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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

deemoowoor (DayZ)

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About deemoowoor (DayZ)

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    On the Coast
  1. Main weapon slot could be used for carrying an extra bag or another bulky item (like engine parts or main rotor assembly). Of course, meaning you won't be carrying a weapon at the same time. And what if existing slots were 'overloaded' slots? I.e. if you fill those, you're automatically overloaded. When overloaded, you can run, but, say, you then have a 1% chance of tripping and falling (could be scripted with forcing user to go prone for a second), checked every second or so, same as with low-blood conscience loss?
  2. deemoowoor (DayZ)

    Make Dayz HARDER, Part A: Cities

    I'd suggest adding hungry stray dogs, possibly the 'zombie' kind. Running around alone or in numbers. Running a bit faster than a survivor (when aggroed), otherwise running around at about the normal running pace of a survivor. Making noise in cities (howling, barking, pack in-fighting noises), much better hearing and sight at night, smell people nearby (i.e. can't sneak 10 meters away, no matter how close to the ground you are). Can be rare -- i.e. only a small pack in Cherno and Elektro, few singles in other towns...
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