Right now, everyone who is half competent at the game is running around with an AK or better. Everyone has more than enough food, water and medical supplies. The only slight challenge to the game currently is getting a vehicle running and even then in a group its not to difficult. Dayz is no where near hard enough and because of that it is no longer a survival simulator its a deathmatch game in the arma2 engine, which is just bad. Here's a few ideas that i think would fix this. - New characters shouldn't start with a pistol or any type weapon. - All current powerfull guns (such as ak74kobra, silenced m4 CCO etc.) should have their spawn rate severely reduced to the point where they are incredibly rare. Same goes for all ammo in the game. - "Low tech" weapons should be emphasised more right down to the most basic weapon such as throwing a rock or bottle. Crossbows should stay as common as they are and i think bolts should actually be craftable. - On death, some items in your inventory should have a chance of being destroyed. So firstly these points raised above would force players to conserve ammo. Sneaking into a town would be a much better course of action rather than shooting zombies. Killing players would be much harder aswell and bandits would be forced to make quick clean kills using as little ammo as they can. It's even possible that bandits would actually start holding up players and robbing them rather than wasting precious ammo on a player kill. - More emphasis should be placed on items and tools rather than weapons. - Hunting should be made more difficult with animals actually hard to kill (like the rabbit). With the reduced amount of weapons and ammo in the game, player skill would be rewarded here. - All water in the game should have to be boiled before drinking or risk getting sick. - Players shouldn't start with a backpack, inventory space should be really important and harder decisions need to be made on what to carry. Finding a backpack should be a big deal. This would also force players to group together to accomplish the most basic of tasks. You couldn't carry a weapon, an animal, all the tools to cook it etc. by yourself. These are just a few suggestions that i think would make dayz alot harder. It would reduce the amount of distrust that currently exists between survivors whilst making bandit playstyle more of a challenge but possibly more rewarding with more player interaction other than killing.