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gibonez

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Everything posted by gibonez

  1. gibonez

    Weapon damage general discussion.

    Getting shot 12 times and bleeding for 2 minutes then finally just bandaging isn't authentic either.
  2. gibonez

    Gun Safes in SA

    Great Idea. I would go further than that and recommend military loot be removed and the loot tables for all look be shared. There is little to no incentive to loot non military locations in dayz anymore. Civilian weapons are crap and everyone rushes to barracks and airfields for loot. Guns safes would be a good way to encourage looting in towns.
  3. gibonez

    Weapon damage general discussion.

    Perhaps they can handle weapon damage in a slightly unrealistic way to have a more satisfying experience. How would you guys feel about Sniper Rifles doing low damage close range and high damage at long range ? At 0-200 yards the m24 doing 2000k blood damage to the chest, at 600 m 8k blood, at 600+ 8k blood + instant knock out ? This will encourage proper long range sniper use and would reward those who have the skill for long range shots.
  4. gibonez

    Para-scopes (Alt. to 3rd person)

    Good idea, I support anything that removes the 3rd person view exploits.
  5. I like your idea. M99 would only be feasible for anti vehicle work and ultra long range player elimination.
  6. gibonez

    Rethink 3rd person view

    Vehicles have an inherently restrictive view. Allowing it in vehicles gives you more situational awareness, this is unnecessary for first person since you have enough awareness. Plus there's little to no risk of a person exploiting 3rd person view in a vehicle to look around cover.
  7. gibonez

    Rethink 3rd person view

    Your solution makes sense. The tears would be delicious though, far too many people exploit 3rd person view to look around corners and cover.
  8. gibonez

    Weapon damage general discussion.

    Damage is broken with all the guns atm. For example the .308s in the m24 and m40 only do about 2k blood damage at 800 meters or more. Big .308 caliber bullet traveling super sonic only does 2k damage cmon.
  9. I still think the solution to the military weapons is not restricting them or removing them but adding realistic ballistics or just porting over ace ballistics. Shooting a 50 cal while standing up should make you fall down, firing prone should be the only feasible way to fire it. Another way to balance the 50 cals is to actually equip the rifles with their perspective real life scopes. In game you have some sort of 1x and 10x zoom mildot scope, this essentially gives you a 1 hit kill cqc and long range weapon. I believe they are usually outfitted with a leopold mark 4 scope with 8x-25x magnification this would eliminate its use as a close quarters weapon.
  10. gibonez

    Simple change to sniper scopes

    I would prefer if the scopes were mil/mil. Mil/moa scopes confuse me.
  11. gibonez

    Make the shelcasings stay until restart.

    Dead bodies caused lag because people would kill themselves and respawn over and over again until they got a desired spawn. Imagine the server having to keep track of 100s of bodies all with loot inside of them. This would cause lag. Simple brass casses shouldnt be too taxing ,on that note bodies should stay in game for longer too.
  12. gibonez

    Simple change to sniper scopes

    Since we are on the topic of scopes . How would you guys feel about seeing some actually calibrated Front Focal Plane scopes with calibrated mildots or even a variety of ranging reticules like the Army Mildot, Marine corp Mildots, Gap G2 reticles etc. FFP = Optics grow in size as you zoom in allowing you to ranging objects accurately at higher magnifications. Jeremiah wind is already in arma 2, it just doesn't affect ballistics it was disabled for some reason. The guys over at ace mod were able to incorporate that wind into the ballistics so I am sure rocket could build his own realistic ballistic system or ask to copy theirs. Although the ballistics system is just the tip of the iceberg when it comes to improvements ACE could add to dayz. Just think of blood trails, weapon resting, bipods, etc.
  13. I actually have the perfect replacement for the 50 cals that you would actually be able to find pretty regularly. Remington 700 chambered in Remington Ultra Magnum. This common hunting rifle is chambered in a devastating round used for long range big game hunting. This rifle is extremely common for this reason it should be featured in dayz in multiple chamberings. The one mentioned above however could do some light anti vehicle work seeing as the 300 ultra mag would have no problem destroying an engine block.
  14. gibonez

    Simple change to sniper scopes

    They could perhaps get in contact with the ace mod team and try to port the ballistics and scope system directly from ACE. Work is already done and the ACE system is fantastic and probably is much better than the system even VBS 2 uses.
  15. ACE 2 mod style ballistics and terminal ballistics should be patched into to Dayz. Copying the ballistics directly from ACE 2 mod would result in the following day 1. 1. More consistent damage model that actually makes sense. 2. Longer more intense firefights at medium and long range. 3. Realistic sniping and the ability to dope your rifle to within 5 meters of a range using the correct mil adjustment. 4. Wind!!!! wind will play a factor when shooting and thus you must compensate for it. 5. Ability to accurately engage targets are realistic distances. 6. Bi-pod deployment to steady your bipod enabled weapon. Weapons without bipods can still be rested on flat objects or vehicles.
  16. Wind checker is a civilian gadget. Hunters use it for making shots and you can buy it for around 300 dollars. High grade military weapons are pretty balanced in ACE. The ballistics do a good job of balancing them. For example the m107 while really really powerful is pretty inaccurate at long range just like real life. The Ballistics fix just about all my complaints about the mil weapons.
  17. gibonez

    Replace M1911 with TT33

    Why not both. Tt33 would be a great addition.
  18. Combat timer is perfect now have not had a combat logger disconnect on me so far.
  19. gibonez

    DayZ Standalone Forum Best Ideas

    Walking your bullet is fine that is what you do. With a mrad or Minute of angle adjustments you would need to do some research if not experiment yourself in game to see what adjustments correspond to what specific bullet drop.
  20. gibonez

    DayZ Standalone Forum Best Ideas

    How about completely reworked ballistics model in Dayz Stand alone that differs from Arma 2 vanilla. Think ACE level of ballistics. Wind affects your bullet, temperature, slope and distance all accurately affect your bullet. You cannot unrealistically zero your rifle in 100 meter increments. Instead you dope your rifle scope using what people in real life do, mil rads or moas. Each rifle has its own muzzle velocity and bullet drop depending on the bullet coefficient. For example. CZ550 fires a powerful hard hitting 9.3x62 round that can take out dangerous game in Africa with ease. However it has bad flight ballistics and a large amount of drop so realistically it can be used effectively at targets up to 400m. The round was never designed for long range target shooting. M24 however fires a much weaker 7.62 nato round or .308 Winchester round. There are a wide variety of bullets for this case and some of the newer ones especially in 175 grain allow for sub moa accuracy at up to 1200 meters. In effect the m24 should be far more accurate than the cz550 yet for all intensive purposes in dayz mod and vanilla arma the guns are nearly identical. Redoing the ballistics in the game and making them far more realistic would improve the quality of gunfights in the game and raise the level of play. A good sniper in current dayz is mediocre. A good sniper in Dayz with realistic ballistics and wind would be godlike and someone everyone in the server would take notice of.
  21. gibonez

    Body armor.

    Body armor should never get added. Part of the beauty of dayz is that even when fully kitted out with all the gear and weapons you are still as vulnerable as a newbie on the shore.
  22. gibonez

    Cannibalism

    Why ? Because being a cannibal is the ultimate extreme of a bandit. Not only do you kill for loot but you feast on your victims.
  23. gibonez

    Bandit skins

    I agree though. Bandit skin removal hurt the mod more than it helped. It turned the game into instant deathmatch. Everyone fires on each other.
  24. gibonez

    Just disable respawn and be done with it

    I agree they should disable it. I suspect it is the reason why we do not have bodies staying for long amounts of times. Huge amount of dead bodies at the coast also kills performance.
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