

gibonez
Members-
Content Count
5409 -
Joined
-
Last visited
Everything posted by gibonez
-
ACE 2 mod style ballistics and terminal ballistics should be patched into to Dayz. Copying the ballistics directly from ACE 2 mod would result in the following day 1. 1. More consistent damage model that actually makes sense. 2. Longer more intense firefights at medium and long range. 3. Realistic sniping and the ability to dope your rifle to within 5 meters of a range using the correct mil adjustment. 4. Wind!!!! wind will play a factor when shooting and thus you must compensate for it. 5. Ability to accurately engage targets are realistic distances. 6. Bi-pod deployment to steady your bipod enabled weapon. Weapons without bipods can still be rested on flat objects or vehicles.
-
Reworked Bullet Ballistics and Terminal Ballistics
gibonez replied to gibonez's topic in DayZ Mod Suggestions
Wind checker is a civilian gadget. Hunters use it for making shots and you can buy it for around 300 dollars. High grade military weapons are pretty balanced in ACE. The ballistics do a good job of balancing them. For example the m107 while really really powerful is pretty inaccurate at long range just like real life. The Ballistics fix just about all my complaints about the mil weapons. -
Why not both. Tt33 would be a great addition.
-
Reworked Bullet Ballistics and Terminal Ballistics
gibonez replied to gibonez's topic in DayZ Mod Suggestions
Watch that. -
Combat Timer in 1.7.5, Worse now than ever before.
gibonez replied to -Guardian-'s topic in DayZ Mod General Discussion
Combat timer is perfect now have not had a combat logger disconnect on me so far. -
Walking your bullet is fine that is what you do. With a mrad or Minute of angle adjustments you would need to do some research if not experiment yourself in game to see what adjustments correspond to what specific bullet drop.
-
How about completely reworked ballistics model in Dayz Stand alone that differs from Arma 2 vanilla. Think ACE level of ballistics. Wind affects your bullet, temperature, slope and distance all accurately affect your bullet. You cannot unrealistically zero your rifle in 100 meter increments. Instead you dope your rifle scope using what people in real life do, mil rads or moas. Each rifle has its own muzzle velocity and bullet drop depending on the bullet coefficient. For example. CZ550 fires a powerful hard hitting 9.3x62 round that can take out dangerous game in Africa with ease. However it has bad flight ballistics and a large amount of drop so realistically it can be used effectively at targets up to 400m. The round was never designed for long range target shooting. M24 however fires a much weaker 7.62 nato round or .308 Winchester round. There are a wide variety of bullets for this case and some of the newer ones especially in 175 grain allow for sub moa accuracy at up to 1200 meters. In effect the m24 should be far more accurate than the cz550 yet for all intensive purposes in dayz mod and vanilla arma the guns are nearly identical. Redoing the ballistics in the game and making them far more realistic would improve the quality of gunfights in the game and raise the level of play. A good sniper in current dayz is mediocre. A good sniper in Dayz with realistic ballistics and wind would be godlike and someone everyone in the server would take notice of.
-
Body armor should never get added. Part of the beauty of dayz is that even when fully kitted out with all the gear and weapons you are still as vulnerable as a newbie on the shore.
-
Why ? Because being a cannibal is the ultimate extreme of a bandit. Not only do you kill for loot but you feast on your victims.
-
I agree though. Bandit skin removal hurt the mod more than it helped. It turned the game into instant deathmatch. Everyone fires on each other.
-
Just disable respawn and be done with it
gibonez replied to 3rdparty's topic in DayZ Mod Suggestions
I agree they should disable it. I suspect it is the reason why we do not have bodies staying for long amounts of times. Huge amount of dead bodies at the coast also kills performance. -
Currently sniping in Dayz and core arma is extremely easy. Any semi competent player can easily get first shot hits on players at ranges upwards of 600 meters. This is mainly due to the lack of wind in Dayz and Arma 2. What I propose is they revamp and redesign the ballistics in Dayz. Go for a more realistic approach, add wind, more realistic bullet drop and long range damage values that actually make sense. This would stop the number of snipers instantly. The noob snipers you see today would become frustrated and give up meanwhile good snipers would continue to hone their art but this time with each successful shot meaning more. One benefit of this is since sniping would now be much harder the chances of successful ultra long range shots would be drastically reduced thus allowing Dayz to increase the standard view distance to more then the currently pathetic 1000m. Dayz would benefit from a much more in depth realistic and difficult ballistics system.
-
PvP - server hopper solutions?
gibonez replied to gavinthecat's topic in DayZ Mod General Discussion
There is only one solution. Server location tied to each server you join not global like it is now. -
Cannibalism is a must imo. The ultimate end game for a bandit is a cannibal bandit who murders for loot and food.
-
How would this affect BIS in any shape or form ? Mods like ACE already do this should be possible for Day Z to add it also.
-
Would also love the amazing ace inventory system, mortar system, and Ace self interaction and interaction menus. Making sniping hard would work along ways into curbing Banditry and more importantly it would reward skilled players not everyone including noobs like it does now.
-
What I was thinking was more in line with the previous bandit system where your skin just changes after a certain action. For example. Murder 3 players - Bandit skin 1 - Lightly camoed bandit skin with civilian clothing Murder 5 players on same life - Bandit skin 2- Heavily camoed skin Murder 10 people on same life - Bandit skin 3 - Ghillie or half ghillie suit
-
Why would Bohemia have to do anything. ACE mod adds wind and a much more realistic ballistics system and it is only a mod.
-
Remove the ghillie suit all together. It is far too effective and the fact that it is loot means it can be farmed and is far too abundant. Various other camos should be added to the game but they should be earned not just simply found.
-
Why not replace it completely. Add the mosin nagant. 5 round clips instead of the 10 round stripper clips. Adjust the sight in view so its not that effective at ultra long range. Increase the recoil so you need to adjust at the end of each shot.
-
Players should be recognizable as friendly or not friendly
gibonez replied to Brickle (DayZ)'s topic in DayZ Mod Suggestions
I miss the bandit skin. It made people fear me. Removing the bandit skin in my opinion hurt the game. -
Biggest problems in Dayz fixed with one simple solution
gibonez posted a topic in DayZ Mod General Discussion
Currently the biggest problems in Dayz are. 1. Server hoppers 2. Ghosters 3. Combat Disconnectors All three of these are the result of a global character location system where disconnecting and joining a new server results in you getting the same location . This leads to people disconnecting in combat , only to relocate in a new server and spawning behind you and getting the jump on you. It leads to people jumping from server to server looting military loot. It leads to a lack of community in each server since each server has no identity but is merely a pawn in what is a global dayz server network. What I propose is that the master server keep track of your characters items, health , control loot and vehicle spawns. However character location should not be tied to a master server and then transfer over to each server. Each individual server should contain the server location for each player. This location does not transfer over to multiple servers just like tents and vehicle locations do not. If you spawn in a new server you are spawned at the coast with the same character and kit that you had when you disconnected the last time. This would immediately end all of the aforementioned problems. No more ghosters, no more people exploiting the system to be fully kitted out in a manner of minutes, no more combat disconnecting. It would add to the game and also build individual communities in each server with their own ecosystem and experiences. Having a global server location has not worked thus far. It has far more negatives than positives. -
Biggest problems in Dayz fixed with one simple solution
gibonez replied to gibonez's topic in DayZ Mod General Discussion
Perhaps but one thing would be for certain, it would be impossible for that player to come back and spawn behind you by ghosting. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
gibonez replied to PinkTaco24's topic in DayZ Mod General Discussion
This is only because the vast vast majority of deaths are voluntary. People committing suicide over and over again so they can get a better spawn. -
Biggest problems in Dayz fixed with one simple solution
gibonez replied to gibonez's topic in DayZ Mod General Discussion
It does. People can no longer disconnect then join an empty server and run to safety. The dis connector is stuck with the position and a patient player can just wait for this person to log back in and spawn right where he disconnected.