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NavyCuda

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Everything posted by NavyCuda

  1. NavyCuda

    DayZ Main Page Statistics

    I just want to add, that one character had 2700 zombie kills, another 2200 and a number of times where I was under 2000 zombie kills but over 1000. I would imagine that I've killed over 10,000 infected combined. They add up much fast than you think.
  2. I keep meaning to buy a licence for FRAPS, I just haven't gotten around to it yet.
  3. Wonderful video, I really enjoyed it!
  4. Instead of a general key, how about a lock pick kit? Good idea though.
  5. NavyCuda

    Are Choppers needed in DayZ?

    Totally offtopic, but the original faceman was way cooler than the one in the movie, even if he did drive a corvette. I totally agree that the choppers are easy to shoot down. I was alone in Old Sabor with my M14 aimpoint. Apparently the chopper dropped 3 guys to try and take me down, but I kept getting hits on the chopper. His orbit went from 100m to 500m, to just leaving me alone. They wouldn't come play with me anymore after that.
  6. I'm enjoying sticking around CA 24, even with the hacker attacks. You can add iB to your list of bandits as well if you want. Most of us don't carry the tag, only two of us do, but the group is about 6 people when everyone is online.
  7. There is a difference between magazines and clips! Please use the correct terminology! A magazine has the follower and follower spring, and contains the ammunition. The magazine can be internal to the firearm, or can be detachable. The magazine holds the ammunition and positions it so that the bolt can remove a fresh cartridge from the magazine and drive it into the camber. A clip, is just that, a clip of metal that holds ammunition and often times is used to make it easier to insert ammunition into the magazine. An example: The m14, you insert a detachable magazine into the bottom of the rifle. With the M1 Garand, which is the parent of the M14, you insert an enbloc clip into the magazine from the top when the bolt is locked back. The follower and spring are internally hard mounted in the M1 Garand. With the m14 you can reload the detachable magazines with stripper clips through the top of the receiver if you do not have an optics mount. EDITED to add: I wanted to mention that some magazines provide inspection holes or windows to make it possible to see how many rounds you have left. Some of these magazines need to be removed from the firearm to inspect them, others like the PMag with window can be seen without removing. The magazines that do not have inspection windows, would have to be removed and inspected from the top but you still may not get an accurate count. The weight of the magazine, however will give you a pretty good indication of how many rounds you have left.
  8. This is the problem, because anyone taking the time to consider their mental health during the events portrayed in DayZ, probably are not going to survive that long. In an environment like that, where there is no law, where you can be shot at any moments time, eaten by your infected mother, or trip on a rock and break your neck, you are not going to have time to think about your emotional health. Unless you have the absolute willingness to survive, by any means, you will not survive. In my mind, this whole idea of adding trauma and stress is a poor utilization of resources. The character reacting to physical injury, certainly model that, but any emotional reaction should be the player alone. I cannot word any more strongly my resistance to being told what emotions to feel. Certainly if my character started to shake, have trouble aiming or blurred vision spontaneously my enjoyment level would be seriously reduced. It's bad enough when I make a mistake and end up with broken legs, or low blood and blurred vision. However, if the Sa-58P makes it into game, or the STG44 or the Elcan SpecterDR, my emotional connection with my character would be increased! Edited to add: I wanted to comment, that you're assuming if this was a real scenario that humans would behave differently. The sad truth is that they won't, and we have thousands of years of written history that proves that point. Even in the "civilized" world we have people who ignore laws completely, so just think what would happen if there was no laws at all. I too want to believe in the best of man kind, but I cannot ignore reality, there are bad people out there who do horrible evil things.
  9. PlasticMonkey - How does that take into consideration people who can just turn off their emotions and perform ruthlessly? I think that emotions are too large of a variable to convincingly portray digitally. DayZ as it is gets me emotionally stirred up enough that I have difficulty aiming, my hands get sweaty and I'm constantly analyzing the situation. My heart pounding in my chest is enough movement to disturb my aim, and when my hands start to sweat the trackball does not respond the way I would like it to. I would not enjoy to be further hindered by the game, I want the game to be my window, representing my reactions to the situations at hand. I don't want to be told what emotions I should be feeling. Is there a way that the game play could be improved to evoke a larger emotional response from the player making them more likely to make natural choices? I hope so, but I don't believe that forcing unnatural emotions on the player is going to improve their game play. I would prefer not to see any emotional content from the character, I have enough of my own. Interestingly enough, this does relate to the topic at hand, because the larger selection of accurately portrayed firearms, the more immersed into the game many of us will feel, adding to our own emotional content.
  10. NavyCuda

    Is pushing loot cheating?

    I want a pool! Make me one right now, in my backyard!
  11. I realize that each projectile behaves differently, however I think using the amount of energy in the projectile is a fairly reasonable means of calculating blood damage. It isn't perfect, but it would be an improvement over the blood damage model as it is now. If you're going to post my name online, at least spell it correctly.
  12. Well you are incorrect here. The differences are very predictable between the two rifles. Using a professional grade chronograph(Kurzzeit PVM-21), I have measured the muzzle velocity from both the 14.5" barrel and the 20" barrel. With my plinking ammunition, which I admit is on the slow side, tested in both rifles I achieved an average of 2686.7 ft per second, with a span of 194.4ft/sec and a standard deviation of 41.6ft/sec with 881.2ft/lbs of muzzle energy in the 14.5" barrel. With the 20" barrel I average 2931ft/sec, with a span of 113.4ft/sec, a standard deviation of 32.2ft/sec and muzzle energy of 1049.1ft/lbs. That's 245ft/sec faster and 167.9 ft/lbs of muzzle energy more that the m16 has over the m4. With the projectile starting at a lower muzzle velocity and energy out of the m4, it is starting at a disadvantage and will not have the effective range, or as flat as a trajectory. The behavior of the projectile has no effect on the energy that it has been provided with. The projectile will behave the same way between each barrel length, but at different distances from the muzzle. So the projectile will become unstable at a greater distance from the shooter with the M16 vs the M4. I am having a hard time believing that you understand the differences mechanically between the M4 and the M16. The m16, with the longer barrel and longer gas tube, runs at a lower operating pressure than the M4. The M4 has the gas port closer to the chamber which means that it operates at a higher pressure. Changes in buffers, recoil springs are common to get the rifle to operate correctly. The operation of the action is noticeably more violent with the M4 due to the higher pressures seen at the gas port. The projectile remains in the barrel as the gas is fed down the tube towards the bolt carrier. The vast majority of the energy needed to operate the action is collected before the projectile leaves the bore, however the timing of the action ensures that the bolt does not unlock before the projectile has left the barrel. Please explain to me what CoD has to do with real life operating mechanics of firearms? If your reading comprehension was a little stronger you would have been able to read that I was making a distinction between subsonic and standard loaded rifle ammunition. It takes significantly less propellant to achieve subsonic velocities(~1116fps), the less propellant means there isn't enough gas pressure in the bore to operate an action that is designed for the pressures it would take to drive the projectile at over twice as fast. You are quite correct, the suppressor does nothing until after the projectile has passed the crown of the muzzle and the remaining propellant gases escape from the bore. The suppressor functions in the same way that a car muffler does. It uses baffles and chambers to allow the gas time to expand in a controlled fashion, changing the sound pressure level created. When the propellant gases are allowed to escape unimpeded the rapid change of pressure makes the noise we know as a gun shot. I, sadly, have not had the honor of serving my country in any of the forces. However, the Navy in my name is a personal reference to my grandfathers service during World War 2. The conclusions I have come to are based off empirical evidence collected from my personal experience with these firearms. Math doesn't lie, there is a ton of this information available online, look up hand reloading on google, do a bit of reading and you'll quickly realize that I am at least semi qualified to post what I have.
  13. As much as I want to see every cool firearm depicted digitally in DayZ, I would much prefer to improve the accuracy of the ballistics. I would like to see some system that takes both the firearm and the cartridge into consideration. The cartridge would have a table of muzzle energy and velocity for different barrel lengths. Taking this into consideration, the M16a2 with a 20" barrel would do more blood damage and have a flatter trajectory than the M4a1 with a 14.5" barrel. The blood damage should be tied to the projectile energy, meaning that if you're within 50m one shot with the m16 might bring a zombie down, but the same shot would have to be done at 25m with the m4. This also would make the STANAG SD substantially less powerful. Not all actions will function with the subsonic variant of their chambering, and it is unlikely that the M4 with a suppressor would be able to cycle the action as there just isn't enough gas volume to overcome the recoil spring. A suppressor on a rifle does not mean that it cannot fire the full powered cartridge. The advantage to the suppressor is that it eliminates your muzzle flash and reduces the discharge to a safe sound pressure level where you do not need to wear hearing protection. The projectile will still produce a super sonic shock wave. I think that it would be far more interesting to be able to use the suppressed rifle with STANAG ammunition. You would be far more effective against other survivors, but the shock wave would really agitate the zombies and you'd have a serious problem on your hands. When you're looting, you load STANAG SD, and you effectively have a 30 round bolt action rifle that you have to make headshots with, but you pretty much can't be heard and you won't piss off zombies. Cleaning should be the only possible consideration for weapon maintenance and only effect the likelihood of a jam. The only modifications should be exchanging optics and mounted devices as long as the firearm has the correct mount. This would mean a number of the modern western military firearms would have compatible optics, and many of the eastern designed firearms would have compatible optics. It would be nice to be able to carry the aimpoint and exchange it on the DMR, and your aimpoint/scope only occupies 2 slots, instead of 10 for a whole extra rifle. I realize that asking for the correct animations for each firearm would be staggering, so I think better modeling of the ballistics and interchangeable optics and mounted items is a reasonable compromise! As many as possible, as it is I would love to have the Sa-58P in the game because I used to own the semi-automatic version of it. Great little rifle, but no more effective than the AKM. It's like having different brands of clothing and cars. Everyone has different preferences. This is why the AR15 does so well, because it can be made into whatever the end-user wants it to be. I am a huge supporter of having as much choice as possible. I would love to see all of the HK Roller delayed family from the MP5 to the HK53 and everything in between. In my opinion it is reasonable to assume that there was an all out war against the infection and the infection won. The survivors that remain are somehow more resilient to the infection. There would be a vast supply of military weapons and hardware available because there would have been no one other than survivors to come clean up the weapons and ammunition. Weapons and ammo would not be difficult to find, the difficult thing would be finding other people who wouldn't just shoot you on sight. If I were to hazard a guess, I would say the infection was airborne as if it were passed on just by contact the military would have had no trouble containing the infection. As I've stated above, any use of the military to combat the infection is going to mean a substantial supply of weapons available. Since there is no longer a military presence, as they seem to be dead or infected, there would be a substantial supply of different military grade weapons. However, if DayZ was changed to include infected and military NPCs, and only the military NPCs had the good weapons, then survivors would have to mount coordinated assaults against military units to get those good weapons. The military NPCs would engage all non-military targets with out discretion as the situation is already out of control. The military NPCs would represent the best fighting units left, as they clearly have survived that long. In the previous example, I would have one or two military units controlling key areas, such as airports or airfields. Perhaps this could be expanded to include roving patrols, instead of helicopter crashes. A group of survivors has to ambush a patrol to upgrade their weaponry and gain control of a UAZ.
  14. NavyCuda

    Why do you even play dayz ?

    I like collecting gear, vehicles and killing zombies. Once I get to know the regulars on my home server, I hunt the ones that shoot at me or have killed me. If they freshly spawn I especially like killing them. I like to be known as the guy who is an asshole. I like making them want to hunt me, they bring in more friends and do their best to get me and often times they do. Great fun had by all, except whiners. They get killed a couple times and log out and no one is sad to see them leave. Real players love the fight, and the tension between rival groups.
  15. NavyCuda

    Remove NVG and TWS

    Your replies are very disappointing. I can take solace in the fact that the way you post, no one of importance will take you seriously. I would strongly suggest that you take a good long look at yourself before you label other people, because out of anyone in this thread you are displaying the traits that you label others of. Your open willingness to abuse your position as an admin of a server, albeit your own private hive, is another clear indicator that you are not prepared to listen to counter arguments. You were never interested in a debate, just to dictate. I must ask, why is NVG and TWS such a big deal to you, when you already have the means to remove it from where you play?
  16. NavyCuda

    Weapon suggestions.

    Well I wouldn't agree with that! The CETME/HKG3 series of rifles are based off of a Nazi Germany designed assault rifle that was to replace the STG44. The G3 utilizes roller delayed blowback and has nothing else on the barrel. This makes the rifle incredibly accurate but also has more stout felt recoil. The FN FAL utilizes a short piston with tilting bolt. Short piston essentially means that the piston does not travel the full distance that the bolt carrier does. When the cartridge is discharged the projectile travels a certain distance down the barrel, a hole in the barrel allows a portion of the expanding gas to provide energy to the piston, which in turn contacts the bolt carrier and provides it with enough energy to cycle the action completely. The piston is separate from the bolt carrier and begins its return to normal position before the bolt carrier has completed its cycle. Both the CETME and the FN FAL were originally prototyped in the same cartridge that the STG44 used, the 7.92x33kurz. The G3 however, uses the cartridge case as the piston, much like handguns do. When the cartridge is discharged the casing begins to move backwards, but the rollers have mechanical advantage on their side, effectively increasing the amount of energy needed to unlock the bolt and operate the action. The rollers delay the movement long enough to ensure that the projectile has left the barrel, so that it is safe for the bolt to be unlocked. I really shouldn't say unlocked, because in roller delayed the bolt is never truly locked but it is a suitable way to explain how the action operates. The G3 also has the best iron sights ever put onto a rifle. The MP5 in game uses the same sight concept, called diopter. These are basically two concentric circles that are easy for the human eye to line up, however in game rendering never does diopters justice. In real life, they are just down right awesome. The Sig Arms rifles also use diopters, which is another rifle I'd love to see in game. The VZ58 is striker fired with a short stroke piston and tilting bolt, where the AK is hammer fired using a long stroke piston and rotating bolt. Long stroke pistons are attached directly to the bolt carrier and travel the complete distance with the bolt carrier. The Vz58 uses a different magazine from the AKM, and also has a bolt hold open device, where the AKM does not. I wish I hadn't sold my CZ858, which is a semi-automatic only variant of the Vz58 for civilian sale. The Vz58 also has a stripper clip guide, making it very easy to reload magazines with ammunition. It has almost identical stopping power to any other 9x19parabellum chambered handgun with the same barrel length. I find it very interesting though, that the 9mm and the .45ACP have very close muzzle energy. My plinking ammunition of both 9mm and .45ACP are both around 300 ft.lbs. My hot loaded 9mm is about 325ft.lbs and my hottest .45 ACP is 400ft.lbs. I have not done enough load development with the 9mm yet, but I'm fairly confident I can get it up to 400 ft.lbs.
  17. NavyCuda

    Weapon suggestions.

    The Vz-58 is a much better rifle than the AK series and really deserves to be in Dayz. You list off a few great firearms, I would really like to see the STG44 though and perhaps the Browning High Power. Edit: I almost forgot about the G3!
  18. NavyCuda

    A day out with the EFS clan

    How did you get such sharp textures? Whenever I use the L85 it has a really blurred reticle.
  19. NavyCuda

    Are Choppers needed in DayZ?

    His comments have no value to me, at least you've been making an effort to have a civil and well thought out conversation with me. I, sadly have other things I must do for a while, so hold the fort down and don't let those that behave like children get to you. I'm looking forward to continuing this conversation later today. Have a good one.
  20. NavyCuda

    Are Choppers needed in DayZ?

    Way to add something constructive to the conversation. Your opinion has no value what-so-over.
  21. NavyCuda

    Are Choppers needed in DayZ?

    This is probably the reason I've crashed the Huey while landing more times than it has been stolen from me. Only one or two of my group are willing to get into the Huey with me at the stick, and I've killed them a few times. At least we can laugh about it. I went into the armory to practice before flying in DayZ, it took at least 20 tries before I could get the Huey off the ground without crashing it and close to a hundred before I could land. In the air I'm getting fairly decent and pushing the helicopter harder but overall my skills are very limited. Now on the other hand, put me in the Hunter in GTA:SA and you'll see a good pilot. I'm sure there are some excellent DayZ Huey pilots that make it look easy, that doesn't mean I would agree that the Huey is over powered or that it shouldn't be available. I would much rather work towards finding a reasonable solution to the ease of spotting camps. How hard would it be to simply make the vehicles and tents get gradually more opaque as the distance from them increases up to the point where they are no longer visible. Make it so that you need to be essentially hovering directly over top of the vehicle or camp for it to be visible. This would reduce the effectiveness of the Huey for spotting camps, while still retaining the Huey for the other purposes for which it is entertaining. It would not address the ease of spotting helicopter crashes, but an hour of driving around in a vehicle will net similar results. I'm gravely disappointed that someone would have reported you for that. I'm glad I can call my wife a cunt without her throwing a hissy fit. It is just a word and some people assign way more meaning to it than it deserves. I've always wondered how women get fishnets on without tearing them. That is a hot mental picture, hairy legs in white fishnets, why shave?!
  22. NavyCuda

    Are Choppers needed in DayZ?

    They are relevant because if one person is not very effective with the Huey, there is a strong likelihood that there others who do not utilize it to its full potential. This means that the effectiveness of the Huey and its capability are based solely off of the individuals using it. At no time did I ever suggest that operating a firearm even remotely compares to operating a helicopter. The point I was making is that an individuals real world skills should not be a factor when considering what they can or cannot do in a game. You could go a step further, and require that each user registers the class of vehicle they have operated in real life and the firearms that they have experience with. This is unreasonable. There is only one person on these forums qualified to make decisions for the DayZ community as a whole. It is my intention to present my opinion in such a fashion that he does not consider your opinion. I have not denied that being airborne is the most effective means of searching out hidden camps and vehicles but that is a problem with the game and not the mechanics of flight. If we had camo netting, better rendering at distance your point would be moot. We don't know how this issue will be addressed in the standalone, so it seems unreasonable to remove the helicopter before we even know what the standalone will be like. What exactly would you report me for? I have not directed a single derogatory comment towards you throughout this conversation, I simply took a moment to add some levity to a comment you made. Take it however you like. I've bought mine some stuff as well, but I realized that it was a waste of money to buy something that gets used once or twice then is essentially ignored, buried somewhere in the bottom of the dresser.
  23. NavyCuda

    Are Choppers needed in DayZ?

    I'm married dude, the only sexy lingerie I get to see is on the internet during my private time before bed.
  24. NavyCuda

    Are Choppers needed in DayZ?

    They are relevant to the discussion because my lack of skill with the helicopter makes it a less effective tool under my control. I'm not the only bad pilot in DayZ. That is unreasonable. You are using a real world example, where zombies are not an issue, so the manuals which are generally located inside the helicopter, would be available. So the enjoyment I take from DayZ is not relevant, only your enjoyment? Private hive servers give the ability to remove the helicopter and as you've stated previously you have had it removed from your server. What is your rationale for suggesting that the UH-1H be removed from public hive servers when you can play the game the way you want on your own server? Please explain to me, why my enjoyment is less valuable than yours. You have not demonstrated to me that you are as useful as a cunt, so I certainly would not call you one.
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