 3000 blood getting there before i found a can of pepsi. For the blood dropping 3 by 3, happened also, this stopped when i took antibiotics just to check if it was some sort of bugged infection. You can notice that if you are at 12k blood, you blood will stop dropping at around 9999 blood, which proves that it is some sort of bugged infection without a cough or anything.
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This is happening alot to me and friends. Even items sometime disappear without logging off, just traveling for 15-20mn across the map, then want to change weapon in backpack, and the weapon has disappeared. Even happend to me today that my main weapon i had in my hand before logging off (DMR) disappeared too when i logged back on...
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Epinephrine is the name Americans use for Adrenaline. It is used for cardiac arrest, as it makes muscles contract, and makes the heart beat faster. So if the heart stops, an adrenaline injection (or epi-shot) can make it restart. It usually restarts with an anormal rythm, so if that's the case you defibilate to try and correct the rythm. If your heart is stopped for more than a couple of minutes, brain damage is a high probability, and adrenaline doesnt always work to restart the heart. Adrenaline is also used for allergy attacks (anaphylactic shock). People who have a chance of having an anaphylactic shock can be given an epi-pen and tought how to use it in case. Giving an adrenaline shot to a person in good health can have a chance of have severe secondary effects though. Source: Med-student.
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For those who cant install beta (i couldnt figure it out at first having steam), this brilliant post by magnet with the first video. http://dayzmod.com/forum/showthread.php?tid=408
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With a friend, we were camping stary sobor, when we heard weird noise sniper shots, a noise we had never heard in the game coming from a sniper. Anyway, friend got killed, i ran and scoped northen planes untill he came back. We managed to kill him after a while, and looted him. Screen of my friend looting him: http://img72.imageshack.us/img72/6868/sprmk12dayzshkenny.png The name of presumed hacker: SH_Kenny Anyway, we killed him on UK101 around 11:24 (GMT+1, paris time), he had an SPR MK12 sniper that we had never seen before and not on the wiki with weird stanag munitions never seen. He also had coyote backpack (could have looted it of my friend as he had one before dying), he had M9 SD, GPS, NVGs, epi-pen, .... all the full shit with camo clothing. We looted the M12 SPR, it's in my backpack, but we won't use it untill we have confirmation it's a real weapon that spawns in DayZ. If it's hacked we'll throw it away. We looted the backpack, GPS, NVGs, and M9 SD. Please can a dev tell us if we have to drop them somewhere, as we dont know if they are hacked or not. Thx alot for telling us if he is a hacker, or if he just was lucky with loot drops on heli crashes :)
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The sniper disappeared from my bag at log on... Still have the ammunition. Its stanag munition, it's got 20 bullets per clip instead of 30 but recommeneded for the same weapons as the 30 bullet / clip.
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i modified post, took the sniper and put in backpack, but wont use it untill confirmation or not that its hacked. People say it could be a heli weapon.
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I thought it wasn't murder if they shot me first
Martel replied to Dagoth Wit's topic in DayZ Mod General Discussion
See someone, shoot them. When they're dead, you can ask if they were friendly if you wish or say sorry... Good guys who ask before shooting dont survive... -
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mirror 2 usa link doesnt work for me it says page not found solutions plz :D?
Martel replied to brothy's topic in DayZ Mod Troubleshooting
there's been a security threat, this thread explain's it: http://dayzmod.com/forum/showthread.php?tid=9123&pid=85347#pid85347 Must be due to that. -
Hey guys, It's happened to others so you surely allready know the problem. So here's what happened to me, all time's are GMT+1 (paris time): Disconnected around 14:30, went to bed (i'm on hols so hey i play all night and morning), logged back on around 02:50, i was in the ocean. The text on bottom right said i was in wilderness, so i knew i was outside the map. I swam to shore to make sure, and yeah i got no stuff except the utility stuff (matchs...) and my backpack which is empty. I am also thirsty and hungry, with no civilisation in sight. Is it possible to spawn me my items back with food and drink. if i could have a compass i dont even mind finding my way back if i can have food and water enough. I just want to keep my guillie suit (just found one and been searching for ages and ages ...), and get my weapons back, especially my glock 17 that has followed me throughout so many adventures with this character, i have even named it :(. The main weapon: it was either our DMR or CZ can't remember what i had, think it was CZ. player ID: 12844806 Name ingame: Logan Server i play on: UK101 Here's screenshots i took when i got on land, uploaded on steam: http://steamcommunity.com/profiles/76561198003111979/screenshots/ Thanks alot
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Which T-Shirt design would you buy?
Martel replied to mattlightfoot's topic in Mod Announcements & Info
# 2 for me. Nice and simple, and something you could wear easy in public :). -
Just imagine all the blood bags are O- and forget the other complications that can arise , in emergency surgery its what you use, and hospitals have loads of it in stock. And for blood types just imagine all survivors have the same type as it protects you against the virus. Better yet, a theory that explains everything: imagine the survivors are blood type AB+. Its universal receiver, so doesnt matter what blood bags we have, and its the rarest type, which would explain the small number of survivors (its about 3%of the population if memory serves me right).
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I like the idea of redbull. For brands i dont really mind, pepsi and coke can just become cola, beans are beans i dont care if they're heinz, and redbull can just be an energy drink. Im sure there will be time in the futur to negociate brands appearing.
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I don't know if this has allready been suggested, but i think an insanity system would be cool. We all know that in war, some soldiers start going insane, and the only thing keeping their sh** together is their pals around them who are living the same thing. They can talk about it, or just distract themselves from it. Now i'm not going to go and do a psychology lesson, but lone soldiers do tend to go totally insane after a while killing and surviving alone: hallucinations, depression, PTSD, etc... So a good way to encourage some teamplay (either between bandits, or survivors) is maybe to put some insanity in the world, to people who have killed loads of other humans, and who live alone all the time, then the insanity starts to wear off when you're around other people, or shooting zombies heads off, or chilling with others around a camp-fire. I mean, war is traumatising, so imagine being in a zombie apocalypse. now however that transpires in the game, i'm sure some people will have great ideas, being it flashs of disturbing images (like flashbacks a person has with PTSD of the event that traumatised him) or blurring of vision every so ofter, or shaking of aim because you're scared and insane or whatever. What do you guys think?
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I like the idea. And for the realism: Just imagine all the blood bags are O- and forget the other complications that can arise :), in emergency surgery its what you use, and hospitals have loads of it in stock. Imagine all survivors are all the same blood type which gives us the immunity to the virus, as it cant attack our red cells. That way we can all give blood to one another. and just add sterile to every name, and imagine that there's a bit of care put into the transfusion, and add a random factor to fall ill sometime after.
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The Buddy System [Friend spawning mechanism]
Martel replied to zackb101's topic in DayZ Mod Suggestions
I like the idea of having the right limitations to spawning next to others. -
Dat Gameplay [Realistic features that don't sacrifice fun]
Martel replied to ElemenoP's topic in DayZ Mod Suggestions
You do know that a gunshot wound in a major organ is death without surgery, and high high risk of death with surgery? Also, a bleed in a major artery can take from a few seconds to less than a minute to make you lose enough blood to passout and die if the bleeding isnt controled? Also, a well done bandage or tourniquet either stops the bleeding, or the blood flow in that member immediatly, hence why tourniquets were a major revolution in treating army wounds in the field. -
Personnally i think it's about time a game was hardcore... That's what games used to be like. I can remember playing games without even the controls written in the manual, no saves, and very very hard... You would need weeks, if not months for the hardest of games, for you to finish them (i was young too so that does add to the factor that they are harder). But you know what, when you finished it, you forgot all that ranting, and throwing your pad around cause you died for the 20th time at the same part... You were proud, happy, and that made your day. And you knew that 20mn later, there would be more trouble. Thats something i like about Dayz, it's hard... You die alot, and get better, everything isnt just given to you. Fed up of devs of games making things easier, reducing damage to players, making ennemies slower, more predictable, just because the new generation of players doesnt wat to die more than 3 times for the same reason because "it suxxx, dis game is too hard!!!! WTF!!!" and then " dis game is CRAP!!! keep dying all the time!!!". Dont you feel stimulated by the challenge of having to go find your friends instead of spawning next to them, going in to a town not knowing if you'll find what you want and if you'll come out alive? No fun if you knew you could go in the town, get what you wanted and come out safe and sound. You need the risk. Now for the bugs though i agree, but it's an alpha, and i'm sure the devs are well aware of bugs, and i think some are ARMA engine related so the devs of ARMA will have to fix them. Stories or aspirations make choices for people, instead of people making the choices, which i think is counter-productive to this game. If you want aspirations or missions, why not role-play with your pals and create missions and a scenario? You'll enjoy it much more, because you created it and lived it. It wasnt just some quest or whatever that was given to you and you followed it. Just my thoughts on it all :)
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Eating raw white meat, or other human beings can make you pretty ill though... But if it was a question of life or death, who cares :p
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Skins are lacking, and it will add much more to the ambiance if people look different. It adds personnality to people you meet, and remember skins is a small preview of what the person's personality is, and what their intentions could be... I'm not saying you can read the person's exact motives, but it's a small preview, and it's cool :p. But like rocket said, the game does need something along the line of humanity but not the bandit skin system. In a real apocalypse you wouldnt just morph like a power-ranger when you kill too many people.
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As you said, that all adds to the danger and the stress of encountering Zombies though... If you had more time to react i think it would be a bit too easy. You just have to practice and you'll get used to it, they make enough noise to alert you to their presence, so you can sense them from pretty far enough.