Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Staker (DayZ)

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Staker (DayZ)

  • Rank
    On the Coast
  1. Staker (DayZ)

    Bandit/Survivor Morphing to be removed

    I'm not personally too much into the complete change of skin when turning into a "bandit" anyway, so I like the changes. I don't think it will turn into a huge DM fest, like some seem to worry, but it will be interesting to see what will happen when the changes actually take place. However, if a similar system needs to be there, perhaps a distinguishable marking on chest, a face painting, a separate armband, a vest of some sort, or something like that could be implemented (preferably on front side of the player model, so that identifying a target would require "eye contact"). In a game, there will always be a lack of reliable communication, at least to some extent, and I don't think it's the best option to force a large chunk of the player base to make decisions, like whether to kill a man or not, solely on conjectures and guesses. For me, having a wide range of different player skins is a big factor in terms of immersion and realistic-ish feel, thus I'd hope spawning people's clothes to have more varying features too. Being very unfamiliar with Arma II overall, I don't know if there's any kind of a technical limitation with the amount of different kinds of player skins and such, though.
×