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gibonez
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Everything posted by gibonez
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Terrible idea. The only fair solution is to not allow you to spawn if you have players within 50 meters of your last spawn location. This balances it all out. You can no longer spawn behind people to get the drop on them, they can no longer spawn kill you while your character loads.
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Ghillie suits are already overpowered. This would just take them over the top. You could be inches away from a ghillie suit person and they are impossible to see.
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Simple Solution to Loot Farming via Server Hopping
gibonez replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
Or they can just fix all of the problems regarding server hopping aka ghosting, loot farming , people spawning beside you and murdering you. All of those fixed with a simple simple solution. Server specific locations. Character location is tied to each server not every server. Leave the server and your location is saved. Join a new server you spawn at the coast. BINGO 90 percent of the problems in Dayz fixed. -
I present to you...The perfect way to stop disconnecting!
gibonez replied to soapmak3r's topic in DayZ Mod Suggestions
Will not stop disconnectors. they will just alt f4. Only server locations being tied to each server will stop it. -
The as 50, m107, l85 with thermal and fn fal with nvg should all be removed. All of them are overpowered guns that are extremely common. Replace the as 50 and m107 with a single shot Barret 99. 1 shot kills but 1 round bolt action no semi auto 10 round magazines. Replace the fn fal nvg with the regular fn fal, replace the l85 to the susat sight version.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
gibonez replied to Time Glitch's topic in DayZ Mod Suggestions
I would still kill people if the game was a living hell. I would do it gladly and their supplies would be even more useful. -
Both of your problems would be fixed with server specific spawns. Location is tied to each server and when you spawn on a new server to avoid death like a coward you are spawned near the coast.
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Spawn roulette is a far too common thing now. It puts strain on the server and is probably the single biggest reason why player bodies do not last long on the server. Anyone else feel you should be punished for rouletting in order to achieve a good spawn. Perhaps this can be enforced with administrators banning people who are caught rouletting. Perhaps the punishment can be integrated into the game itself by making people have a cool down timer of 10 minute before you can respawn.
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Probably not since Rocket really gimps admins. Role playing servers would require strict monitoring by admins so they can freely kick and ban people who do not follow the rules.
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Fully populated night servers / More NVGs
gibonez replied to [email protected]'s topic in DayZ Mod Suggestions
I have to say no. They should just remove nvgs from the game honestly. Only nvgs should be the ones mounted on weapons. -
"Unique" solution to discourage DCing to avoid death.
gibonez replied to Ag3nt Richt3r's topic in DayZ Mod Suggestions
There is only 1 solution to disconnectors. Server specific location. 1. Disconnect to avoid death while in combat = your location is only saved in the server you just disconnected in. 2. Join a new server and you are spawned at the coast like a new character. -
Every Server is Same Timezone
gibonez replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod Suggestions
Nothing wrong with giving admins more power to run their server how they want. Sure admin abuse could be a problem but then again just frequent a server you like. -
Every Server is Same Timezone
gibonez replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod Suggestions
Server tied player locations. Each server holding player location data not the master server. This would fix server hopping, ghosting, loot farming via server hopping and alot of the griefing in the game. -
The two biggest problems in Dayz in my opinion are Server hoppers and Ghosters. These people jump from server to server and from relative safety raid, kill and steal from other players. This feels like an exploit and is detrimental to gameplay. The only way I can think of fixing this is by tying player locations to individual servers. There would be many advantages to be had with such a system. #1. Server hoppers and Ghosters would be eliminated as soon as this is put in place. #2. Each server would develop its own community with a set of regulars attending. #3. Disconnectors would be eliminated. Disconnecting from the server would grant that player no safety since his location is tied to the server. Any attempt to join a different server to reposition himself would result in this players character being given a new spawn location near the coast. #4. Day servers would no longer be overloaded. Players will no longer server hop in order to permanently join a daytime server. What do you guys think ? Do you guys have any other solution to server hoppers and ghosters ?
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Character Location tied to individual servers
gibonez replied to gibonez's topic in DayZ Mod Suggestions
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Character Location tied to individual servers
gibonez replied to gibonez's topic in DayZ Mod Suggestions
Surprised by all the positive reactions since this would drastically change the game. -
Character Location tied to individual servers
gibonez replied to gibonez's topic in DayZ Mod Suggestions
If this was implemented Cherno and Electro Sniping would be eliminated right away. Currently bandits are exploiting the server hopping system by joining an empty server. Climbing to their favorite sniper spot overlooking a high traffic area in Cherno or electro. Disconnecting then joining a full server. They then kill survivors and at the first sign of trouble they disconnect and join another server only to repeat. If the location was tied to the server they would not be able to do this. -
Character Location tied to individual servers
gibonez replied to gibonez's topic in DayZ Mod Suggestions
The same thing you would do if your favorite server was full on any other game. You wait to join or you take your chances with a coastal spawn on a different server. -
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
gibonez replied to [email protected]'s topic in DayZ Mod Troubleshooting
Disregard I already re spawned and just traveled up. -
Is there a list of weapon damage values to specific body locations for Dayz ?
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please vastly increase the amout of time player corpses will stick around
gibonez replied to seannybgoode's topic in DayZ Mod Suggestions
6 hours seems good. 24 hours sounds amazing especially if you can move the corpses. Problem is the people spamming respawn so they get spawns closer to cherno and electro. They litter the beaches with dead bodies just by respawning. -
Introducing some team members - Matt Lightfoot
gibonez replied to rocket's topic in Mod Announcements & Info
Looks tight. -
Yes this would be super useful for setting up traps.
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Sounds horrible just like the temperature and cold thing that is implemted in 1.5.8.
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They should allow you to destroy Dmr and m14 mags in order to extract the ammo from the magazines and convert them to m24 and m40 magazines. They are both the same type of ammo 7.62 nato. 1 - 20 round dmr mag should turn into 4 - 5 round m24 mags.