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Everything posted by Sarissofoi
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More skins more weapons more vehicles. Also maybe some combinable weapons like Enfield plus Scope => Enfield with Scope!
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Yeah I know that. i was just switching between normal FNFAL and one with night vision and stupidly assumed that mags will stay in their place. Huge mistake.
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Could you reconsider having global chat? My argument inside.
Sarissofoi replied to vgtg's topic in DayZ Mod Suggestions
Add radio with different switchable channel(so you can be only on one or can turn it off). Anybody can start with radio but it need batteries. So you need to have batteries for keep it working. Or just make it findable utility tool. Also you can turn it off. So you don't need to hear or read somebody. -
Yeah. Then start an new with TOOLBOX needed to place a wire. Wire Cutters(common spawn tool) or toolbox to remove the wire. REMOVED wire don't reappear on server restart.
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Yeah. It will be nice. You still need to open inventory open backpack and use item so it should work okey in the settings.
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How to Fix Barbed Wire/TankTrap/Sandbag Problems
Sarissofoi replied to U.B.C.S. Ravin's topic in DayZ Mod Suggestions
Make a toolbox necessary for a deployment of wires and tanks trap. Add wire cutter(as common spawn) which allow to remove wires. AND MAKE A REMOVED WIRES/TANK TRAPS/SANDBAGS not respawn with server restart. If somebody remove them they should be removed. -
There is already currency in game. It is called MOUNTAIN DEW.
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What if you can add Holster for pistol to your tool belt(so you can move one pistol to your tool belt) and the same(holster for rifle) for one rifle(so you can switch between melee weapons or between rifles. On the other hand don't allow hiding rifles in backpacks. In similar way how hatchet works. But just with rifles and pistols. So you can have 2 rifles(one on holster) and 2 pistols(one of holster plus if you wanna you can stash more in backpack) and backpack become a real storage place. About zombies. Greatly reduce chance of them broking bones but let them stun players(make them unconsciousness) for one second. This will simulate graping and pushing. So they can stun you and then they can beat you and you need some time to get up. Not many(just short stun) but enough to suffer some damage. Also reduce chance of bleeding. Or make a two type of bleeding. One small(like 20 blood per second) max 500 blood lost(it stop from himself) and other big bleeding working like normal.
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What if you can add Holster for pistol to your tool belt(so you can move one pistol to your tool belt) and the same(holster for rifle) for one rifle(so you can switch between melee weapons or between rifles. On the other hand don't allow hiding rifles in backpacks. In similar way how hatchet works. But just with rifles and pistols.
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FN FAL use the same ammunition like DMR and M14. Exactly the same caliber. So like in the DMR and M24 example or M1911 and revolver example or G17 and M9 example not mention PDW and MP5(whose can use ammo clips from other weapons) FN FAL should use DMR magazines. The Bizon on the other hand. Dunno. It is silent weapon with good stats and big magazines. I think ammo should be possible to find on heli crew zombies and on heli ammo boxes(with M107 ammo FNFAl ammo Stanag ammo and Bizon ammo).
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Less weapon spawn + no starter weapon = GG
Sarissofoi replied to herd's topic in DayZ Mod Suggestions
The zombies cant grape you. Instead they broke your legs. I will say lower the broken bones chance greatly and add chance to stun players fro like 1 sec. It will simulate that Zombies can make you fall - you must then come back on your feet when they still hit you. -
I just lose 6 FN FAL mags due to inventory bug. Yeah six. I am left with one. One FN FAL mags for two rifles. Hours of heli farming wasted. Please ROCKET hear our prayers! Make it that you can combine DMR mags into FN FAL mags. BTW I really find FN FAL a great weapon. It is straight Enfield upgrade with great crosshair aim goodpower great acurracy and rate of fire. Just love it.
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Less weapon spawn + no starter weapon = GG
Sarissofoi replied to herd's topic in DayZ Mod Suggestions
Just stop playing an move to another game. -
How to Fix Barbed Wire/TankTrap/Sandbag Problems
Sarissofoi replied to U.B.C.S. Ravin's topic in DayZ Mod Suggestions
I see wires everywhere. Even on Northern airfields. Even on industrial spawn points. And what is the worse that they respawn even if taken down with any server restart. -
Bump. Anyone know any solution to this?
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New Crashes: Black "Receiving" Screen and Crash to Desktop
Sarissofoi replied to 2-Skinny's topic in DayZ Mod Troubleshooting
Happen to me too. Don't know what to do with it. -
BTW Any chance for DMR ammo fitting FN FAL? It is the same caliber and it should work similar fashion to revolver/M1911 ammo.
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Agree. It will give rather useful info.
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Less weapon spawn + no starter weapon = GG
Sarissofoi replied to herd's topic in DayZ Mod Suggestions
Nah. I really like the new setup. For me no starting gun(also it will be nice to remove starting backpack) and less weapons is good. It make new finding a lot more exciting. Any upgrade more rewarding. Just fix the zombies. Their movement. No more turbo sprinting no more zigzag no more warping. They are strong? Ok. They are hard to kill? Ok. They hit like truck? Ok. They can hear/see you from miles and run like little rocket? No ty. -
BTW Rocket do you consider a removing barbed wire/tank trap/sandbags fro a moment? They are completely broken now in the playable sense. It used mostly to block lootable buildings to denied loot from people.
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So can we get a lootable 'old' bandit skin in this patch? Also maybe some scoped AK-74 and normal(not masked) Dragunov?
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Being Able to flip a ATV over when you flip it
Sarissofoi replied to Terrankunts's topic in DayZ Mod Suggestions
Bump it up. -
Now they are broken. Its used mostly for securing loot spawn points and it greatly help server hoppers. Sometimes you can vault over them sometimes not. Toolbox is rare and sometimes you just cant aim at right point. In current state they just should be removed.
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Make the old bandit skin a find-able item
Sarissofoi replied to kloust!'s topic in DayZ Mod Suggestions
Agreed. It was the best looking skin in DayZ. And still is. Also ghuile suit is new bandit skin now.