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Your DayZ Team
gibonez
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Everything posted by gibonez
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Petition: No more randomness in weapons, SKILL based combat.
gibonez replied to xalienax's topic in General Discussion
It's a reference to consoles. -
Am I the only person not looking forward to private hives or modding?
gibonez replied to Lady Kyrah's topic in General Discussion
With the game becoming more and more unrealistic I welcome and look forward to mods more and more. -
No it is just corny.
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Petition: No more randomness in weapons, SKILL based combat.
gibonez replied to xalienax's topic in General Discussion
Sadly I think we will have to wait for mods for any of the game to even get remotely realistic. Painted mosins LRS on mosins Dispersion Unreal Tournament Movement Miracle rag healing 7.62x51 mosin nagants etc The game is a unrealistic mess that is clearly trying to cater to the common peasant. This will only lead to the vanilla game being completely and utterly abandoned insanely fast once a competent mod comes out. or People playing the competition. -
No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
Sadly you were right. Makes you think if they are willing to make realism compromises on something so fundemental what else are they will go full on Unreal Tournament on too ? -
No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
Double post -
No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
Proponents of realism and authenticity. -
But standalone isn't an anti game everything is made easier and is watered down to the point of stupidity. Nato firing mosins,gunshot healing miracle rags, Olympic sprinter movement. Dayz sa is the game all us Arma vets and mod vets feared it is simply a console game in pc make up.
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No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
Like we all feared dayz is a casual arcade game -
No now they will just be as useless as any of the other magazine fed weapons. Only reason the m4 was used before was because it always spawned magazines near it.
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How to set up Xbox 360 Controller with Pinnacle Game Profiler
gibonez replied to d0pesen's topic in General Discussion
cool but why would anyone want to play anything with a controller. -
Maybe now they can fix the m4 and give it its real life stats. Makes little sense to replace the m4 with a weapon that is more powerful, is nearly twice as accurate and has 75 round magazines.
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Imagine if Dayz had euphoria physics engine for animations. Used by all rockstar games. It is a really amazing physics and animation solution but its super expensive apparently.
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Yesterday I played the Mod after 200 hours of Standalone.
gibonez replied to Bambi Population Control's topic in DayZ Mod General Discussion
You are killing me man what community. -
Petition: No more randomness in weapons, SKILL based combat.
gibonez replied to xalienax's topic in General Discussion
Say the weapon did not leave dead center event hen the amount of variance caused by that is minimal and the test would still show the insane amount of dispersion. -
That looks like a Duck gun. That makes me happy duck guns have nice long barrels + chokes that give nice tight patterns at range. I am also happy to see more shotguns in the game. They should be bar none the most commonly found weapon.
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So people fight wars like they play rugby huh ? It is normal for soldiers or people with firearms to move like they are playing a rugby game ? People do not strafe in real life. They simply dont it provides no advantage at all. They side step if they need to not strafe at 8 mph.
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In reality you would conserve energy and make yourself a small target. You would not stand up and then proceed to move forward, left, right then forward again in an a weird pattern.
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and this Ewwww Mall ninjas would love that thing.
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I did not even think of how it affects long range shooting. This stems from my encounters with every single player. you talk to them friendly or not and they stand there shifting left and right side to side back and forth. They simply are so paranoid and the movement system so unrealistic that they abuse it to try to unrealistically make their character harder to hit. If they could somehow manage to replicate momentum in movement just like it is replicated fantastically with the aiming of weapons then the movement will feel more fluid and realistic.
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11 mph sprint speed - not sustainable for long distances cause of hopefully some stamina system. 6-8 mph jog speed = sustainable for a mile and a half. walk speed of 4-5 mph sustainable forever. We do need more animations though, including some kind of stance system from Arma 3 but with civilian versions of the various stances and maybe not as many stances. Yes people stand still when idle even when they feel in danger. When have you see combat footage of a soldier standing and moving left and right erratically ? People do not behave like they do in game. The sluggishness would never be felt. The only time you would feel anything is if you purposely try to move left and right and realistically momentum would not allow you to do so atleast not without tripping over your feet or falling. Would not effect aiming, forward or backward movement wouldn't even affect strafing unless you quickly try to change direction multiple times. Heck I would advocate for a realistic real life alternative to strafing a side step. People simply dont strafe in real life this is a video game idea from Arena shooter days. If people need to move left and right they side step slowly because we simply do not have the coordination to sprint sideways like we do in game.
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Mags should spawn with the weapon. For all magazine fed weapons. Maybe then we would see some people using the sporters and pistols in the game.
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Not input lag for instance but momentum. Momentum of the player not allowing you to shift directions as quickly as you can in game now. Absolutely want increased sway both movement and idle sway. Arma 3 has it down perfectly good sway that allows weapons to be used at their effective ranges. The delay would not affect gameplay since it will only affect the strafing and backpedaling in the game. If you wish to change directions quickly you simply move your mouse in said direction it wouldnt affect it. Sluggish strafing and speed in changing from strafe directions could simulate momentum. Nobody outside of proffesional athletes can sprint at 14mph while constantly strafing at the same speed left and right at random directions.
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The movement in dayz is closer to Unreal Tournament than it is to real life thats a problem. Delays are a bad word for it, how does momentum sound ? You cant instantly switch directions in real life to a similar effect that you can in game.