Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Sinoco
Members-
Content Count
44 -
Joined
-
Last visited
-
I am fairly certain those scripts are designed solely for vanilla DayZ, and not for any other mods or modded DayZ. I run Chernarus and I had to make some heavy edits to those filters whenever I added anything to the mission file, they are fairly strict, so I assume it is incompatible with Taviana, it's something you could ask on their forum thread though.
-
As well, I tried to comment out the line, but it seems that it's not that simple, as I commented out 117, it would kick for #116, then 115, all the way down to 113.
-
The filters are kicking people for clicking the "ADD AMMO TO M240" menu item in the Huey's gunner seat. If you could fix this it would be much appreciated.
-
About making vehicles spawn fully repaired, you need to change a few things in the vehicle table in the database. damage_min -> 0 damage_max -> 0 //The vehicles won't be damaged. fuel_min -> 1 fuel_max -> 1 //Vehicles will have full fuel, or whatever your preference is limit_min -> 0 limit_max -> 0 // Vehicles will have no broken parts You can do this to all vehicles by running this SQL command: UPDATE vehicle SET damage_min=0,damage_max=0,fuel_min=1,fuel_max=1,limit_min=0,limit_max=0; I have not actually used the database in that way, but that should work fine. I have a PHP script that runs hourly that loads in new vehicles randomly to empty spawns (no matter if a vehicle from that spawn is on a map, so multiple vehicles per spawn, which apparently does not automatically happen with the current bliss) up to our vehicle limit. I also have a separate max heli count, and helis will spawn in based on the number I set (so I always have the same number of helis on the server).