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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

SNAFUBAR

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Everything posted by SNAFUBAR

  1. I am not an expert but I have put some thought into the matter, therefore I will share it. TOPIC OF POST: Discourage griefers by turning them into bandits (desert camo) for a limited period of gameplay time. (certain number of hours) REASONING: Someone who plays the game just to kill other players will try to be around people the whole time, whereas if a normal player kills in self defense, they would have no problem looking like a bandit for a limited time. ------------------------ I want to point out that normal people, given anonymity and an audience, can become "total douches". Note that I don't mind having pvp killing going on; it's the ones that do it to ruin other people's game experience that bothers me. I believe that dayz is a simulation, and the most unrealistic thing is the reason why griefers kill. The goal is to reduce the anonymity of griefers while keeping gameplay realistic. Some of my other ideas included: 1) There could be player stats, not just character stats, that persist the whole time that player owns the game. This could be patrolled somehow, or bonuses/penalties could be given to players with a certain number of pvp kills. 2) Players are alerted when they are in the sights of another player's weapon. This would prevent snipers waiting for other players to stand still, as the potential victims would be alerted and be reminded to not stay still. Thanks and sorry if someone already had those ideas! You may use my ideas for yourself, I do not care.
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