venthos
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Everything posted by venthos
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They aren't! Go run up to the survivor and say hello :D Quite subjective, sir. To me, side channel destroys the game experience. I am a server admin, and I honor the game design of Rocket regardless of my personal preference. It's just coincidental in this case that I agree. I welcome socialization with open arms. In fact, that sounds amazing. I hope people socialize a ton on my server and make lots of babbies and everything! Just... in the spirit of the game through authentic in-person communication as Rocket intended. Not through shouting "omg lol BRB cherno keke~" in side channel. That's just dumb and destroys game content by making the map that much smaller and less dangerous to explore. You seem really stuck on genre labels, I honestly didn't put much thought into "MMORPG" when I typed it other than to rip into people who want the same balancing/mechanics as WoW, Guild Wars 2, etc. If you want to call DayZ an MMORPG, that's fine. Let's do that. I totally agree with and love the concept of stores/crafting/etc. as long as it's implemented in Rocket's style and not like a traditional MMORPG. No "global" anything. No specific "store mechanic". Just the ground work and tools that allow people to setup a store in-game. I have no doubt that's what will happen. I just addressed every "point" you made. But, it sounds like you're really focused on coming out on top here especially with getting so particular with "HAH, IT SO TOTALLY IS GOING TO BE AN MMORPG". So, let's just say you won. I also have a juice box for you and a box of animal crackers if you want some before nap time.
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side-channel in any form is terrible. It goes against the spirit of the game by ruining the sense of isolation. Yeah yeah, Teamspeak/etc. ruins it in the same way. But, there's no way to prevent external voice chat. There is, however, a way to prevent in-game server-wide communication. How does this improve the atmosphere? "2 survivors LFM for Stary Sobor run. PST k thx" This is NOT an MMORPG, don't try and make it one. Go PLAY one if you want one.
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I think we've come to a conclusion on Rocket's "Day Z" experiment.
venthos replied to Jachim's topic in DayZ Mod General Discussion
You forgot one point that you've demonstrated yourself, Jachim. People are too used to hand holding game mechanics that force people to play in a finely tuned balanced field. They claim they like a "hard" game, but when forced with the reality of human nature and a game that thrives on authentic play vs. balance, they cry an ocean of tears and make threads like you have. Rocket has stated the game shouldn't be and won't be balanced. This is good. This is the type of game DayZ is about. It's not an MMO, it's DayZ. You can't claim to like "hard games" and cry a river demanding it be balanced at the same time. You are exactly one of the people you're "pointing out" in your original post. "People are jerks!" Yep. Sure are. I'm one of them. Guess what, people are jerks in real life and people would be just as unfair and demoralizing in a real post-apocalyptic situation. An arbitrary mechanic to "balance" this away would be ridiculous. "Snipers!" Admittedly the sniper count is higher than it should be because of duping and guns with infinite ammo (like the DMR/M24). When standalone curbs the rampant hacking/exploiting, I would wager you'd experience a noticeable drop in sniper activity. It's still going to be there for sure. Newspawns will still get bullets to the cranium. But, people will start to wane on spending bullets on newspawns when they will eventually run out of ammo and have to hit actual loot spawns/kill geared players to get more. I also can't fathom how anyone can state that Rocket has "sold out" or is "neglecting the mod" or any other bullshit people come up with to state the the Standalone announcement/PR appearances are detracting them their experience. From day 1, Rocket's goal has been to make the game he's dreamt of making. The DayZ mod is not it. It was just the most cost-effective way to use an existing engine/game and mod it to show the proof of concept. The ORIGINAL goal from day 1 is now becoming a reality. You can't blame the guy for seizing all the opportunities he can right now to get the standalone visible and start working on his *actual* dream vs. trying to prove his dream is a viable game via the mod. Play DayZ or don't, but stop making these "Well, that's it" threads like you've had some epiphany and have "outed" DayZ for "what it really is". You're an idiot. -
I think this is actually a fantastic idea. Have Rocket create a "Themed Day". Turn off the hive for a day to save everyone's characters for later, make everyone spawn fresh with no hive saves, and make all gun spawns in game be lee enfields. Holy christ that would be a hilarious day. Then back to business as usual the next day. Anyone else for "Lee Enfield Day"?
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No. At least until higher server populations are possible. When it's 40-60 per server, you're going to consistently run into slot cap issues if characters don't work between other servers. Rocket talked about wanting 100+ slot servers to be viable for DayZ Standalone. In those cases, sure. It would make some sense then and help foster a bit of a community. But as it stands with the current DayZ Mod's capabilities, I don't see per-server characters working well without the forum exploding in an ocean of tears of "I can't login to my server, it's full! This is bullshit, bring back the universal character profile!"
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Why do we need a currency? Right out of the gate you make a terrible assumption with that statement. Bartering works just fine. I will give you <these item(s)> for <these item(s)>. DEAL *transaction!* *happy people walk away*. And with that, the DayZ gods said "let there be transactions!" Try that new and radical idea that doesn't require that arbitrary item(s) be given a universally agreed upon arbitrary value! If anyone tries to make any sort of currency system you bet I'm going to exercise my ability to hide every such one of those items in zombie bodies/hide the corpse and hunt down anyone trying to make such transactions to do the same to the "currency" they're carrying. That's the beauty of DayZ, the community gets to decide what happens. If a bunch of jerks try and make a currency system, a bunch of bigger jerks can kill all of them until they stop :) If there are more currency jerks than "stop making currency" jerks, then I guess you guys win. Touche, sir. I will see you in Chernarus. LET THE GAMES BEGIN.
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It really depends on what remoteexec/createvehicle/scripts you're using and what's in it. There is never a guaranteed rule of thumb with those files. Those files are just human written rulesets that dictate banned terminology within scripts/etc. In specific to BISEffects, note the latest community remoteexec.txt and the line pertaining to that: Just as the comment says, it's an overly greedy match that can and will catch some legitimate players at the expense of preventing an entire "type" of abuse (pvar abuse).. There's no known better solution than just lumping the legit folk in with the bad folk in relation to that particular action So, the CURRENT remoteexec.txt from the community ban list site *can* and will have unintended kicks within the scope that the file itself exclaims. Ask this same question against a week later, and maybe a better solution is found and 100% of the triggers from remtoeexec *are* baddies. There's no rule of thumb. No guarantee. You have to pay attention and read the files you're deploying to your server. EDIT: I should clarify that this doesn't mean that remoteexec.log is wrong about someone trying to spawn in a Huey. Whatever the log said they tried to do, did in fact happen - guaranteed. It's just that you have to understand yourself whether the action that took place was in fact a "bad" or "malicious" action.
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I Walked for 2 Hours Down a Road, To Die.
venthos replied to sublimitation's topic in DayZ Mod General Discussion
As a server admin, reading that phrase angers me. I HATE that people use tank traps, wire fences, and sandbags to block off buildings. I've never placed one down myself because I see no purpose (they don't block zombies, only players... who have guns anyway to shoot you with). The only way I've seen them used is to grief buildings. Yet, as a server admin, there's NOTHING I can do about it. Don't blame server admins. I don't even understand your logic there about "it MUST be an admin!". We have no "magical powers" that let us do something better than a player on our own server. What advantage would we have that permits us to grief our own server with fencing more efficiently? Why would we do it and make our server more frustrating to play on? I've even tried to de-grief buildings myself, because I can only assume it frustrates players on my server just as much as it frustrates me. But, its' all for naught. All that stuff comes back instantly on server reset regardless if you take them down with the appropriate entrenching tool/toolkit. Once griefed, those buildings are permanently ruined unless someone removes all that crap every server restart. It's really frustrating. Stop blaming admins for that crap. I'd remove tank traps/wire fencing/sandbags from my server's loot table if it were possible and within the rules simply because I've never seen them used outside of griefing buildings to prevent players from getting loot. No one, that I've seen, uses it to establish a base/etc. -
I only restart my server every 24-48 hours and it's significantly faster than any other server I've joined prior to setting my own server up. There's something to be said for setting the machine up on a proper box. I feel like the majority of the poorly performing DayZ servers are the $30/month 'game server' shared hosting style plans. Get a proper unmanaged server and set everything up yourself from the ground up and you'll have a much better time. I do plan to restart the server routinely every 24 hours once vehicle saving is resolved in 1.7.3. As has already been stated, it's frustrating for EVERYONE on the server to spend the time finding/repairing a vehicle if it's going to just poof in a few hours. There are only two reasons I've noticed that necessitate the need for server restarts. [1] Preventing popular cities from degrading into loot piles of tin cans/whiskey bottles (players are understandably lazy and won't clear loot piles on their own to get respawns) [2] Clearing player corpses. Those two reasons are the only reasons I'll be going to 24-hour scheduled restarts once vehicle saving is fixed. If loot decayed/respawned on its own and player corpses decayed on their own, I'd see no reason to restart my server. Play on some proper boxes instead of budget shared hosting game servers. If you feel you've got it figured out, you're welcome to exclusively play on servers that restart at frequent intervals or otherwise start your own server and restart it as often as you like. I've purchased my own server so that I can maintain it as I see fit (within the rules set forth for us server admins).
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I was lumping you in with the other idiots who have mistaken "minecraft style release" for various minecraft specific elements like content. Sorry you didn't see the generalization. I see you have a consistent problem with understanding phrases. No harm done.
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Ugh, another person who sees the word "minecraft" in the phrase "minecraft style release" and immediately makes wild assumptions that it means carbon copy of all things minecraft. For the sweet love of zombie jesus, all minecraft style release means is that the game will require a small fee to partake in and be incrementally released from Alpha all through public release 1.0. As far as I am concerned, Rocket has already reached his goal. He is getting to make HIS game the way HE wants. That's all he ever wanted. Notice how he's rejected to idea of accepting donations? Read the reddit FAQ, he even seems to begrudgingly be making a 'collector's edition' type offering for people who want to "throw money at the project". He also says he never sees offering a proper retail game out of it. Rocket doesn't care about this being some ultra success. I'm sure his financial goals are only what would make Bohemia Interactive happy being that they are backing the project. The mod did its job and got him the recognition he needed to pursue a full fledged game like he wanted. He's going to work on his dream now. He hasn't sold out, as there was nothing to sell out from. He's made nothing other than recognition out of this, which he got to utilize to get the resources he needs to pursue the game as he originally sought to build. If any of you make anymore wild assumptions about the phrase "minecraft style release", zombie jesus is going to explode with infectious virus filled anger.
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Oh man... just look at that post, rife with misunderstanding. *cracks knuckles* let's tackle this. CONCERN: Standalone experiencing same shortcomings/problems that the mod is currently experiencing I'm blown away how you can even think this. Ever since the first such problem arose, Rocket made it clear that there were very real solutions to those problems. However, without ARMA2 engine changes (which can't be effected through a mod), they were impossible to fix. One of the major reasons for going standalone is precisely so engine changes can be made. Regardless what specific engine is chosen/used, Rocket will have the means to modify it. CONCERN: minecraft style release As McLovinCR already pointed out, you don't understand what "minecraft style release" means -- at all. Minecraft style release means that the game will be made available VERY early on in development (Alpha/Beta) for an extremely reduced fee. Those players who adopt early will then be privy to constant updates/releases as the game slowly makes it way to official 1.0 release. That's it. Nothing else is implied. That's the ONLY criteria for being a "Minecraft Style Release". The actual content of the game is not implied by "minecraft style release" -- at all. Even then, if you've paid any attention (which through your other concern you've demonstrated you haven't) you'd have seen that Rocket already has a long term plan for what DayZ will be. Notch did not. Notch made a simple world builder that people latched onto (to his surprise) and essentially made him have to think up ways to expand it. Rocket already had the goal posts setup and defined before the first DayZ alpha hit the web. Any other irrational ill informed concerns I can assist with?
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What's up, gmbrewer? :D Nice to see you're still rejecting all logic and reason, as per usual. I didn't even read who posted that response before I got excited about how idiotic it was, and then I got so excited I squealed a bit when I saw it was you who made that terrible post. Let's break down that post. You declare that something is true regardless if: -There is clear opposition to the contrary ("reguardless of what fanboys tell you") -The very metric you've setup to measure if you're right contradicts your claim ("fanboys.. so maybe you wont ever get a real number") So you've basically stated "I am right, even if there is data to show that I may not be right. I'm just right. That's it." Spectacular. I'm just in awe at how amazingly idiotic you continue to be on the forums. I hope you post back and tell me about your "13 years of declaring anecdotal evidence" and also throw something about college in there again like your Vert thread. You should just edit your post and replace it with just the word "IRREGARDLESS". It would have the same effect of dismissing facts and showing your lack of intellect at the same time. I'm so excited to have you participate in another thread again with your irrational outbursts. *Clicks follow thread* I await your next gem.
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[ Too many Cheaters...]
venthos replied to flo.exe@hotmail.fr's topic in DayZ Mod General Discussion
[ All replies to this thread must now be enclosed in brackets, in honor of the thread title ] -
Anything logged as script restriction #0 (like all of those) come from the first script restriction line in scripts.txt. That script restriction is generally designed around information gathering and is therefore set to "log only". In other words, stuff the DayZ community scripts.txt maintainers suspect could be hacking related but may be totally innocent. Unless something under "script restriction #0" is confirmed as being a hack, it would be a bit forward to ban for it. I, too, have seen those lines frequently from many users. I therefore do not believe it to be a hack.
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Another vote for keeping side chat disabled. It degrades the server into a mess of people asking basic questions that they could have had answered in seconds via Google. You also get people whining in game about X and Y "omg you sniped me". It's useless. It also ruins a major mechanic of the game which is fear of the unknown. Talking in side chat greatly removes the unknown by letting you correspond with other players before you even get into a town.
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[Video] Axe Murdering Some Poor Sod While His Mate Watches
venthos replied to rosaparxxx's topic in DayZ Mod Gallery
- Cliche act of inserting in random rock/metal track - Shaky physical camera recording of the screen vs. capture software Please, no more. Unless, that is, you're going to steer clear of cliches and bad video production. -
what's up with the lack of beans along with half of the other issues they have every week? maybe time to find a new bean supplier? unless these are children you are paying with cooked meat, I can understand since there is no profit in the bean distribution yet... but I'm sure there's gotta be a start-up bean farmers out there that can do better than oooops, sorry for no beans everyone!
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I see no beans on either of my replies :foldarms:
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How often do items respawn in dayz
venthos replied to Brutal-Hunter's topic in DayZ Mod General Discussion
This is a common misconception. Loot never despawns. However, loot does not persist through server restarts. Therefore, every time a server restarts there are then NO loot spawns in game, and they'll spawn for the first time when a players gets within proximity (within a few hundred meters, but no closer than 50 meters) of those loot spawns. Because most servers have scheduled restarts every few hours, this is where that misconception stems from that loot despawns on its own. For servers with infrequent restarts (24+ hour intervals), this is why you end up running into entire areas of towns being full of only tin cans and whiskey bottles. Most people won't clear loot spawns to cause fresh spawns, they'll just move along. -
Let's define what you'd need to qualify for that: "Live on the Forums" Be capable of checking the 1st page of thread titles on the forums. You know, that same page you've already loaded before you got all angry in the pants and clicked "New Topic" with that smug grin about BattlEye. Time requirement: 5-10 seconds before posting. -and- "Searching Techniques" Be capable of horizontal and vertical eye movement on that same page to read the subject lines on that single page. Time requirement: Nothing additional beyond #1 I don't think those are hearty demands that require that you "live on the forums" and have advanced familiarity with boolean searches. But, your call. Your threads will continue to be marginalized and you will continue to be made fun of until you put in that 5-10 seconds of time before pressing "new topic". As long as you're cool with that, I'm cool with continuing to make fun of you. It's all good. *hugs* I still love you. goodfellarocco, might I help you out with your post and make some adjustments: [1] It's not a game, it's a modification. Therefore they are quite limited in what they can affect/change. It's also presently in the Alpha state of development so bugs are expected in *every* release. This doesn't relate to BattlEye, though. [2] BattlEye is not perfect. They can and have been making progress. They've also had false positives, but the general progression has been positive in the last 30 days. [3] There is already a thread about this. Yes, you are a moron for not taking 5-10 seconds to see the other threads on this on the front page of this very forum. Please don't be a moron in the future and spend a few seconds scanning the subject lines on the front page with your eyes. If not, that's cool, I or someone else will marginalize your thread by making fun of you for being lazy. [4] Now with this one, you're correct goodfellarocco that Ped seems misinformed and is not aware of the recent large volume of false positive bans that occurred last night. -- BEHOLD, you two crazies, THE POWER OF LOGIC. *insert dramatic music* *lightning* *thunder*
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Yet another thread on this? Please do not miss the heavy sarcasm, but your thread is both new and exciting. Do you have a newsletter that I could subscribe to? The level of self-entitlement is palpable.
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Battleye global bans: Read here.
venthos replied to Noise (DayZ)'s topic in DayZ Mod General Discussion
Tell this to the droves of people on hack site forums who are crying oceans of tears that they've been globally banned and threw their money away on a 'premium' hack tool. Regardless of your outrage, BattlEye is effective. It's human nature to rage like a three year old (like you just did) over negative experiences but totally ignore and not report the good ones. Especially when a 'good experience' with BattlEye is not knowing it's even there because it's keeping the hackers out. BattlEye has substantially improved the situation of the past few weeks. It's certainly not perfect, but it's having a positive impact. -
Admin Ban - Battle Restriction 180?
venthos replied to notsoleet's topic in Mod Servers & Private Hives
You have two options. [1] Adjust the scripts.txt line that kicks for it to simply log on that action. This will permit anyone to "try" to access the interface, though. Which, as someone already says, was a previous attack vector for abuse. - OR - [2] Just use rcon / BEC Most of us server admins opt for #2 since it's not worth it to access that control and possibly open yourself up to some abuse. -
EVERYTHING must be repaired that can be repaired or the chopper will leak fuel at an alarmingly fast rate (even if the engine is off). You don't need to fix anything other than the engine/rotors to fly, but unless EVERYTHING is fixed (including windows) gas leaks absurdly fast -- even if the helicopter is turned off. This is covered on the wiki and personally verified by me in 1.7.2.5 as of 24 hours ago. With it partially repaired, you can fuel up quickly and fly to factories/industrial parks to look for the remaining items, but you'll notice how fast fuel is leaking real quick and want to get that thing repaired ASAP. I concur it doesn't make sense for it to leak fuel without a windscreen, but thems the breaks! As was linked to from the wiki: Part Amount Engine Parts 1 Main Rotary Parts 1 Scrap Metal 4 Windscreen Glass 8 no exceptions. Everything must be repaired. The HUD you see with green/red icons only constitutes the 'major' parts of the chopper. It won't show you ALL of the scrap metal repairable items' status nor any of the windscreen status.