I'm not personally too much into the complete change of skin when turning into a "bandit" anyway, so I like the changes. I don't think it will turn into a huge DM fest, like some seem to worry, but it will be interesting to see what will happen when the changes actually take place. However, if a similar system needs to be there, perhaps a distinguishable marking on chest, a face painting, a separate armband, a vest of some sort, or something like that could be implemented (preferably on front side of the player model, so that identifying a target would require "eye contact"). In a game, there will always be a lack of reliable communication, at least to some extent, and I don't think it's the best option to force a large chunk of the player base to make decisions, like whether to kill a man or not, solely on conjectures and guesses. For me, having a wide range of different player skins is a big factor in terms of immersion and realistic-ish feel, thus I'd hope spawning people's clothes to have more varying features too. Being very unfamiliar with Arma II overall, I don't know if there's any kind of a technical limitation with the amount of different kinds of player skins and such, though.