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RikkAndrsn

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About RikkAndrsn

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  1. RikkAndrsn

    Need feedback from dedicated box hosts

    Thanks for the response. The university itself has a gigabit line, but we're on a part which is at FE. Actual performance is closer to 90 Mbps down 60 up generally, which is fine there. My real question, I guess, is what is generating that traffic. Is created by players in the server or from stats streamed to and from the server constantly? The first people I asked were my friends who work in the game server hosting industry and that's the response they gave right after hearing it was an ArmA II mod. Could have been biased, though, as I know they think that anything not coded natively for Linux or done by either Valve or id inherently isn't coded well in the first place. We rebuilt our server last Feb with a new 3.2 GHz quad core Sandy Bridge. CPU utilization hasn't been an issue with the new build so far, but then again it wasn't on our older Core 2 quad server either. My basis here was that we had to be careful with, for example, Minecraft in that up until just a few months ago it had memory leaks where the system's entire 16 GB would be taken up. We use Windows Server's native VM service but, again, we only use it for temporary purposes while testing stability and such. So far we've never kept a program in the VM sandbox for more than a month. Ideally we wouldn't need to even use one. I'm interested, have an example?
  2. Hey all, Just checking in on the DayZ server stuff. I'm the president of my uni's gaming club and we've recieved several requests from our members to host DayZ and I've already gone through the requirements and we meet them all in terms of hardware. Our server is operated as a kind of gift from the comp sci department, them giving us free rack space and internet access since just about every member of the game development program is a member of our club. Our internet connection is fast enough and we exceed the specs needed but I still have a few questions. 1. We currently run a 32 person TeamSpeak 3 server, 24 person TF2 and CS:S servers, and a 20 person Minecraft server. We generally go through about 150 to 250 GB of transit a month. How realistic is DayZ's 2 TB a month figure? A jump from 5 to 10 GB of traffic a day to over 60 would turn some heads as the network is, after all, intended primarily for research. 2. ArmA II is known for server side stability issues. DayZ inherently isn't going to be free from those issues. How often do servers go down? 3. Does DayZ play nice with other apps? It's noted that ArmA II servers can be real CPU hogs at times, as well. Are resource spikes that could choke other games common? 4. Is DayZ worth running inside a virtual machine given (2) and (3)? While better safe than sorry is generally our mantra with regards to VMs and new software being given a sandbox period on their own we like to keep our long term choices all inside one instance to make administration as flat and simple as possible. Thanks for any feedback in advance
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