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Everything posted by eli18
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i dont think it should fire 6 grenades at once, however it should have the classic look kinda like a striker, there should be a ammo pouch with it and it can fire the m03's already in the game. perhaps there can be a variation similar to the thumper found in cod (the single shot one in the chamber version 0 . im aware that day z shouldn't be taking inspiration, im just giving a piece of comparison.
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I think you have toooooo much time on your hands. if anything give suggestions that will enhance the gameplay. i like the effort anywho
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[Pain] Recruiting Active/Mature Players
eli18 replied to [email protected]'s topic in Clan / Group Recruitment
ELi BROKENCONDOM 15 Canda mostly on on the weekends but i can be on just about any time ive been in two clans since the release of day z. i dont want a caln full of bull shit. i want a team clan that isn't trying to be a military coo. belive it or not my last clans where pretending they were military pple where you had to say bullshit before you did everything and you were shunned for sing modern language. as long as you're chill about stuff im all gudz. if you decide to accept me just message me or somthin ive got a mic and all that shiz and ive been playing since the realease. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
eli18 replied to Time Glitch's topic in DayZ Mod Suggestions
i read some of this post. while i like the idea and concept there is an issue... if the best of players can spend hours getting good items and then die easily that is an issue. this is already present and i accept this and like the realism however many people dont. with this said if the difficulty was sooooooo unreasonable then i think the game would have a few tousand players because anyone who isn't hardcore would be completely fucked. As i said i like your ideas and keep it up. -
Im working on a gun list with indepth info for the new gun sugestion page. i have a lot of them and im hoping the devs will pick a few. ill probibly narrow them down to 10 or 20 and im going to keep in mind the ammo differences of 9mm and other stuff i heard. thanks
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I Like the idea. with that said, ive seen multiple posts with these sugestions. These incude mine, i dont know if mine were the first or whose was but this is all old ideas. thanks anyways and stay active.
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First off add more of all guns. more pistols, more snipers, more shotguns, more everything except maybe only a few more ar's. change up shotguns so they are all more different. add attachments for guns. there should be no preset guns with scopes except snipers and even snipers you should be able to change the scope. this includes no revington w/ flashlight. you can find attachable flashlights and scops and barrels and bipods etc. you should be able to find guns with attachments on them, but at random and you need to be able to change them up. maybe have so antique guns added such as ww2 guns and some ww2 memrabilia. CHANGE ALL MAGS. there shouldn't be a macrov mag. there should be 9mm mags with x # of bullets. you can still decide that a macrov can only use 9mm mags with 9, 12 and 15 bullets for say but for many guns you should be able to use the same mag. the only difference in sound should be the bullet claber. a gun shouldn't be louder for shitz and giggle. there should be reason. with this said scilencers should also be attatchments and not build on to the gun. maybe you can have multiple types of scilencers for not all would fit on a gun. lastly there should be many clothing options. clothing is and easy easter egg that doesn't create unbalanced gameplay. you can have fixed clothing you get from different areas. clothing can save to a character so if you find it once you always have it. also clothing can be givven for achivements. you should also have spraypaint that can give guns camo and lots of otheres. for instance if you introduce moltove cocktales then the lighter found with it can be different each time or it can also be unlocked with achivements and tasks. if you feel like it you can also add missions or tasks for these such as kill a fixed amount of zombies or people. maybe even have isolated dungeon like areas with npc humans that can provide equiptment both for newly spawned players who dont want to scavange for a gun and for players who have invested a lot of time and want the best guns and a challange. finaly (for real this time) you can have items that spawn in fixed locations or spots such as for WW2 guns they can be found only in museams and maybe a pre modded db shotgun with a scope on it can be found only under the bed in a unique cabin thats hard to enter and is gaurded by lots of zombies. the list goes on but this will be my input for now. i belive i have one othere post that also has many ideas. idk if i repeated any. if so sorry.
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have multiple maps. (i know that there is a custom map out that runs seperately from day z. since the workis already done you can addapt it into day z and edit the map to maintain even loot and such. it annoys me when games such as mw2 come out with mods like zombies and arena and global thermonuclear war and the work is done yet they dont addapt the finnished work int the game. just because it was mad by a modder doesn't mean that its useless. have points that you chose to spawn into in all the big cities except the airfields. this will eliminate surprising players as you spawn in or being spawn sniped because the game can spawn you in a non populated area. this also will make traveling easier. perhaps you need to discover a city before you can spawn there but it should stilll be available. add more items such as guns and food and more meds in hospital (variety) because there are only like 4 diff meds so there should be a personal blood bag and adrenaline. maybe have alchohol for fun. you are hydreated but also drunk. have drugs like coke and heroin. coke can stop hunger and both can stop pain and prevent it but there should be a bad side effect such as a short withdral time. have weapon attatchments. optics should be attachable maybe a bipod and such. have some sort of chests that arnt cars or tents to put you stuff. like a safe that uses a combo. then you can also have an item that lets you hack safes. you should still have a mini game such as in deus ex to actualy get in but for most people there should be like an average 50% success rate. have more grenades. with the alchohol you can get rags and the matches or a lighter (add a lighter thatsz customizable or there's lots of them ans easter eggs) and you can make m oltov cocktails. also have foreighn grenades. have mines. such as the bear trap but in a military form. include more backpacks and variety even if they dont differ aside from looks its still insentive to have a cool backpack. there should be little bags of loose ammo for diff guns. you can find empty clips and fill both these and your own empty clips that you shot through. you inv should have a bag/spot that can hold 50/100 bullets or whatever and you can use them to refil your clips. there should also be ammo modifications such as tracer rounds incinerary ammo piercing etc. a clip can have multiple types of ammo in a clip. there can be a hud with a view of the clip with the ammo inside and diff kinds of ammo can be coloured differently so you know what kind you are about to shoot. also when you find clothing (there should also be more veriety) you can convert them into rags). if you want a crafting system. it can be symple like minecraft (i dont like minecraft but it works) and you can arrange rags into diff camos. make weapons and attatchments. (tin cans and glass bottles w/ scrap metal and glue) makes a scope and scielencer. also to craft you should need to find a workshop in the form of a lumber store etc. also have books that are sometimes useless but sometimes will tell you of a secret room or the location of a weapon etc. make sure they varry like the helecopter crash site.