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Everything posted by Sarissofoi
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No no infinite ammo. Just what you find.
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I would like to see a Czech Pouch to take place of sidearm. Kinda additional bag space traded for a gun. It will be general slots so you can store other items than bandages and ammo.
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My Conversion From Bandit to Survivor
Sarissofoi replied to TheBlackJim's topic in DayZ Mod General Discussion
Good story. You are right - human interaction is more fun that deathmatch. -
Let's play from beginning with every new big patch!
Sarissofoi replied to Dedulka's topic in DayZ Mod Suggestions
I agree. There is tons of stuff from bugs and cloning. Clans are just flow with weapons and rare equipment. Wipe it. I have all toolset NVG rangefinder Coyote. I run with M16ACOG because I like this gun and I find it myself like any thing I have. But if I get killed I can always find one of the clan tent(not even my clan) with a tons of high tech weapons. Wipe it. -
The friendly guy and the helicopter
Sarissofoi replied to iaxx's topic in DayZ Mod General Discussion
^ Yeah OP is a fag and retard also. He can gain ally for life but instead decide to take some easily lootable gear. Very bad bargain. This good stranger can help him get better weapon and equipment cover his ass and pull him from the fire. Two is most times better than one. More guns to return fire more targets for enemy to shot at. Your chance with competent ally increase greatly. Trusted ally is a treasure. Instead this fag take some change. He didn't even wait until chopper was looted. That was retarded. If this friendly guy was skilled and fresh it was great chance for OP to gain valuable asset in this game. Even for short time to plunder Stary Sobor or NW airfield. It was low cowardly and retarded. There are some chickens who shoot people in back and call themselves bandits. So low and cowardly. But there was time when BANDITS show their true colors with pride. I miss these times. -
Bandit/Survivor Morphing to be removed
Sarissofoi replied to rocket's topic in Mod Announcements & Info
I agree that this is to easy to survive or gear up alone. It is piece of cake. With a cream. And a chocolate. BTW You can choose fast but risky gain from killing and looting other survivors(or backstabbing some guy for his beans) and become a bandit or try to cooperate with others and keep being a survivor. It was your choice. Mostly. Bandits form their groups and hunt survivors using traps on side chat or normal ambushes. Survivors try to fend them and organize safe zones some trying to form militias. It was a good thing. The only bad thing was a lack of custom skins and selfdefence banditry. What I propose that there should be more skins based on what you do in game and your humanity level. Also more 'classes' Something like that. Fresh Survivor[basic skin] (neutral or positive humanity less than 2? hours survived in game) Survivor[some other civilian paramilitary skin] (positive humanity more than 2? hours survived) Bandits[old bandit skin] (negative humanity killed survivor) Psychos[some cool in bad way military skin] (negative humanity killing bandits and survivors alike at last 2? of each) Survivor Militia[some cool military skin] (positive humanity killed at last 3? bandits) Hunters[some camo skin] (positive humanity at last 20? animals skinned) Zombie Hunter[some cool paramilitary skin] (positive humanity killed at last 300? zombies) ParaMedic[some skin with red cross] (big positive humanity) With persistent humanity it will allow to form some community in game. And add another level of gameplay. Imagine bandits lure other survivor using another man with survivor skin. Think about possibilities. You can still kill anybody - you just will have to live with your doing. Banditry become more risky but it have other rewards. Bandits hunting survivors - survivors hunting bandits - psychos hunting everybody. No like now when everybody shoots at everybody unless they know they in RL. Seriously its boring. Yeah morphing skins are gamey but hey its a game. You can fit AS50 into backpack. Items and infected appear from the air. -
Hey Rocket Glad to see that you are still working on this. Keep this up. BTW Can we get back old humanity(with bandit skin) system? And side chat? Lack of communication and trust make it hard to enjoy this mod for me. Also I lack this cool bandit skin and raiding poor survivors.
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Funny thing. I was played with my friends on LU 67 when suddenly my M16 ACOG morphed into big ass gun it was(surprise) AS50 TWS. I scream on TS: WTF. Then other get the same treatment. I immediately drop it and DC. When I log on other server I find that my old gear reappear. Close call. Battle Eye have holes so big that you can move a tank division and nobody will notice.
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Bandit/Survivor Morphing to be removed
Sarissofoi replied to rocket's topic in Mod Announcements & Info
Old bandit system was much better. There were at last some degree of trust between fellow survivors. Of course you can still be back stabbed by a bandit wannabe or some greedy bastard but when you see survivor at last you now that he isn't a serial player killer. Bandits can kill everyone but they bear mark of their doing - which was good. There was a risk in banditry and risk in murders. The only minus was a selfdefence banditry but still if you go to the woods for some time you will be back to fellow survivors fast. It was really simple method - similar to other MMOs with open PvP - just flag player killer and make him free target for a other players. It worked before in other games and it worked here. In simple words it discourage banditry between fellow survivors. It also let form a groups more easily also it make possible to establish a some sort of open camps or settlements. It was also some sort of dynamic faction system. Pretty nice if I can tell. Guys who kills for fun will still kill with no problem but at last other players will shoot less. Bring it back Rocket. Pretty please. -
Hotfix Build 1.7.2.3 Rolling Update
Sarissofoi replied to rocket's topic in Mod Announcements & Info
Compared to previus version they are deaf like rock. Now actually you can pretty safe use Enfield in cities. Anyway zombies are so easy to lose in buildings. I really miss the old stubborn zeds. You probably join one of server not connect to the hive ->so your progress isnt save in main hive -> yeah it is like second local character. -
Yeah. Fixing duplicate and refilling ammo issues or removing anti material rifles will be great. Now I find survivors with both anti materials gun often than guys with Enfield or CZ. Finding CZ is more harder than big guns. Seriously.
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Actually there was area called Czarna Rus(Black Rus) in history - it was are on territory of Poland and Belarus. Also Chernarus can be a Montenegro(Black Mountain or Czarno Góra) the country on Balkan on Adriatic coast.
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Problem is duping. Cloning both weapons and ammo. Not mention refiling magazines.It need to be fixed. So thanks to that they are not rare. Actually any wannabe sniper get AS50 or M107 sooner or later even if they are not cloning it. Mostly because most of cloners have low skill and take stupid risk(coz they don't risk anything really) so they die often and leave stuff behind. These guns needs some offset like: They are big so no way you can fit one in the backpack. So you wanna move with it? Sure but you will be running with big fucking flag pole in hands. Compared to other weapons they are heavy. So your running speed is lower than other guy with M24 for example.. They are big and heavy thus setup(change positions or aiming) take more time. Also ammo should be rarer and weapon should be hard to find. It will be nice if you can only get ammo in the barracks or helicrashes - it will force the campers to run from Cherno to airfield with the big guns in their hands(or send their friends).
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I agree. Limited communication -> less trust->more paranoia-> more killing. Let anyone start with civilian radio which let anybody talk on (turnable) Global chat. Add lootable military version which add more channels.
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Yeah 3 hits is probably too less. 6 will be better. It still will make you think before engaging zombies. with some nasty effects when you get wounded(like in current system). Remove food healing effect and let medical supplies patch you. Like bandages patching one of the wound with animation, painkillers remove pain effect and heal one wound(short animation) and morphine fix three wounds remove pain and fix bones(long animation). This way medical supplies will become even more important. I always take blood loss as extensive pain and shock - the wound who don't kill you but can hinder your mobility and awareness. Weapon damage will not really change but zombie resistance for body shots should increase. With infected slower and less zigzaging but more resistant and dangerous head shots become a main way to dispatch them(especially with scarce ammo and fixed unlimited ammo bug). Zombies on the other side shouldn't break your bones - it should be reserved for leg shoots or falling from heights. Anyway zombie in current state arent really dangerous you can actually tank them when other survivor mop them with axe.
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The lone survivors should be have high chance for getting supplies from low infected areas or from hunting. Like now. Problem is that most of the people just rush Stary Sobor or Cherno/Electro or Airfield to get big guns. High rewards->high risk. Now you don't need skill or firepower to get high tech stuff. Just run grab things leave(if campers don't shoot you). 1/2 to 2 hours you are fully equipped. But with these high danger infected and with higher infected population on high rewarding zones you need group or high skill to get big rewards. Surviving alone shouldn't be really much harder just getting better stuff will be more risky.
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Just find two exit house or better barn or stable or big industrial buildings. Zeds move slowly inside so you can let them come then run like crazy. Work every time. Just don't hide in one exit houses unless you wanna make a last stand with a Enfield.
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3 hits yeas but there is no bleeding and zombies are slower and not that crazy zigzaging. So you can actually aimm and shoot them on when they coming. With the latest DayZ patch zombies see well but its easy to lost them and they are deaf like rock. Melee weapons will be high risk. Maybe if their reach were longer than Zeds and 1 hit it will make melee still viable against single target. But these form of infected will actually force survivors to cooperate to get supplies or stuff. Especially if better loot spawn will be heavier guarded. Now its just too easy. If you know what to do you can avoid all zombies and even spotted just lost them. With zombies becoming a real threat and better loot spawn points heavy infected by them we will see hopefully a more cooperation.
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exactly. Armed banditry is fine. Even backstabbing for epic gear is fine(not really but who cares when you get shiny new guns). What you do is just fine example of being a DICK with small dick.
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Don't you wish you were as badass as me?
Sarissofoi replied to -NGR- Larkinto's topic in DayZ Mod General Discussion
True! Enfield&FN FAL the most manliest guns in this mod! -
Hatchet V.S. AS50/M107 - US 592
Sarissofoi replied to morimasa's topic in DayZ Mod General Discussion
Hahaha. Great story. Thanks for sharing. -
I try it. I like this. 3 hits from zombies and you are dead. They run slower and only minor zigzaging. No bleeding but you know 3th hit kill you for good. After moping hordes of zombies in DayZ this is actually great. Holy mother this system is much better than blood system. You can use bandages to patch yourself but still. Tell me when last time you were afraid of 3 zombies? In DayZ they are retarded deaf and weak like flies. You only died to them because you make a mistakes. A lot of them. In this. They are danger. They can easily kill you.
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Suck it you care bear. You just wanna kill other players when they cant see you(ghilie) and you see them perfectly(thermo). So you wanna be safe when killing others. Grow some balls kid.
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Got life man. I am OK with PVP. Problem is that in current situation if you get one LA you get it for anybody in your team and their grandmother. It need be fixed. Also I believe in more fair play PVP. Yeah you know like more fun when the hostiles can actually see you and shoot back. So you actually need some skill to kill somebody. Not its more like(with As-50 and LA) shooting range than PVP.
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Just remove SWS and ghilie suit.