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NavyCuda

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    91
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About NavyCuda

  • Rank
    Helicopter Hunter

Profile Information

  • Gender
    Male
  • Location
    British Columbia, Canada
  • Interests
    Firearms, Aviation, Vehicles, and Firearms. Did I mention I am a firearms enthusiast?
  1. NavyCuda

    DayZ Main Page Statistics

    I just want to add, that one character had 2700 zombie kills, another 2200 and a number of times where I was under 2000 zombie kills but over 1000. I would imagine that I've killed over 10,000 infected combined. They add up much fast than you think.
  2. I keep meaning to buy a licence for FRAPS, I just haven't gotten around to it yet.
  3. Wonderful video, I really enjoyed it!
  4. Instead of a general key, how about a lock pick kit? Good idea though.
  5. NavyCuda

    Are Choppers needed in DayZ?

    Totally offtopic, but the original faceman was way cooler than the one in the movie, even if he did drive a corvette. I totally agree that the choppers are easy to shoot down. I was alone in Old Sabor with my M14 aimpoint. Apparently the chopper dropped 3 guys to try and take me down, but I kept getting hits on the chopper. His orbit went from 100m to 500m, to just leaving me alone. They wouldn't come play with me anymore after that.
  6. I'm enjoying sticking around CA 24, even with the hacker attacks. You can add iB to your list of bandits as well if you want. Most of us don't carry the tag, only two of us do, but the group is about 6 people when everyone is online.
  7. There is a difference between magazines and clips! Please use the correct terminology! A magazine has the follower and follower spring, and contains the ammunition. The magazine can be internal to the firearm, or can be detachable. The magazine holds the ammunition and positions it so that the bolt can remove a fresh cartridge from the magazine and drive it into the camber. A clip, is just that, a clip of metal that holds ammunition and often times is used to make it easier to insert ammunition into the magazine. An example: The m14, you insert a detachable magazine into the bottom of the rifle. With the M1 Garand, which is the parent of the M14, you insert an enbloc clip into the magazine from the top when the bolt is locked back. The follower and spring are internally hard mounted in the M1 Garand. With the m14 you can reload the detachable magazines with stripper clips through the top of the receiver if you do not have an optics mount. EDITED to add: I wanted to mention that some magazines provide inspection holes or windows to make it possible to see how many rounds you have left. Some of these magazines need to be removed from the firearm to inspect them, others like the PMag with window can be seen without removing. The magazines that do not have inspection windows, would have to be removed and inspected from the top but you still may not get an accurate count. The weight of the magazine, however will give you a pretty good indication of how many rounds you have left.
  8. This is the problem, because anyone taking the time to consider their mental health during the events portrayed in DayZ, probably are not going to survive that long. In an environment like that, where there is no law, where you can be shot at any moments time, eaten by your infected mother, or trip on a rock and break your neck, you are not going to have time to think about your emotional health. Unless you have the absolute willingness to survive, by any means, you will not survive. In my mind, this whole idea of adding trauma and stress is a poor utilization of resources. The character reacting to physical injury, certainly model that, but any emotional reaction should be the player alone. I cannot word any more strongly my resistance to being told what emotions to feel. Certainly if my character started to shake, have trouble aiming or blurred vision spontaneously my enjoyment level would be seriously reduced. It's bad enough when I make a mistake and end up with broken legs, or low blood and blurred vision. However, if the Sa-58P makes it into game, or the STG44 or the Elcan SpecterDR, my emotional connection with my character would be increased! Edited to add: I wanted to comment, that you're assuming if this was a real scenario that humans would behave differently. The sad truth is that they won't, and we have thousands of years of written history that proves that point. Even in the "civilized" world we have people who ignore laws completely, so just think what would happen if there was no laws at all. I too want to believe in the best of man kind, but I cannot ignore reality, there are bad people out there who do horrible evil things.
  9. PlasticMonkey - How does that take into consideration people who can just turn off their emotions and perform ruthlessly? I think that emotions are too large of a variable to convincingly portray digitally. DayZ as it is gets me emotionally stirred up enough that I have difficulty aiming, my hands get sweaty and I'm constantly analyzing the situation. My heart pounding in my chest is enough movement to disturb my aim, and when my hands start to sweat the trackball does not respond the way I would like it to. I would not enjoy to be further hindered by the game, I want the game to be my window, representing my reactions to the situations at hand. I don't want to be told what emotions I should be feeling. Is there a way that the game play could be improved to evoke a larger emotional response from the player making them more likely to make natural choices? I hope so, but I don't believe that forcing unnatural emotions on the player is going to improve their game play. I would prefer not to see any emotional content from the character, I have enough of my own. Interestingly enough, this does relate to the topic at hand, because the larger selection of accurately portrayed firearms, the more immersed into the game many of us will feel, adding to our own emotional content.
  10. NavyCuda

    Is pushing loot cheating?

    I want a pool! Make me one right now, in my backyard!
  11. I realize that each projectile behaves differently, however I think using the amount of energy in the projectile is a fairly reasonable means of calculating blood damage. It isn't perfect, but it would be an improvement over the blood damage model as it is now. If you're going to post my name online, at least spell it correctly.
  12. Well you are incorrect here. The differences are very predictable between the two rifles. Using a professional grade chronograph(Kurzzeit PVM-21), I have measured the muzzle velocity from both the 14.5" barrel and the 20" barrel. With my plinking ammunition, which I admit is on the slow side, tested in both rifles I achieved an average of 2686.7 ft per second, with a span of 194.4ft/sec and a standard deviation of 41.6ft/sec with 881.2ft/lbs of muzzle energy in the 14.5" barrel. With the 20" barrel I average 2931ft/sec, with a span of 113.4ft/sec, a standard deviation of 32.2ft/sec and muzzle energy of 1049.1ft/lbs. That's 245ft/sec faster and 167.9 ft/lbs of muzzle energy more that the m16 has over the m4. With the projectile starting at a lower muzzle velocity and energy out of the m4, it is starting at a disadvantage and will not have the effective range, or as flat as a trajectory. The behavior of the projectile has no effect on the energy that it has been provided with. The projectile will behave the same way between each barrel length, but at different distances from the muzzle. So the projectile will become unstable at a greater distance from the shooter with the M16 vs the M4. I am having a hard time believing that you understand the differences mechanically between the M4 and the M16. The m16, with the longer barrel and longer gas tube, runs at a lower operating pressure than the M4. The M4 has the gas port closer to the chamber which means that it operates at a higher pressure. Changes in buffers, recoil springs are common to get the rifle to operate correctly. The operation of the action is noticeably more violent with the M4 due to the higher pressures seen at the gas port. The projectile remains in the barrel as the gas is fed down the tube towards the bolt carrier. The vast majority of the energy needed to operate the action is collected before the projectile leaves the bore, however the timing of the action ensures that the bolt does not unlock before the projectile has left the barrel. Please explain to me what CoD has to do with real life operating mechanics of firearms? If your reading comprehension was a little stronger you would have been able to read that I was making a distinction between subsonic and standard loaded rifle ammunition. It takes significantly less propellant to achieve subsonic velocities(~1116fps), the less propellant means there isn't enough gas pressure in the bore to operate an action that is designed for the pressures it would take to drive the projectile at over twice as fast. You are quite correct, the suppressor does nothing until after the projectile has passed the crown of the muzzle and the remaining propellant gases escape from the bore. The suppressor functions in the same way that a car muffler does. It uses baffles and chambers to allow the gas time to expand in a controlled fashion, changing the sound pressure level created. When the propellant gases are allowed to escape unimpeded the rapid change of pressure makes the noise we know as a gun shot. I, sadly, have not had the honor of serving my country in any of the forces. However, the Navy in my name is a personal reference to my grandfathers service during World War 2. The conclusions I have come to are based off empirical evidence collected from my personal experience with these firearms. Math doesn't lie, there is a ton of this information available online, look up hand reloading on google, do a bit of reading and you'll quickly realize that I am at least semi qualified to post what I have.
  13. As much as I want to see every cool firearm depicted digitally in DayZ, I would much prefer to improve the accuracy of the ballistics. I would like to see some system that takes both the firearm and the cartridge into consideration. The cartridge would have a table of muzzle energy and velocity for different barrel lengths. Taking this into consideration, the M16a2 with a 20" barrel would do more blood damage and have a flatter trajectory than the M4a1 with a 14.5" barrel. The blood damage should be tied to the projectile energy, meaning that if you're within 50m one shot with the m16 might bring a zombie down, but the same shot would have to be done at 25m with the m4. This also would make the STANAG SD substantially less powerful. Not all actions will function with the subsonic variant of their chambering, and it is unlikely that the M4 with a suppressor would be able to cycle the action as there just isn't enough gas volume to overcome the recoil spring. A suppressor on a rifle does not mean that it cannot fire the full powered cartridge. The advantage to the suppressor is that it eliminates your muzzle flash and reduces the discharge to a safe sound pressure level where you do not need to wear hearing protection. The projectile will still produce a super sonic shock wave. I think that it would be far more interesting to be able to use the suppressed rifle with STANAG ammunition. You would be far more effective against other survivors, but the shock wave would really agitate the zombies and you'd have a serious problem on your hands. When you're looting, you load STANAG SD, and you effectively have a 30 round bolt action rifle that you have to make headshots with, but you pretty much can't be heard and you won't piss off zombies. Cleaning should be the only possible consideration for weapon maintenance and only effect the likelihood of a jam. The only modifications should be exchanging optics and mounted devices as long as the firearm has the correct mount. This would mean a number of the modern western military firearms would have compatible optics, and many of the eastern designed firearms would have compatible optics. It would be nice to be able to carry the aimpoint and exchange it on the DMR, and your aimpoint/scope only occupies 2 slots, instead of 10 for a whole extra rifle. I realize that asking for the correct animations for each firearm would be staggering, so I think better modeling of the ballistics and interchangeable optics and mounted items is a reasonable compromise! As many as possible, as it is I would love to have the Sa-58P in the game because I used to own the semi-automatic version of it. Great little rifle, but no more effective than the AKM. It's like having different brands of clothing and cars. Everyone has different preferences. This is why the AR15 does so well, because it can be made into whatever the end-user wants it to be. I am a huge supporter of having as much choice as possible. I would love to see all of the HK Roller delayed family from the MP5 to the HK53 and everything in between. In my opinion it is reasonable to assume that there was an all out war against the infection and the infection won. The survivors that remain are somehow more resilient to the infection. There would be a vast supply of military weapons and hardware available because there would have been no one other than survivors to come clean up the weapons and ammunition. Weapons and ammo would not be difficult to find, the difficult thing would be finding other people who wouldn't just shoot you on sight. If I were to hazard a guess, I would say the infection was airborne as if it were passed on just by contact the military would have had no trouble containing the infection. As I've stated above, any use of the military to combat the infection is going to mean a substantial supply of weapons available. Since there is no longer a military presence, as they seem to be dead or infected, there would be a substantial supply of different military grade weapons. However, if DayZ was changed to include infected and military NPCs, and only the military NPCs had the good weapons, then survivors would have to mount coordinated assaults against military units to get those good weapons. The military NPCs would engage all non-military targets with out discretion as the situation is already out of control. The military NPCs would represent the best fighting units left, as they clearly have survived that long. In the previous example, I would have one or two military units controlling key areas, such as airports or airfields. Perhaps this could be expanded to include roving patrols, instead of helicopter crashes. A group of survivors has to ambush a patrol to upgrade their weaponry and gain control of a UAZ.
  14. NavyCuda

    Why do you even play dayz ?

    I like collecting gear, vehicles and killing zombies. Once I get to know the regulars on my home server, I hunt the ones that shoot at me or have killed me. If they freshly spawn I especially like killing them. I like to be known as the guy who is an asshole. I like making them want to hunt me, they bring in more friends and do their best to get me and often times they do. Great fun had by all, except whiners. They get killed a couple times and log out and no one is sad to see them leave. Real players love the fight, and the tension between rival groups.
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