Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
gibonez
Members-
Content Count
5409 -
Joined
-
Last visited
Everything posted by gibonez
-
Let them blue tack then. The point is hip firing should not be a viable option unless you are firing at point blank range. In real life shooting from the hip is downright useless for anything past 10 feet the same should apply in real life. Red orchestra 2 achieves this by using free aim and I think forcing free aim on everyone + removing the crosshair would fix this.
-
I suppose you are right. The latest updates for arma 3 have proved to me that the last thing Bohemia wants to do is dumb down the game. They added weight, stamina, sway, weapon inertia, and soon they will be adding a nice and complex roto lib model to helicopter flight. These new set of features shows me that realism is loved by Bohemia so that makes me happy.
-
The crosshair should be removed and free aim added making hip firing at something past 20 feet near impossible.
-
Running that 1 km would potentially mean death for the server hopper especially in high loot areas. As for a regular player I would hope the game was sophisticated enough to detect if the server restarted and if you left by on your own volition. Besides I don't think you should get moved after your first server change but only once you reach your 3rd server in the spawn of 1 hour.
-
Yup so long as they are at the very least as complex as the ACE artillery then it would be balanced. Firing even one mortar round is something that takes around 5 minutes even longer if the mortar needs to be set up then you need forward observers. Offensively they might be terrible but as base defense they would be amazing. 1. Set up a dedicated mortar station in a base.2. once set up find all of the most likely attack positions snipers and enemy fighters would use to attack the base.3. Give each of them a code name and a deflection + elevation + charge count.4. When an enemy attacks such as a sniper refer to the written chart and have your mortar person lock in to one of the code names and fire a shell that should end the attack immediately.
-
Balota Military Camp Moving to New Location! [SenChi Tweet]
gibonez replied to Katana67's topic in General Discussion
Great move high end military gear should not be on the coast there has to be some incentive to move west and to the north in the map. -
What new Rifles would you guys like to see?
gibonez replied to Forrelist's topic in General Discussion
That would be fantastic. -
Compass and protactor + map tools to draw and write down stuff on the map.ACE mortars that make indirect fire almost 1:1 like real life thus are the most skill ful weapon in the game and justifiedly so are so powerful with a good crew.Wind ballisticsweapon resting , bipod deploymentinjury system medical systemCrew served weaponsaction menus that replace the middle mouse wheel menubody draggingMOA/MIl scope adjustmentsStamina, weight systemGreat inventory systemExplosive menu that lets you attach ieds/explosives to vehicles, set tripwires, attach clackers , aim claymores etc.Really thats just off the top of my head ACE truly is the most amazing content rich, complex mod I have ever had the pleasure to play. So many features would transfer right over to dayz and would work so well.
-
Best experience I ever had with ace was always playing insurgents vs players. I would love to set up IEDS on the road out of the blufor base, to steal a mortar and use ACE's wonderful artillery system with the help of a forward observer to bombard the blufor base, I loved using the cz 550 to take pop shots at them. Generally I loved the slower, methodical and realistic nature of ace.
-
Even with the increased sway sniping is still too easy hence why I wish thought was a required factor. Why I wish something like this was added. http://forums.dayzgame.com/index.php?/topic/208790-advanced-ballistic-model/
-
From my understanding this is far more complex and in depth than anything ACE ever had. apparently this Ballistic mod even models things like humidity and bullet instability once the bullet goes transonic. Meaning the accuracy of the bullet actually gets worse once the bullet no longer flies super sonic this little detail alone would make long range shots insanely hard and its awesome. Nice of you to mention ace though I remember playing the Hard Ops version of Dayz and my god even simple ACE sniping is hands over fist better over vanilla sniping. The tiny additions of moa/mil adjustments and wind really has a huge effect on sniping and the types of players that pick up a sniper rifle. during my entire time playing HARDops I only got sniped once and it was quite an impressive shot from about 500+m I was impressed.
-
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
No what I am saying is once the supply chain stops I doubt it is likely you would find common things years after the collapse of society finding something like a specialized mosin mount would likely to be even rarer. I dont think those specialized mounts are all that common to begin with. -
Learn the sway, learn to love it. It is great.
-
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
This the mounting and removal of accessories needs to get some depth. Even something as simple as needing a screw driver or an animation when removing or adding accessories would be awesome. -
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
Yes online with a world economy and the internet. However although I can't really say with certainty how likely it would be I would bet that it would be nearly impossible to find such a mount for a mosin in a remote eastern region like Chenarus once the world has ended due to a zombie plague As for it being easy to mount I disagree I have been shooting guns and owned guns since I was a kid but I will not do any gunsmithing on my guns. . -
The other good reason why such a feature would be great is that in theory it would make the devs job easier when it comes to the optics. Instead of having to configure each scope to each and every weapon. They simply give each scope a maximum amount of angular elevation travel and windage adjustment. Players then go out on their own and write their own range charts for each weapons. Scopes would have more value if they have high elevation adjustments vs lower elevation adjustments. A scope with a max elevation adjustment of 120 moa for instance might reach out to 1100m meanwhile a lower tier scope with only 90 minutes of travel would only reach out to 900m on the same weapon platform. They can then even differentiate the scopes by having some scopes allow for more precise adjustments by allowing 1/4 of a minute adjustments while some of the cheaper scopes might only allow 1 minute adjustments.
-
I said the krestel and the ballistic calculator might be too sophisticated for dayz. I feel like the advanced ballistics in this mod would fit right in with dayz 99 percent of people would be unaffected and the guns would feel realistic but that one lone sniper trying to hit someone at 400+ with no experience will have a bad time.
-
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
It is a matter of availability or how likely it would be to find one of these specialized mounts and also finding a mosin that has been drilled and tapped for optics. Best way I would go about doing this is out of all of the millions of mosins manufactured how many are realistically going to be able to be found in a random house in Chenarus and have the ability to take modern optics and not only that how likely are you to find the mount ? When looked from this angle it really makes no sense for the mosin to take the LRS or even the pu really. -
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
Modularity for the sake of modularity is never a good thing. Would you also like m203s to be duck tapped to mosins ? The accesory system is great and has potential but going for a max versatility approach to all of the attachments is not a good thing. -
Usually emulating real sharpnel is a costly thing performance wise but Dayz is different . Unlike arma there will rarely if ever be a situation where tons of explosions are going on in the games world so Dayz has a chance to accurately try to simulate explosions and their deadly sharpnel.
-
Do you think the LRS will be removed from Mosin when...
gibonez replied to TheWizard14's topic in General Discussion
I believe it will. Not only because of realism reasons but because of gameplay reasons. The mosin should be a low tier weapon with little to no customization it should be the lee enfield of stand alone. Readily found yet barebones and restricted to iron sights and a very rare pu scope that is occasionally found. If they add a proper bolt action hunting rifle Such as a Remington 700 or a Cz 550 then I fully expect them to remove the LRS from the mosin. -
The problem is that its a game and sometimes its really hard to show the player how steep the inclines really are. General rule of thumb is if your character starts walking on an incline you would probably not be able to climb it in real life at a fast rate or without injuring your legs. Yet some people still want this.
-
What new Rifles would you guys like to see?
gibonez replied to Forrelist's topic in General Discussion
SVT 40 the perfect battle rifle to add. Good mid tier Battle rifle. SVD being the ultra high end/ DMR battle rifle. -
Will devs manage to bring new patch to stable by the end of August? [POLL]
gibonez replied to kakysas666's topic in General Discussion
I don't understand this thread. Are you asking us a question ? How would we know ? and why is there a poll ? -
What new Rifles would you guys like to see?
gibonez replied to Forrelist's topic in General Discussion
This seems to suggest that the SVD would be on the high end of the spectrum of firearms as it should be I can see it being really deadly. Will be interesting if they also add the m4 and ak 101 to this.