gibonez
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Posts posted by gibonez
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One inherent bonus if such a move is that it sets the standard and influences how the game will be played.
It will persuade over time for the community to self eliminate third person view as it will be seen as a subpar perspective filled with tons of negative gameplay implications.
Smart move if this goes through.
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Why would they add such a thing, I feel this is going to ruin the game.
It will not ruin the game anymore than helicopters will.
Survival game turning more and more into just Arma lite.
Would have been nice if there was a very clear difference between the franchises.
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Good, Ghillies were one of the stupidest and least-required things to add to this game. The various dresses were the second.
"Hey, I am in a world with no electricity, no law and order, no medicine, and no industry. I am not sure if I will live to see tomorrow. Let me make a Ghillie suit and lie on top of a hill somewhere!"
They added them to appease the mouth-breathing of the KoS-scrubs, nothing more.
Wait till they add helos. Something else that makes zero sense.
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Forced free aim + no crosshair is the best solution imo.
Would make hip firing past 10 feet pretty useless as it should be.
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Private hive should be the only hive.
Other survival games realized this, dayz needs to also.
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I hope spraying your gun comes with reliability issues. Can't imagine hastily spraying your gun out in the field would do any good to the guns moving parts.
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If anything hopefully this tank somehow makes them revisit the cold war setting in Arma 4.
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This just makes me sad there isn't one of these beasts in Arma 3.
As for a t72 or any armored tank in Dayz I surely hope not. It would be kinda stupid for a survival game.
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They could also do what they did in some of the Dayz mod servers .
Disable third person view when crouched or prone.
This tiny fix would solve 99 percent of the issues.
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Raycasting from the player's eyes is the only solution that can put 1st and 3rd person perspective on equal footing and people don't want that. The camera is always going to be higher and farther back. Even lying in an open grass field with no walls or corners, watching over the top of a hill, there will always be advantages to swapping back and forth between 1st and 3rd in countless situations.
Then its time to ignore what people want or not want.
force it and test it and see how it positively or negatively affects gameplay.
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If organic life is really so fragile, then it's kind of hard to explain how it's still around after millions of years. Steadily progressing, too. P.S., I'm still amused by the notion that hoarded food somehow disappears into thin air. As if starving people are just going to sit around twiddling their thumbs saying, "it's all been hoarded, oh well, guess we'll just starve to death quietly then!" LOL.
It does not disappear but it might as well be since it would mean the same to you and me.
The pure numerically impossibility to consistently find these stores of food means it might as well have vanished.
Just because it does not disappear does not mean you will ever find it, thus it might as well be gone.
From a pure realism standpoint finding one of these hoarders stashes would happen once maybe throughout your career playing the game.
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Yea removing all of the silly easy mode things would be nice.
Crosshair needs to go too.
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The Road is generally quite unrealistic because afaik there is nothing that could simply wipe out all plant life - especially not in such a short time. It's an extremely artifical scenario.
Anyway, my point was that the scenario in The Road is completely different from a "zombie apocalypse" - In fact, they're polar opposites:
The Road apocalypse:
100% of humanity left + 0.01% of food left = scarcity
Typical Zombie Apocalypse, happening extremely fast:
0.01% of humanity left + 100% of food left = abundance
DayZ Apocalypse:
?
The walking dead is a bit of a special scenario - the spinoff will explain the beginnings, we'll see where they go with that.
A massive volcanic event sure can.
As for abundance sure but it does not mean availability.
What good is tons of food going to do for you if you cannot find it due to artificial scarcity done due to looting.
You really misunderstand how fragile the food network is in the world.
Food is perishable and even tiny short disruptions in the food chain result in extreme rarirty in food
That is how shelves look prior to a snow storm. The few actually obtain the food meanwhile the vast majority do not.
Same thing would happen in dayz food would not be abundant since it would largely remain unavailable after all the looting in the early days of the incident.
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Mental retardation in TWD? Why?
The show had the farm, prison, woodbury, and now that community in washington. Well, and terminus. Some of those communities were fairly advanced.
Oh, and while we're at it: Starvation was never an issue in TWD, either - up unitl Season 5 i think, but that was mostly because they were travelling a lot and kinda messed up.
edit2: It's also kinda silly how some people say DayZ is supposed to be like The Road - the scenario in Road is completely different from a zombie apocalypse.
The road is a far more realistic representation of a post apocalyptic event.
People truly don't understand how scarce everything would be one has to remember that while things don't magically disappear people tend to hoard and quickly loot mass quantities of supplies thus creating an artificial shortage.
Take a look at any grocery store before a natural disaster or major storm.
Few people go in and hoard leaving the shelves bare and those that come after with little to no supplies.
Same would happen in Dayz panic would set and the few would create an artificial shortage of supplies leaving what findable supplies to be extremely scarce while they hide huge stores of supplies for themselves.
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I hope they can also somehow work out ratioed times.
For example other games have a ratio of 3:1 day to night cycles.
So nights are shorter than days.
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real problem is the crappy public server system.
1 server 1 character.
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They don't spawn anything reliable.
Sounds like it is working then.
Hopefully eventually the loot system is so random that you can't enter a home with even a slight inclination as to what to expect inside.
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Why not just spawn with a random variation.
Each life you get you randomly get stuck with a stance or variation.
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Really do hope we they get rid of the magical 100m zeroing on the scopes that are not weapon/ ammo specific.
Mil/MOA elevation adjustments would make long range shooting more skillful and at the same time allow for more player control. The easymode aspects of the game including the gunplay need to be eliminated.
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Third person view.
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Then unless they are willing to add some kind of suicide penalty, people will continue to do it to try and get a closer spawn point. I am fine with random spawn points, I just wish there where more of them inland or on the northern/western sections of the map but then I tend to play alone so I don't have to worry about trying to get back to my friends.
They could simply just remove all fall damage for the first 20 minutes to 1 hour of a players life and the problem will be over. Remove the option to commit suicide also.
This would greatly reduce the abuse of the system. With no drawbacks.
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adding some kind of grouping system I am not sure how that would work.
Player should have absolutely zero control over where they spawn a group system would render some control.
So NOOOOOOOOOOOOOOOOOOOOOOOOOOO
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And are random survivors Masters at handling military guns and repairing cars? You don't find a skill book or add points to "Rifles" in a skill tree. YOU have to know how to handle a rifle with your mouse.
In DayZ its not the character that can do something, its the player. Flying a plane requires some lessons and practice or you will crash. And if you master it as a player then your character masters it too
Any imbecile can fire a rifle or do basic car maintenance.
Military rifles are built that way.
Flying aircraft however ahaha no way in hell.
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Any appropriate M16 is going to have a burst trigger group rather than full-auto, so it's already different to the M4A1.
Not enough of a difference to merit it.
It is not that inherently different from using bursts in full auto.
Handling, ballistics and muzzle velocity the really important things would be 95 percent the same as the m4.
This suggestion will stop most Server hopers
in Suggestions
Posted
One character per server would also fix the problem and countless other bigger problems.