Jump to content

ShaDDer

Members
  • Content Count

    36
  • Joined

  • Last visited

Everything posted by ShaDDer

  1. ShaDDer

    Suggestion: Ammo system

    Great ideas with the different ammo types. I have been thinking the same way. Tracer rounds should not be a server option (as it is now?), it should be depending on the ammo you use. Tracers can come in handy for many reasons and being able to load magazines in specific arrangements would be great. Perhaps you should get a special "loading magazine screen", showing the magazine in cross section (is that the right word?), your availible ammo types for that magazine and let you load the magazine by simply clicking and then saving the magazine with your custom load, then placing it in "magazine slot X" so you can arrange the magazine order also. You are spot on about the jamming. Since the animation is basically there already it could be implemented pretty easily I think. Just add a chance to jam based on weapon type and condition and use the reload key or whatever to counter the jam.
  2. ShaDDer

    Suggestion: Ammo system

    Yes, I would love different loads to affect weapons accordingly. Firing "SD" (sub sonic) rounds in a weapon not suited for the smaller powder load should "jam" every round since it won't cycle the mechanics. This would require an animation for manually cycling a new round, pretty much half the normal reload animation. This way the player can choose to use sub sonic rounds in an AKM for example, basically making the AKM into a less-than-semi-auto sharpshooting rifle. These are all great ideas however I fear the game engine has limitations. I do hope these things can be implemented later on or in the standalone game.
  3. ShaDDer

    Suggestion: Ammo system

    Yes, I think ammo should be a scarce resource in general, but more importantly there should be more to it than just the ammount of ammo you have. Magazines are a real-world part of the weapon and makes all the difference in how you can spend your rounds. In-game this would mean that you probably will not engage an entire enemy group of several people if you only have one magazine, no matter how full your backpack is with ammo. You would conserve ammo instead of just firing off those last 7 rounds since you don't want to go around with an almost empty mag. As of now, a magazine with just a few rounds is basically useless. Atleast I will throw it away rather than have it take up inventory space. The "should I reload or not"-problem is an unrealistic one. The question should be: "Should I take the time to put all my left over rounds in to one mag or will I engage the enemy with just ten rounds left?" Thank you for your input. Im pretty new to the forums, what exactly is this "you have my beans"? Some kind of "like"-button? In that case: Thank you everybody! :) Also I like the idea of finding (partially)empty magazines on zombies depending on their rank/tier. Higher tier zombies = higher tier magazines. On another note I would like generally more realism when it comes to weapons. Jamming for example. Introducing a quality aspect for both guns and ammo would be nice. Jamming should not be a constant concern for the player (remember Far Cry 2? :rolleyes:) unless you have a weapon of low quality combined with ammo of low quality. Perhaps an AKM would not be as prone to jamming as an M16 for example, giving an even deeper aspect to weapons and how you choose to use them. Example: High quality AKM and high quality ammo = risk of jamming 0% (never jams). Medium quality AKM and medium quality ammo = risk of jamming 0.33% (one jam per 300 bullets fired, very rare event) Low quality M16 with low quality ammo = risk of jamming 5% (one jam per 20 rounds fired, should be a concern) I'm not saying the above numbers are perfect. I't would just be fun to sometimes worry about the state of your weapon (and ammo). Perhaps you should be able to clean or repair weapons to improve their quality. Perhaps firing the weapon will degrade the quality over time. Perhaps ammo quality is going a bit too far, still think weapon quality is a valid aspect in a game like DayZ.
  4. ShaDDer

    SE 46 server thread

    Hmm all my tents are gone. Will they reappear after server restart maybe? :unsure:
  5. ShaDDer

    SE 46 server thread

    Well it went up just as soon as I wrote my last post here. Spawned in at the coast instead of where I logged out, and one of the items I looted yesterday was gone. It was the M107 sniper rifle which I looted about an hour before I logged out yesterday (today, early morning). I still had everything else so this was very strange. Just now I got "session lost", seemed like the server restarted without warning.
  6. ShaDDer

    SE 46 server thread

    Now the server has been down since 08:44. What's going on?
  7. ShaDDer

    SE 46 server thread

    Is there a server restart schedule or something? I'm wondering because I have new tents up and don't want to risk losing my loot by putting it in before the server restarts. Iv'e looked at http://arma2.swec.se...ver/data/277233 and it seems the server has been up since 2012-08-17 05:23. I hope player count will bounce back up soon, cheers.
  8. ShaDDer

    Day Z First Impressions

    You obviously have no idea how to get gear. It would take me around 30 minutes to get a nice backpack, an AK and other gear from a fresh spawn. You can't just run around at random trying to find specific things. Much of the fun for me is building up a camp with my friends. We currently have six tents, all filled with guns, ammo and supplies. Working together when raiding high-value places, being tactical, it's all part of the experience. We still haven't found a vehicle so from my point of view there's a lot of things to do. Right now the game is lacking because of bugs, poor inventory system and cheaters, not because it lacks variety. This is my opinion. But I also look forward to new features that broaden the experience even more.
  9. ShaDDer

    SE 46 server thread

    Atleast my tents seem to work... Have not checked all the new ones though. By the way: Last time I played (14 hours ago) it was pitch black on the server, instead of the usual 24/7 daylight.
  10. ShaDDer

    SE 46 server thread

    Um, the fact that the server is password protected only means that once a cheater gets access he will be spotted and banned. Emailing for password does not mean it will exclude all but a certain group of players. Just get the password if you want to play, and don't cheat if you want to keep playing. I've seen this work great on other servers so why not SE 46? EDIT: The last few days there have been zero players on this server except for me and my friends, so if we wanted it isolated to ourselves I would not have made this thread.
  11. What's up with the server being down? Any SE 46 thread around? Can't find any but this.
×