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gibonez

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Everything posted by gibonez

  1. Currently sniping in Dayz and core arma is extremely easy. Any semi competent player can easily get first shot hits on players at ranges upwards of 600 meters. This is mainly due to the lack of wind in Dayz and Arma 2. What I propose is they revamp and redesign the ballistics in Dayz. Go for a more realistic approach, add wind, more realistic bullet drop and long range damage values that actually make sense. This would stop the number of snipers instantly. The noob snipers you see today would become frustrated and give up meanwhile good snipers would continue to hone their art but this time with each successful shot meaning more. One benefit of this is since sniping would now be much harder the chances of successful ultra long range shots would be drastically reduced thus allowing Dayz to increase the standard view distance to more then the currently pathetic 1000m. Dayz would benefit from a much more in depth realistic and difficult ballistics system.
  2. gibonez

    PvP - server hopper solutions?

    There is only one solution. Server location tied to each server you join not global like it is now.
  3. gibonez

    Cannibalism, Drug addiction, and BBQing

    Cannibalism is a must imo. The ultimate end game for a bandit is a cannibal bandit who murders for loot and food.
  4. gibonez

    Completely revamp Ballistics

    How would this affect BIS in any shape or form ? Mods like ACE already do this should be possible for Day Z to add it also.
  5. gibonez

    Completely revamp Ballistics

    Would also love the amazing ace inventory system, mortar system, and Ace self interaction and interaction menus. Making sniping hard would work along ways into curbing Banditry and more importantly it would reward skilled players not everyone including noobs like it does now.
  6. gibonez

    Ghillie Suit DayZ vs. CoD

    What I was thinking was more in line with the previous bandit system where your skin just changes after a certain action. For example. Murder 3 players - Bandit skin 1 - Lightly camoed bandit skin with civilian clothing Murder 5 players on same life - Bandit skin 2- Heavily camoed skin Murder 10 people on same life - Bandit skin 3 - Ghillie or half ghillie suit
  7. gibonez

    Completely revamp Ballistics

    Why would Bohemia have to do anything. ACE mod adds wind and a much more realistic ballistics system and it is only a mod.
  8. gibonez

    Ghillie Suit DayZ vs. CoD

    Remove the ghillie suit all together. It is far too effective and the fact that it is loot means it can be farmed and is far too abundant. Various other camos should be added to the game but they should be earned not just simply found.
  9. Why not replace it completely. Add the mosin nagant. 5 round clips instead of the 10 round stripper clips. Adjust the sight in view so its not that effective at ultra long range. Increase the recoil so you need to adjust at the end of each shot.
  10. I miss the bandit skin. It made people fear me. Removing the bandit skin in my opinion hurt the game.
  11. Currently the biggest problems in Dayz are. 1. Server hoppers 2. Ghosters 3. Combat Disconnectors All three of these are the result of a global character location system where disconnecting and joining a new server results in you getting the same location . This leads to people disconnecting in combat , only to relocate in a new server and spawning behind you and getting the jump on you. It leads to people jumping from server to server looting military loot. It leads to a lack of community in each server since each server has no identity but is merely a pawn in what is a global dayz server network. What I propose is that the master server keep track of your characters items, health , control loot and vehicle spawns. However character location should not be tied to a master server and then transfer over to each server. Each individual server should contain the server location for each player. This location does not transfer over to multiple servers just like tents and vehicle locations do not. If you spawn in a new server you are spawned at the coast with the same character and kit that you had when you disconnected the last time. This would immediately end all of the aforementioned problems. No more ghosters, no more people exploiting the system to be fully kitted out in a manner of minutes, no more combat disconnecting. It would add to the game and also build individual communities in each server with their own ecosystem and experiences. Having a global server location has not worked thus far. It has far more negatives than positives.
  12. Perhaps but one thing would be for certain, it would be impossible for that player to come back and spawn behind you by ghosting.
  13. This is only because the vast vast majority of deaths are voluntary. People committing suicide over and over again so they can get a better spawn.
  14. It does. People can no longer disconnect then join an empty server and run to safety. The dis connector is stuck with the position and a patient player can just wait for this person to log back in and spawn right where he disconnected.
  15. This is why I can not come up with another solution to the disconnections. Only thing I can even remotely think of is eliminating any benefit to disconnecting by ensuring the only location he can spawn back in into the same location is the very server he left. More importantly legit players would no longer have to fear the disconnector would come back behind them using an exploit to unfairly kill them.
  16. gibonez

    Eliminate M107 and AS50

    As 50 and the m107 are the only 2 guns that crappy combat disconnectors cannot combat. 1 shot to the stomach, chest or head and they are dead before they can even alt f4. I would say replace the as50 and the m107 with a single shot bolt action 50 cal the barret m99. http://cefllc.net/PICTURES/BarrettM99/IMG_2621-1280.jpg Still a 1 hit kill, smaller weapon, convert 10 round m107 mags into 10 single shot rounds or you use the 10 rounds but long delay between shots.
  17. gibonez

    why cant you loot.....

    They need to make the ghilie suit unlootable off people and extremely rare. .001 percent.
  18. Excellent suggestion especially bleeding offline. Could see the server keeping track of your bleeding per second when you disconnect and how long you are gone. Server then combines second gone before reconnect X amount of blood loss a second and subtracts that blood to your blood leading to most people dying.
  19. While I like the idea of a disconnect timer it will still not prevent people from alt +f4ing out of the game. It is as easy as setting up a macro for ESC + ALT +F4. That is all it takes for a player to disconnect. Loot not spawning near players will also never work because they will just figure out the minimum distance required and then server hop from that location. This is how people manage to server hop the barracks. I honestly think there is no other real solution to these problems aside from just tieing the location to each server. Do you guys and gals not already frequent a regular server already ?
  20. Game already does that but server hoppers have ways around this. Such as logging out at the bathtubs in the barracks that lead to loot spawning still. Also yes Hackers are the biggest problem in day z but it is not one that is gameplay related and directly caused by dayzs game mechanics. It is caused by idiots who enjoy finding exploits and griefing people. Server hopping, combat disconnecting, etc are all caused by the global character location system. It aids in playing the game unfairly and is unrealistic. It also helps in making servers generic and worthless. No server has its own identity they are all the same and they all are plagued by the disconnectors, exploiters, and server hoppers.
  21. gibonez

    M40A3

    I could have swore the gun was in game. Just ultra rare .
  22. gibonez

    Weapon safe mode

    Anyone wish this game had a safe fire selection for all applicable weapons. Countless times I have agroed zombies or revealed my position due to accidentally firing my weapon. A weapon safe mode could prevent this. When the weapon is in safe the game could have you go into a different animation also to show other players your weapon is in safe. This could help players group up and dissuade people who shoot on sight. The safe mode would be quite simple just press f till you go into safe mode then you cannot fire your weapon.
  23. People tend to stay on a specific server. Server I play in has 15 to 20 regulars. people spawning in the coast fully kitted would be pretty rare. The benefits would far outweight the negatives.
  24. gibonez

    M40A3

  25. gibonez

    Spawn Killing

    True but that distance would give you enough time to spawn in before they could see you.
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