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(OLT) Tom

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Everything posted by (OLT) Tom

  1. Hey boys and girls , so this is how it goes, i think that adding new "MINI GAMES" option in game will increase interaction between players and will enhanced that feeling the Dev are so eager to give us the feeling that you create your own story and experiencing the world in your own unique way so please put some ideas for mini games , here some of my own : 1. basic one - Poker up to 8 players i guess. 2. bow and arrow contest . or some kind of other shooting range games. 3. throw rocks over the lake contest , sorry for my bad english :) , but the point is making the rock jump the highest number of times before it sunk . 4. if there will be a fitness aspect to the game so they could make a push ups contest or something like that. now important to know that to each mini game there will be a ranking system at least within the server you playing .
  2. Really nice server , playing it for the past 3 weeks on daily basis thanks for the hard work guys :)
  3. (OLT) Tom

    DayZ Mod 1.7.5.1 Update

    i think you play the wrong game m8 , guys who looking for action just go BF3 or something , DayZ have it all in the right amounts , yes your right their are bugs here and there butits a bloody beta phase what are you expecting ?! , one thing which i agree on is the number of players in the server i think 40-50 should be the max and not 200 as some think .
  4. (OLT) Tom

    DayZ Mod 1.7.5.1 Update

    So the update did a lot of good things for this game raised the difficulty level BUT problem is that zombies can still walk through objects , walls etc. i think you should first fix the bugs before adding any new features to the game simply because that now if i use my pistol or drink from a can all the zombies in the town come to visit me and today i died by zombies for the first time after long long time problem is that it wasnt the difficulty who got me but the bloody zmbies who walked through a wall in Vybor general store. in the end of the day good job guys.
  5. So like is wrote im looking for some bandit team mates which are at least 20 years old or above , iv got TS channel and i speak only english. i play on a certain whitelisted server with chernarus so if you intresed PM me have a nice day.
  6. (OLT) Tom

    Storefronts

    i think like you too problem is the rest of the community arent :(
  7. (OLT) Tom

    Tracking players by analyzing environment?

    good ideas and i really hope some kind of this stuff will actually appear in the standalone
  8. (OLT) Tom

    Skins [SA]

    So we all familiar with the current skins and my idea is to take it a bit further , as long as the dev are going to keep it in the SA : each level provide a far more sophisticated skin that make your character look a lot better then before and more important its represent your deeds . General notice: Every hero you kill is worth 2 kills . Bandit Skin : level 1 : in order to get it you need to kill at least 5 players. level 2 : in order to get it you need to kill at least 25 players . NOTICE: once you got pass level 2 the skin is permanent. level 3: in order to get it you need to kill at least 100 players. Hero Skin : NOTICE: at any point if a player kills 3 innocent players in a raw or 10 innocent players in total he losses any progress he made in this skin and become bandit . level 1: in order to get it you need to kill at least 5 bandits. level 2: in order to get it you need to kill at least 20 bandits. level 3: in order to get it you need to kill at least 80 bandits. this is the general idea add some polish if you like .
  9. (OLT) Tom

    New camps

    here some ideas for new types of camps for players : 1. the first one require the ability to climb on certain trees , i mean assassins creed did that why cant we? so once we be able to climb on trees next thing is to build small "tree house" , and for those of you who afraid of people camping on trees let me calm you down the trees have almost zero visibility since the leaves and branches are in the line of sight. To build a tree house you gonna need: - some wooden planks. - nails. - hammer to put it all together. 2. this one is about building some sort of huts just like the map have for zombie spawn , i mean the small ones who made of steel sheets or wooden planks , you be able to build them almost everywhere and plus you be able to lock the door and no one but you will be able to open it unless he has some sort of breaching device such as the one the real life burglar uses , this device will be lootable. for the steel sheet based hut you gonna need; - steel sheets. - welding machine. - hinges and door handle for the door. - and lock for locking it. for the wooden based hut you gonna need: - wooden planks. - Nails. - hammer . - hinges and door handle for the door. - and lock for locking it. about those ideas in general - if the fire will take a huge part as i think in the SA so the steel sheets hut will be the best way to build something that can resist the fire , for example if you like you can just burn the other player hut instead of breaching it but you gonna loose everything that was inside and so is the owner . EDIT: the "tree house" will act as a tent you cant go inside of it but the hut on the second idea are enter able and you may put some kind of storage cabinet or boxes in there.
  10. (OLT) Tom

    New camps

    ok , first of all the first idea speak about trees top where its harder to spot your hidden tent or whatever , secondly you can choose where to put it so no one else will find it , like deep inside the forest or inside the city landscape hidden somwhere or even under a bridge its up to you , and most important you gonna pick a spot which you have full access to it with minimum risks to get over there and take what you need . good enough?
  11. (OLT) Tom

    New camps

    is that a real question ?
  12. (OLT) Tom

    Skins [SA]

    ok dude so i see you cant understand me so heres an explanation : if a random guy in the game get rid of bandits which are bad bad people what you think he should be called ? bandit too? ok so what if he kills only bandits and zombies i mean the worst enemies in this game for survivors are the bandits atm since they are humans and they can THINK unlike AI zombies who cant . so my point is that he actualy do us all a favor so this is why hes a HERO
  13. (OLT) Tom

    Skins [SA]

    Murdering bandits , same idea as cops kill the bad guys and get promoted :P
  14. (OLT) Tom

    Zombie Crowd Control?

    - Using the new "Crafting system" to empty a blood bag into a whiskey bottle and having them attracted to the smell of blood, or even just emptying a bag on the ground. i like the idea very very much good thinking m8 :P
  15. (OLT) Tom

    Top 10 Features to Remove

    agreed except for lines 5,8 its a game after all , there is a line between HC game , Authentic game and just challenge game with no real meaning for the high difficulty .
  16. (OLT) Tom

    Alternative for sidechat

    read this: http://dayzmod.com/forum/index.php?/topic/117768-a-substitute-for-the-side-chat/
  17. (OLT) Tom

    Sanctuary

    PLEASE READ ALL THE ARTICLE NOT ONLY PART . This idea probably has already cross the mind for some of you but i really want to be detailed this time. the big idea is to have a fortress of some kind in the map , i mean chernorus , that will have within it a gun store , hospital and supermarket , now it can either be build once by the server players or it will be build in the map . each store will have its own supply which will be consumed by players in the server , each time the entire or most of the supply in one of the stores will run out a supply truck with number of AI soldiers ( AI soldiers will be on High difficult or as the devs think it should) will travel from a certain location outside the map all the way to that sanctuary which will have to be inside a forest or other area which make it harder for campers to try and take out players who want to go inside or out the sanctuary. the sanctuary itself will be built in a way that outsiders can not shot anyone within its borders , needles to say that the use of weapons will not be available inside the sanctuary . with this idea comes the need for some kind of currency , each player will start the game with zero currency and will be able to get it from zombies or other places which spawn stuff. now this idea will add a all new layer to this game , think about it , some players will join up and try to take out the supply truck and either steal it with all the cargo inside or just take what they need and leave and on the other hand their will be players who will want to defend the convoy for the sake of having supplies in the sanctuary . i really want to see what you guys think i know this is not a polished idea but this is the best i can describe .
  18. (OLT) Tom

    Sanctuary

    lol unless your superman its gonna take you ages to cut through all that soil down to the looting bases , second thing is that the dev can limit it so much that it will take ages just to dig out a few square meters unless you got yourself a bob cat or some kind of other digging tool which will obv will make a lot more noise and you risk your tunnel position while digging but on the other hand you will dig faster so if you got a large groupe of players you all can set out a parimeter and defend it while the tractor does its job and then you can get your own under ground city :)
  19. (OLT) Tom

    What if we removed the crosshair?

    you have my support :)
  20. (OLT) Tom

    Securing Buildings

    i like the zed wanderers idea :)
  21. (OLT) Tom

    Dangerous Game that adds to the Chaos :P

    not totally agree but part of it , i count the devTeam will take what they need from here :)
  22. i really like to join but the Green Areas idea make me think again :(
  23. so simply make it a bit more satble THIRD PERSON VIEW IS BS.
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