Simply stating an argument isn't valid doesn't invalidate it. Let's try an analogy. Spelling "consoles" like "counsoles" is stupid and therefore I clearly state that your entire thread is invalid! See how that doesn't work in the slightest and makes me seem like a douche bag? Much like you are asking for reasons why DayZ on console isn't justified, you have to provide an actual argument in return instead of outright declaring entire topics as inherently invalid arguments. Graz has already provided a wealth of arguments as to why porting DayZ to console right now simply doesn't make any sort of logical sense or is simply technically infeasible at this time. This includes the "hardcore" argument. To add some specificity to the blanket term "hardcore", I don't think that there would be enough console gamers who could tolerate DayZ's qualities to give DayZ on console reasonable numbers. Such qualities include (but not limited to): - Permadeath - Gigantic map that you are more often traversing on foot - Open persistent world I am not even personally aware of any open persistent world FPS games for the console. Please correct my ignorance if I am wrong. Googling for such turns up only a very recent title called "Hybrid" that is upcoming and not even yet released. It doesn't look anywhere near the caliber of persistent world of DayZ, but I'm curious to see how that's received. The very fact that Hybrid only now, many years later, seems to be pioneering the persistent world FPS concept to console gamers surely lends some credence to those of us saying console gamers generally dislike hardcore game mechanics like that. Console gamers tend to want 'matches' with finite blocks of time, things they can 'win' and get achievements for. Think of how a console gamer views a smartphone gamer. Smartphone people want a game they can pickup and start playing in seconds and accomplish things/beat levels in mere minutes. That's just the type of game they generally want. That's a similar type of view from PC gaming to console gaming. Smartphone gamers want more instant gratification than console gamers, and console gamers want more instant gratification than PC gamers. I would vehemently be against DayZ on console if for no other reason than it takes away creative/development time and just time in general from the current PC DayZ mod. Even if they somehow magically were to get the funds to get people exclusively to work on a console port, Rocket would still be inundated with design decisions and other executive role type responsibilities to watch over said team/etc. Let them work on DayZ proper and get an official public release out (we're still in Alpha!) before something like this is even vaguely entertained. I'd still be against it even then, though, so that they can focus purely on PC DayZ. Otherwise, they'd have to think about "well we need to make sure this new feature we introduce is also workable for a console environment" vs. just thinking about what cool features/mechanics they can implement period.