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gibonez
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Everything posted by gibonez
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Remove random laughing as a side effect for cannibalism please.
gibonez replied to Jhunt7507's topic in Suggestions
If you killed me and ate me you would not catch kuru. Isn't the only reason kuru was so widespread there because infected people continued to eat each other. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Well the crosshair is going to be removed. Also anything is possible with the engine. As far as games thst do that I can only think of gears of war one it would zoom in close to your character when you hugged a wall to minimized what you could peek . Say they decide to take a stab at the camera and try to fix it they have a super long time to tweak and adjust it to make sure it's perfect -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Well ideally I would lower th camera a few feet keeping it center. Then when crouched the camera lowers to about waist level and zooms in further. Finally when prone it lowers to foot level do the only thing you can see is the bottom of your feet. Of course if you try enough you might be able to use the camera to gain an advantage but it would be far harder especially when in the heat of combat. A dynamic camera in a sense would eliminate the problems while alienating nobody except those that love the exploit but who cares about them -
I'm pretty sure the devs have figured done easy of adapting the central economy to private hives and shards. If all the servers were private shards all they would have yo do I'd down scale their figures for a specific item. Instead of 100 svds one per server . They would still retain the main benefit of a central give and that's control of the items and being able to better control the player experience
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Not if done correctly. What I'm suggesting would outright make seeing over cover when prone impossible. Extremely hard when crouched and impossible if you are next to any environmental geometry. -
I don't see that being a problem. Especially with private shards doing exactly that.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
I will politely disagree let me explain. Peeking over walls has become such a widespread crutch that everyone is using it. This rampant abuse of this crutch had dramatically hurt the gameplay. No bug, cheat, or exploit has come close to damaging the gameplay on dayz or arma as the abuse of the third person perspective. Wall peeking completely ruins any chance of stealth and when viewed from a competitive standpoint destroys gameplay. This has long been a problem in arma and now dayz. Something has to be done to address it but at the same time outright removal of the perspective is probably not the right approach. -
What about a faq sub forum ? It would help get rid of the dozen or so daily threads about finding x item since patch you.
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Yes save that for arma. Really hoping vehicles are really limited in standalone with far less vehicles in the map compared to the mod
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
I agree Easiest fix would be a dynamic camera. When close to and object the camera zooms super close to your player. When crouched it lowers to your waist When prone the camera lowers to your feet This would make it impossible to use the camera in third person view to see over cover and through walls -
There really is only one solution. No hive servers. Every server has one character per life and shares information with the central give only when it comes to item management
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The magnification should be 4x. I am talking about expecting the civilian range finder to be accurate at long range. Even 800 m should not with with this range finder since its max range appears to be 450
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A whole lot less military clothing would be nice. As it stands it's far too prevalent especially when everyone is suppose to be regular survivors
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Why has it not been fixed? I would guess it's because they work slow. A feature asked for since 2001 was just added 2 weeks ago . Another feature that had been asked for close to 10 years has yet to be added too hopefully bipods get added soon. It's a technical mistake it's no different than the fov slider affecting the weapon zoom. It's a problems they have to address. There are any number of things they can do to fix it and they have addressed the desire to change the camera to fix this issue in the past. All there is to do now is wait and see what they come out with. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Wtf are you taking about the arma community has been complaining about it since the beginning especially the mil SIM clans. It's a problem and it deserves a fix -
Yea something like that. You Sprint in dayz at the speed that tour de France cyclist race in
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Anything that can be abused is inherently a problem. Luckily there is plenty of time for them to fix it. Hopefully the fix goes to all bohemia interactive games -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
gibonez replied to alexeistukov's topic in Suggestions
I like youI vote for the ultra lux model internal magazine and open sights so it's useable without a scope. http://upload.wikimedia.org/wikipedia/commons/6/68/Cz452_tangent_sight.jpg -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
gibonez replied to Rags!'s topic in General Discussion
Except for the camera that hovers 10 feet above your head and magically lets you see people above 12 foot walls.other than that yes you are right -
It's bohemia do I doubt they are hesitant about adding these complex features.The best part about all these complex features if that a casual could play the game perfectly fine without them. Once they get the basics they then come to appreciate the complexity and learn them. As for the stances I would kill for a set of civilian inspired stances. The stance system really improves arma 3
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Attaching scopes should require a tool as well as "sighting in".
gibonez replied to Aimex's topic in Suggestions
Why not right click the scope in your inventory and then select zero. Then you press the arrow keys to move internal adjustments until you get the bullet to dead on the middle at your desired zero range. Then right click the scope in the inventory add click finish zeroing. Once this is done you are good to go then you simply press the arrow keys to adjust for range like always. A mini game within the main game. Then the condition of the scope determines how long it holds zero. Pristine indefinitely heavily damaged a dozen shots ruined scope is unusable. -
From the devs info Is out there. Creating it also is a piece by piece thing
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Not sure what people were expecting. It's a cheap hunting rangefinder 500 yards is probably the max range anything further than that should be really unreliable and ranging anything past 800 should probably give an error message. Thankfully they didn't include silly 15k dollar military grade laser range finders. Really hoping in the future they lock the fov when aiming and include binoculars with ranging reticle and mil dot scopes with accurate mildots so the main way to range accurately is to do some simple math.
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Deeper shooting mechanics are absolutely needed. The more complex and realistic the shooting is the better the game will be.
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They don't spawn at all only crafted and take allot of work. Not to mention no backpack so limited storage space.