I don't understand what is gained by leaving the problem objects in the game when they are known to still be broken. I understand it would be "hiding" the problem, but by all means, hide the damned problem until there is a fix to be tested. So put out a 2.6 hotfix with the problems removed entirely, then when you think you have a handle on the problem, release a 2.7 with the objects returned. And if rocket actually thought 2.5 fixed the graphics, then I don't know what his testing methodology is. If he had no problems on 2.5 before releasing it, he should post the versions of ARMA, and the hardware and software specs of the test platform to see if anyone can reproduce it. All the apologists are defending this as an alpha that we are testing, but it doesn't feel like testing conditions. We "tested" this version, its broken, as was the previous version, and these "tests" are months long between iterations. We knew the answers to these tests within days (or even hours) of the version releases. Meanwhile, I just played 30min in DayZ Lingor and was astounded at how much of an improvement it was. I'll probably spend the rest of my dayz time there until the stand alone is out (if it is reported to be in good shape). The thing about the stand alone that worries me is how reliable will fixes come if we had these game breaking graphical problems for basically 2 patches over the course of 3 months. It doesn't build confidence...