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dfnkt

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About dfnkt

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  1. dfnkt

    Build 1.7.4.5 Discussion

    I like the idea of chopper crashes being shown on the map. Sure it removes the hunting aspect of it but it also adds action. If you and a buddy see a new crash is marked and decide to give it a run, you're probably going to meet several others on the way to the wreck, at the wreck, and on the way out of the wreck all coming to take the loot. If you've ever played Wasteland it's the same idea as an outpost or immobile APC/vodnik being marked. I do agree that perhaps it eliminates a little bit of the spirit of the game but it adds another high risk/reward element to the game. To me there was little fun in hunting for 4 hours either on foot or by vehicle during the day just to try and find a wreck with potentially little reward. I would enjoy the combat aspect of marked crash sites more than the loot itself. I think only playtesting and community feedback can determine in the end whether or not it's a change we like or not. With standalone coming the mod is correctly serving its purpose of being a testing ground for things that would make good additions to the standalone game. In the end I feel like this is trading a bit of naturalness to add a little bit of gameplay and it has yet to be seen if it's a good idea. Edit: I'm also a little biased against crash site hunting to begin with because I primarily have been playing Lingor and Namalsk and there is MUCH more military grade stuff there than on Chernarus.
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