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Everything posted by Sarissofoi
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I agree with OP. They don't fit the mood of the mod and DON'T have any logical disadvantages. I mean they are heavy and big and still you can run easily with them or fit them in backpack. Also duping. I meet few high tech groups and everyone and their grandpa and dog have it. The same apply for thermal gun. So make it don't fit the backpack - seriously its logical. You need then rely on side arm or teammates for close defense. Make owner run and move slower. Increase the setup and aim time. Or remove them. It is more simple. Add more bolt action and hunting rifles.
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No. If your brain hit the ground you are dead.
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DMR is more common than M24?
Sarissofoi replied to [email protected]'s topic in DayZ Mod General Discussion
We need more variety for civilian and paramilitary weapons. More hunting rifles more sidearms more shotguns and more submachine guns. Military weapons should be reduced to military places like tents and barracks and heli crash(and other events). Fire(police station) air towers tower hall train stations and some industry buildings should have mostly police/industry/train/security guards weapons(no military equipment). Deer stands should spawn only hunting weapons shotguns and rifles(scoped or not) not pistol or automatic weapons or military grade sniper rifles. Also remove anti material rifles. They don't fit zombie theme and don't have any logical drawbacks(like heavy weights and size) ffs you can fit them in backpack. They are just superior in any way to other sniper rifles. -
New player , rage, frustration , guilt and death
Sarissofoi replied to Rosseeles's topic in New Player Discussion
Good start. Glad that you like it. BTW He was propably a bandit or psycho. Sniper rifles are mostly PVP weapon because of huge noise they produce and great killing power and range. -
I think this mod will be become much more fun if the settings were changed to Cold War 80' or after II WW 40'. High tech stuff just don't fit theme.
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Man you are so bad. One of my friend take this As50 and get 11 in one day. And he isn't great sniper. I get like 5 in half hour against hight tech armed group and I am a baaad shooter. Its just to easy. I really miss my noob days when all I want was a Enfield and Alice pack and AKM was a epic gear. I really miss that. Now i can get decent equipment in half hour if i have some luck or in 1-2 hour if not. So yeah its easy. With cloning and dumping its even easier to get high tech weapons. Just look for some tents.
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I agree with OP. Seriously how many antitank rifles are in the some eastern country compared to normal sniper/scoped rifles? It is too easy to find it and too easy to duplicate it. Also they have all advantages over normal scoped/sniper weapons. I mean they are accurate and powerful but also fucking heavy and big. But not in the game - you can carry them easily and even fit in backpack. Also they don't really fit a zombie theme game. Unless you wanna see powerful mutants and uber zombies in game. Now its to easy to get one if you know where you look. I am all for more variety of weapons and making better weapons rarer and with limited ammo. Now you can find good equipment in half hour - just raid few deer stand and you are set. What I propose is change to loot system: 1. apartment/office/residential brick houses should have common find and more variety of pistols (including M9 and G17 plus more ) (they are main selfdefence citizen weapon) and rare find shotguns(with greater variety) - pistols are just more common weapon for citizen than a shotguns or rifles(especially in city) 2. wooden houses should have better chance for shotguns and low chance for hunting rifles(scoped and unscoped) low chance for pistols - longer firearms are more common in countryside 3. deer stand should have more variety of shotguns and hunting rifles(scoped and unsoped) but there shouldn't be pistols and military grade weapons -this is eastern Europe guys 4. Town hall fire(police) stations, train stations, air towers and some industrial buildings(these with low chance) should spawn pistols submachine guns and shotguns -fire(police) stations should have better spawn rates and some(very low) chance for sniper weapons -to simulate police/paramilitary industry/train guards/private security weaponry and equipment 5. military tents should spawn eastern(soviet/Russian) weapons and ammunitions 6. military barracks should spawn western weapons and ammunitions 7. crashed choppers should spawn mostly silenced weapons and ammo and some snipers 8. add some other random events like destroyed checkpoint/abandoned military tents/crashed military/police vehicle with chances for spawn some military weapons and ammo 9.remove anti material rifle 10. Add more zombies in big cities military camps and airfields(bigger density of population and evacuation points) 11. make military zombies more resistant to damage With this (and with ammo fix) people will be forced to get their ammo and military weapons from heavy infested military camps/airfields. it will promote teamwork and make resupply harder. Military grade weapons become less common(if they fix cloning items). Now its to easy to get end game weapons. Make supplies and ammo scarce. It will make experience game more fun.
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I agree. With a amount of cheated or cloned weapons and other stuff I am for complete purge. Now I have SVD with 8 mags M1911(because I like it) Coyote military backpack Full set of tools Foods/water/medical supplies Ghuile suit(now bugged) It will be more fun. I am also for change of loot system. 1. apartment/office/residential brick houses should have common find and more variety of pistols (including M9 and G17 plus more ) (they are main selfdefence citizen weapon) and rare find shotguns(with greater variety) - pistols are just more common weapon for citizen than a shotguns or rifles(especially in city) 2. wooden houses should have better chance for shotguns and low chance for hunting rifles(scoped and unscoped) low chance for pistols - longer firearms are more common in countryside 3. deer stand should have more variety of shotguns and hunting rifles(scoped and unsoped) but there shouldn't be pistols and military grade weapons -this is eastern Europe guys 4. Town hall fire(police) stations, train stations, air towers and some industrial buildings(these with low chance) should spawn pistols submachine guns and shotguns -fire(police) stations should have better spawn rates and some(very low) chance for sniper weapons -to simulate police/paramilitary industry/train guards/private security weaponry and equipment 5. military tents should spawn eastern(soviet/Russian) weapons and ammunitions 6. military barracks should spawn western weapons and ammunitions 7. crashed choppers should spawn mostly silenced weapons and ammo and some snipers 8. add some other random events like destroyed checkpoint/abandoned military tents/crashed military/police vehicle with chances for spawn some military weapons and ammo 9.remove anti material rifle 10. Add more zombies in big cities military camps and airfields(bigger density of population and evacuation points) 11. make military zombies more resistant to damage With this (and with ammo fix) people will be forced to get their ammo and military weapons from heavy infested military camps/airfields. it will promote teamwork and make resupply harder. Military grade weapons become less common(if they fix cloning items). Now its to easy to get end game weapons. Make supplies and ammo scarce. It will make experience game more fun.
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I agree with OP. Seriously how many antitank rifles are in the some eastern country compared to normal sniper/scoped rifles? It is too easy to find it and too easy to duplicate it. Also they have all advantages over normal scoped/sniper weapons. I mean they are accurate and powerful but also fucking heavy and big. But not in the game - you can carry them easily and even fit in backpack. Also they don't really fit a zombie theme game. Unless you wanna see powerful mutants and uber zombies in game. Now its to easy to get one if you know where you look. I am all for more variety of weapons and making better weapons rarer and with limited ammo. Now you can find good equipment in half hour - just raid few deer stand and you are set. What I propose is change to loot system: 1. apartment/office/residential brick houses should have common find and more variety of pistols (including M9 and G17 plus more ) (they are main selfdefence citizen weapon) and rare find shotguns(with greater variety) - pistols are just more common weapon for citizen than a shotguns or rifles(especially in city) 2. wooden houses should have better chance for shotguns and low chance for hunting rifles(scoped and unscoped) low chance for pistols - longer firearms are more common in countryside 3. deer stand should have more variety of shotguns and hunting rifles(scoped and unsoped) but there shouldn't be pistols and military grade weapons -this is eastern Europe guys 4. Town hall fire(police) stations, train stations, air towers and some industrial buildings(these with low chance) should spawn pistols submachine guns and shotguns -fire(police) stations should have better spawn rates and some(very low) chance for sniper weapons -to simulate police/paramilitary industry/train guards/private security weaponry and equipment 5. military tents should spawn eastern(soviet/Russian) weapons and ammunitions 6. military barracks should spawn western weapons and ammunitions 7. crashed choppers should spawn mostly silenced weapons and ammo and some snipers 8. add some other random events like destroyed checkpoint/abandoned military tents/crashed military/police vehicle with chances for spawn some military weapons and ammo 9.remove anti material rifle 10. Add more zombies in big cities military camps and airfields(bigger density of population and evacuation points) 11. make military zombies more resistant to damage With this (and with ammo fix) people will be forced to get their ammo and military weapons from heavy infested military camps/airfields. it will promote teamwork and make resupply harder. Military grade weapons become less common(if they fix cloning items). Now its to easy to get end game weapons. Make supplies and ammo scarce. It will make experience game more fun.
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So where or when we can see updated logs?
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Normal logout. 30 sec - 1 minute. Just sit and log out. Logout with aggro marker(being hit recently, shoot from weapon, zombie aggro). 3 - 5 minutes.
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Emotionally drained after death
Sarissofoi replied to Excluded's topic in DayZ Mod General Discussion
I had it better. After surviving fight against enemy ambush(2 my comrades died and 2 of hostile died) I get enemy tractor and decide to give him a ride. So I try to hide it under a tree and get out and instantly get crushed by tree and tractor. Died with the great stuff. Good thing that I reclaim my gear. After like 40 minutes of being lost in the dark and getting cold. I take my revenge on tractor and shoot him to his fiery death. After then I go to sleep. It should end here but no. At the morning I move to Dolina factory and find another tractor near - fully repaired and tanked. So I steal it. When I drove in the forest from the hill I hit one tree. One time. It explode and I died due to low health by cold. So yeah BEWARE the KILLING TRACTORZ of DEATH! -
Problem with girls(ofcourse rule NO GIRLZ ON TEH INTERNET is still aply) is that they are all(at last they nice one) have boyfriend(or man). So yeah see ya later. In the other world.
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More than less. Prefer 3 minutes than 30 seconds. And sitting or sleeping animation. Shorter time if you log out in your tent.
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Pretty common if you know where to look. I agree wipe is needed. Also loot spawn system change. Like pistols more common(and in bigger variety - yes G17 and M9 too) in the city buildings(brick buildings apartments offices etc) but rifles and shotguns less(or none). More variety for shotguns and rifles in village buildings(wooden houses) but pistols less common. Markets spawn ammo but no weapons. Deer stand spawn only hunting rifles and shotguns(no pistols or auto weapons). Fire station need to spawn enforcer weapons(shotguns pistols submachine guns not military grade). Some enforcer weapons for industrial areas(and train stations). Only military tents and barracks spawn military weapons and ammo. Greatly reduce anti material rifle spawn rate(or remove them from game or make them not fit any backpack so you need to carry it all the time). Make silenced weapons and ammo only to possible to acquire from helicopters crashes(also change loot table for them - mostly silenced weapons and some snipers). Add more variety of weapons and ammunitions(encourage trade).
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I opt for loot spawning points on the beaches. You should find empty cans empty soda cans(for distraction) woodpile(for fireplaces) empty bottles sticks. No need to spawn with anything.
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Mandatory server restart notification
Sarissofoi replied to Asphyxia (DayZ)'s topic in DayZ Mod Suggestions
Agree and bump. -
Yeah. That was times before Psychos and DC exploiters takes the game.
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Any chance that we get some more variety in weapons and skins? And more zombies in cities? Also (the most important) any chance to address DC from the danger problem?
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I have real good firefight yesterday. My main group run into Stary Sobor like wild boars(7 men) and get under fire(what a surprise). One guy died and other under fire dc(he dc all the time chicken). I was running from Berezino and was near Nowy Sobor. The main group was hiding into city getting shoot by invisible enemy from the hill. I try to flank them but then these guys try to flank main group and we meet in open field. I just get to the earth but they see me and start shooting. There was rock between us and I just roll right and left to avoid hits. But then i decide to run. I almost get to the forest but get hit. Lost like 8K blood and broke leg. Crawl under tree and patch myself up. Then run and hide under one big tree. They come to look for me but they didn't find me. I was shaking with excitement. Then they just start shooting again on my main group or other group(it was 3 or 4 side firefight very chaotic). Then I notice one guy in ghuile and some big rifle and when another shoot his DMR I shoot this guy in the head from main. Take that. I was to afraid to look for another guy so I retreat. Ofcourse I can DC like chicken but seriusly? Where is fun in it? No risk no fun. Also DC make PVP very easy. You shoot somebody aggro 50 zombies in the city? Just DC. You missed somebody with sniper rifle they shoot back? Just DC(and ghost them). Next time think before shooting. It need to be fixed. The semiperma death is what makes this mod great. The feeling when you taking risk or get under fire. Or when you don't aggro whole city and try to run like crazy. I mean you DC chickens and DC cowardly snipers you really don't know what you miss. And if you know and still don't wanna take part in the fun just go play some cards or something.
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Riding a bike with a broken leg
Sarissofoi replied to The Poacher's topic in DayZ Mod Troubleshooting
I always assume that you don't have your legs broken. Just wounded and you are paralyzed by immerse pain and shock. So using morphine just make you ignore the pain and make movement possible. -
Timer on log out. At last 30 seconds. Preferably minute. With sitting animation. Fixing logout on first sight of danger. Aggressor timer. Shoot and your logout is delayed to 2 minutes. Preferably 5. Fixing DC from zombies and shoot and DC campers. Don't despawn zombies or items when log out or log in. Add zombies in military buildings. Increase number of zombies in heavy populated area(Cherno Elektro other cities and military camps). Bind some zombies to the location and make them always active(dont despawn when there is no players near). Fixing(at last partially) log out in hot locations.
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Just use paper clip to jam W key. Work like charm.
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Total 13 Year Old Noob Looking For A Group
Sarissofoi replied to vtmz's topic in DayZ Mod General Discussion
Come to the Cherno. There are always friendly players in Cherno. -
Definition of bandit? What to do to be called a bandit?
Sarissofoi replied to banned's topic in DayZ Mod General Discussion